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  Click here to go to the first Dev post in this thread.   Thread: Kindly ask for a buff for imbued mage and rogue helms please

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    Default Kindly ask for a buff for imbued mage and rogue helms please





    If i upgrade Dark crystal helm to imbued helm, i loose - 1 armor.
    Is this a joke, cuz im not laughing.

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    Its clearly a mistake, maybe it will be buff next year with the sorc buff.

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    Senior Member Madnex's Avatar
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    Agreed. They did mention a buff in those is being discussed so here's hoping they make the items actually desirable (not that they're attainable ATM, but that's is another topic).

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    Senior Member Serancha's Avatar
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    That's appalling.
    You never know what you can do until you try
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    I wonder how many smurfs have left this game, they say next year: but come on that is ages away.

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    Quote Originally Posted by Superduck View Post
    I wonder how many smurfs have left this game, they say next year: but come on that is ages away.
    Seeing how every new mage gear sucks, scythe, new imbued gear, etc, but they continue buffing warriors, I highly doubt they can offer a real buff, they prob make another kershal or something similar useless thing, just like they did in the so called "sorcerer expansion"

    And if you will go rage on forum they will answer, it will be too op else. Doesn't matter if a rogue gear is too op, or warrior gear or skills unnerfed, but if something too strong mage related, yeah that's a problem.
    Last edited by Haligali; 12-03-2014 at 12:23 AM.

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    Okay, so a rogue will helm, which supposed to be the high armor version has lower armor than an average ancient druid helm. Looting this helm cost me 12m gold today.

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    Thanks for the head's up on the helms. We will look further into them.
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    Quote Originally Posted by Samhayne View Post
    Thanks for the head's up on the helms. We will look further into them.
    Thank you for your response Sam.

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    I'm going to try and get some time to look at this one today or tomorrow, to see where they stack up and where it would be wise to modify them. Thanks for the feedback guys!
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    Yes please, don't forget the mythic helms got 3 gem slot, 6 int>0.4 raw damage, even the imbued gem cap assault got less damage than the current mythic helm for sorcerers.
    A bit armor boost would be nice, dont wanna loose armor stat with upgrade, and there are plans to mage buff, it will be a small step in this direction.

    Rogue helms also need a bit damage buff, and a huge armor buff. Its just not acceptable that there are better helms in auction for 500 gold with +100 or more armor stat.

    So my tips:
    Mage helms: bit damage, bit armor buff
    Rogue helms: bit damage, huge armor buff.

    No recipe, no money.

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    i believe those imbued gem armors' armor value are a lot lesser than the current legendary event gears, which is strange, but not for the warrior's version though

    i believe some of already show that long time before, as for why devs only reply now, is also strange
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    Buff Scorch....please...

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    Quote Originally Posted by Haligali View Post
    Yes please, don't forget the mythic helms got 3 gem slot, 6 int>0.4 raw damage, even the imbued gem cap assault got less damage than the current mythic helm for sorcerers.
    A bit armor boost would be nice, dont wanna loose armor stat with upgrade, and there are plans to mage buff, it will be a small step in this direction.

    Rogue helms also need a bit damage buff, and a huge armor buff. Its just not acceptable that there are better helms in auction for 500 gold with +100 or more armor stat.

    So my tips:
    Mage helms: bit damage, bit armor buff
    Rogue helms: bit damage, huge armor buff.

    No recipe, no money.
    While certain buffs to the items are needed, there is a notable difference in stats of a more substantial nature because of the suffix type. The Rogue Mythic helm is of type Brutality, which inherently has more damage in its statistics. Tactics by comparison will have more crit, but less damage. This is normal, so in an essence it's a case of apples to oranges in the comparisons.
    Last edited by Carapace; 12-11-2014 at 06:31 PM.
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    Here's a snapshot of where the baselines for the same suffix version of the helm currently sits on my test server. Note that this is raw and without gems of any kind. Looking for feedback/thoughts on these numbers, thanks!

    Rogue Dark Crystal and Imbued Crystal comparison to Upgraded Mythic Helm
    Name:  rogue_helm_proposed_changes.jpg
Views: 529
Size:  53.9 KB

    Sorcerer Dark Crystal and Imbued Crystal comparison to Upgraded Mythic Helm
    Name:  sorc_helm_proposed_changes.jpg
Views: 491
Size:  60.7 KB
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    Thank you for posting this for us to provide feedback on. Very much appreciated. However, compared to what the warriors get on their inbued of assault set? Not even close, I'm afraid.

    I think the full sets need to be looked at here for mage and rogue. It's like the syrillax gem. The reward needs to equal the effort involved. Remember, there is nothing else that drops in the tombs that we can get a return on our potion / ankh / elixir money with. That means these items must be coveted (stat-wise) in order to make it worth the effort and / or provide a return on investment.

    I am all for working hard, but to work that hard for something that only gives me 3 damage more than I have? The mythic set has 3 gem slots, remember. So at full gemmed stats we will still be taking a loss in damage in exchange for 17 (rogue) or 48 (mage) armour? Is that worth weeks or months of resource-using grinding? Not to me.
    Last edited by Serancha; 12-11-2014 at 07:09 PM.
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    it s a bit late for me, but i will post tomorrow the stat gain of the warrior imbued assault set. out of my head its 260 armor and 30 dmg for the vest and 9 dmg and 46 armor for the helm with 2,x crit. the will type vest has 318 armor gain over myth with no dmg penalty.
    for the effort necessary (there are already a few threads on this and the costs involved) rogues and mages deserve better than just being barely positive on a few stats.

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    Skip the Dark Crystal and focus on buffing the Imbued ones. It's simple, if you have the gold to buy or loot the dark crystal base which is well over 10m for a set, you can definitely afford the recipes too.

    Raw comparison is not helpful in this situation. You've left us upgrading L36 mythics for three seasons so naturally, most of us have supergemmed each and every slot months ago. That means the extra +6 main makes the damage difference minuscule. In addition, it means that we're only going to swap to specific types of gear (Assault/Will, Potency/Brutality, Brutality).

    I also agree they should be looked at and improved as sets. Warriors are getting +300 armor with no damage trade off or any other noticeable downside, for the matter. What do the mage and rogue sets have to show that'll be worth spending ten times the gold needed for a mythic set?

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    Not only do warriors not have a damage cost, they get a major damage buff

    Ard's info coincides with the info I have from Maarkus, which means for the full imbued of assault set, warriors are getting close to 40 damage increase over a super gemmed mythic set, along with their huge armour buff. Compare the stats shown above to this, and you'll see where the request for a fix came from. And no, don't nerf the warrior one, these ones need to be worth the effort also.

    In fact, all the imbued sets should be noticeably better than the current mythics, given the difficulty to obtain. There should not be "trash versions" of imbued gear.
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    The mythic amulets has no suffix, the is only Lunar Pendant, Fang and Doom. No Lunar brutality, fang potency, doom assault. What Serancha said, forget the type and try to compare to all, there should be no trash version.

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