Results 1 to 11 of 11

  Click here to go to the first Dev post in this thread.   Thread: [Wiki] Skills

  1. #1
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default [Wiki] Skills

    There is a thread about skills, but, unfortunately no update since then...
    So i'd like to gather any public found information that is not described in the skill description:


    • Warrior

      • Skyward Smash
        Cooldown: 4s
        Cast-range: 12m
        AoE: around 4m radius circle
        Effect: deals about 150% base-damage, max 5 target
        Charged-effect: increase damage, self-stagger

        Upgrades:
        1. Seismic Slam
          Normal: N/A
          Charged: increase AOE to 6m radius

        2. Thundering Hammer
          Normal: skill damage + 10%
          Charged: skill damage + 10%

        3. Quaking Earth
          Normal: 25% chance to stun for 5s
          Charged: 25% chance to stun for 5s

        4. Effortless Execution
          Normal: 25% chance for no-mana-cost
          Charged: 25% chance for no-mana-cost


      • Chest Splitter
        Cooldown: 3 sec. cool-down
        Cast-range: N/A
        AoE: around 4m conic
        Effect: deals about 150% base-damage, apply taunt (3s force aggro), max 3 target
        Charged-effect: increase damage

        Upgrades:
        1. Extended Reach
          Normal: +1 max target
          Charged: +1 max target

        2. Decimation
          Normal: 25% chance to explode on killed enemies
          Charged: 45% chance to explode on killed enemies
          Decimation-Explosion:
          AoE: around 2m circle
          Effect: deals about 100% base-damage, max ? target

        3. Relentless Strike
          Normal: 30% to push
          Charged: 50% to push

        4. Staggering Blow
          Normal: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
          Charged: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)


      • Windmill
        Cooldown: 10s
        Cast-range: N/A
        AoE: 3m radius circle
        Effect: deals about 130% damage, max 3 target, 3 wave, self attack/skill disable
        Charged-effect: increase damage

        Upgrades:
        1. Increased Radius
          Normal: increase AoE to 6m radius, apply taunt
          Charged: increase AoE to 6m radius, apply taunt

        2. Blender
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        3. Prolonged Spin
          Normal: wave + 1
          Charged: wave + 1

        4. Cripple
          Normal: N/A
          Charged: apply snare (reduce ms by 50%?) for ? s


      • Axe Throw
        Cooldown: 7s
        Cast-range: 16m
        AoE: N/A
        Effect: deals about 155% damage, single target, self movement disable
        Charged-effect: increase damage

        Upgrades:
        1. Denting Blow
          Normal: apply debuff -25% armor for 3s, feeble for 2.5s
          Charged: apply debuff -25% armor for 3s, feeble for 2.5s

        2. Concussion
          Normal: 25% chance to stun for 5s
          Charged: 25% chance to stun for 5s

        3. Blacksmith's Touch
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        4. Chained Bait
          Normal: pull enemy
          Charged: pull enemy


      • Juggernaut
        Cooldown: 45s
        Cast-range: N/A
        AoE: N/A
        Effect: heals 500 hp, self-buff Juggernaut (increase max hp by 500) for 15s
        Charged-effect: ?

        Upgrades:
        1. Ignore Pain
          Normal: self-buff 20% damage reduction for 15s
          Charged: self-buff 30% damage reduction for 15s

        2. Second Wind
          Normal: 50% to self heal for around 200% base-damage when taking damage below 25% health
          Charged: 50% to self heal for around 200% base-damage when taking damage below 25% health

        3. Unstoppable
          Normal: N/A
          Charged: self-buff disable-immunity

        4. Bring It On
          Normal: N/A
          Charged: apply taunt around 6m radius AoE, max 4 target, every 5s for 15s


      • Rally Cry
        Cooldown: 20s
        Cast-range: N/A
        AoE: N/A
        Effect: self-buff damage reduction 5% for 8s
        Charged-effect: ?

        Upgrades:
        1. Lungs of Might
          Normal: all buff duration + 4s
          Charged: all buff duration + 4s

        2. Call to Arms
          Normal: N/A
          Charged: Change skill to AoE around 5m, max 5 target

        3. Song of the Fallen
          Normal: self-buff dodge + 25% for 8s
          Charged: self-buff dodge + 25% for 8s

        4. Forced March
          Normal: N/A
          Charged: self-buff increase movement speed + 10% for 8s


      • Vengeful Blood
        Cooldown: 25s
        Cast-range: N/A
        AoE: around 6m circle
        Effect: apply VB debuff (attacked target recover around 4xlevel hp, 2xlevel mana) for 2s, no max target, every 2s for 10s
        Charged-effect: add VB debuff mana recover by 1xlevel

        Upgrades:
        1. Acute Strike
          Normal: self-buff critical + 10% for 10s
          Charged: self-buff critical + 25% for 10s

        2. Savage Strikes
          Normal: self-buff damage + 15% for 10s
          Charged: self-buff damage + 25% for 10s

        3. Focused Rage
          Normal: buffs duration + 4s
          Charged: buffs duration + 4s

        4. Adrenaline Surge
          Normal: heals 250hp, self-buff str + 25 for 10s
          Charged: heals 500hp, self-buff str + 50 for 10s


      • Horn of Renew
        Cooldown: 15s
        Cast-range: N/A
        AoE: 6m circle
        Effect: heal around 200% base damage, max 5 target, every 1.5s for 6s
        Charged-effect: increase heal

        Upgrades:
        1. Increased Range
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Increased Duration
          Normal: duration + 25% (heal + 1 wave, shield + 0.5s)
          Charged: duration + 25% (heal + 1 wave, shield + 0.5s)

        3. Challenge
          Normal: apply taunt for ?s to 5 enemies in 8m
          Charged: apply taunt for ?s to 5 enemies in 8m

        4. Protective Shield
          Normal: N/A
          Charged: 2s damage-immunity shield





    • Rogue

      • Shadow Piercer
        Cooldown: 2s
        Cast-range: 16m
        AoE: N/A
        Effect: deals about 140% base-damage, single target, self attack/skill disable
        Charged-effect: strike-through to another target

        Upgrades:
        1. Gouging Rush
          Normal: 15% chance to apply debuff -10% armor
          Charged: 15% chance to apply debuff -10% armor

        2. Shadow Absorption
          Normal: 75% chance to heal 10% health
          Charged: 75% chance to heal 10% health

        3. Rising death
          Normal: deals 20% base-damage x 5 (?)
          Charged: N/A

        4. Leading dagger
          Normal: N/A
          Charged: strike-through target + 1


      • Noxious Bolt
        Cooldown: 2s
        Cast-range: 14m
        AoE: N/A
        Effect: deals about 140% base damage, single target, apply poison debuff (deals 30% base-damage every 1s) for 3 s
        Charged-effect: AoE poison debuff around 3m circle, max 6 target (?)

        Upgrades:
        1. Lingering poison
          Normal: poison debuff duration + 3s
          Charged: poison debuff duration + 3s

        2. Strengthened Shot
          Normal: N/A
          Charged: increase AoE to 6m, max 6 target

        3. Fragmentation
          Normal: poison debuff damage + 10% base-damage
          Charged: poison debuff damage + 10% base-damage

        4. Serrated Arrowhead
          Normal: skill damage -20%
          Charged: ?


      • Razor Shield
        Cooldown: 20s
        Cast-range: N/A
        AoE: 3m radius circle
        Effect: deals 40% base damage every 1s, no max target, for 5s
        Charged-effect: increase damage

        Upgrades:
        1. Whirling Razors
          Normal: self-buff dodge + 20
          Charged: self-buff dodge + 20

        2. Bleeding Cuts
          Normal: N/A
          Charged: apply bleed (deals 15% base damage every 1s) for 5s

        3. Increased Duration
          Normal: increase duration by 3s
          Charged: increase duration by 3s

        4. Spinning Freedom
          Normal: N/A
          Charged: self-buff disable-immunity for 5s


      • Aimed Shot
        Cooldown: 2s
        Cast-range: 14m
        AoE: N/A
        Effect: deals about 160% base damage
        Charged-effect: increase damage

        Upgrades:
        1. Accuracy
          Normal: skill damage + 10% previous AS
          Charged: skill damage + 10% previous AS

        2. Critical Shot
          Normal: if critical, skill damage + 150%
          Charged: if critical, skill damage + 150%

        3. Deadly Focus
          Normal: self-buff critical + 10%
          Charged: self-buff critical + 10%

        4. Shatter Armor
          Normal: apply debuff -10% armor
          Charged: apply debuff -10% armor


      • Entangling Trap
        Cooldown: 10s
        Cast-range: 2.5m
        AoE: 2.5m radius circle
        Effect: deploy trap for 10s, apply snare (reduce ms by 50%?) for 5s?, no max target
        Charged-effect: increase trap duration to 15s

        Upgrades:
        1. Adept Construction
          Normal: 20% chance to cooldown-reset
          Charged: 20% chance to cooldown-reset

        2. Razor Wire
          Normal: apply bleed for 5s
          Charged: apply bleed for 5s

        3. Combustion Tank
          Normal: trap explode after duration ended
          Charged: trap explode after duration ended
          Combustion Tank-Explosion
          AoE: 2.5m ++ (?)
          Effect: deals about 80% base-damage, no max target

        4. Net Refraction
          Normal: 20% chance to pull
          Charged: 20% chance to pull
          Net Refraction-Pull
          AoE: 6m radius circle (?)
          Effect: pulls enemies around, no max target


      • Shadow Storm Shot
        Cooldown: 5s
        Cast-range: 14m
        AoE: 4m
        Effect: deals 100% base damage, max 4 target
        Charged-effect: increase damage

        Upgrades:
        1. Spreading Shadow
          Normal: increase AoE to 6m
          Charged: increase AoE to 6m

        2. Shadow Focus
          Normal: if critical, skill damage + 25%
          Charged: if critical, skill damage + 25%

        3. Dark Damage
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        4. Spreading Shadow
          Normal: N/A
          Charged: max target + 2


      • Shadow Veil
        Cooldown: 20s
        Cast-range: 2.5m
        AoE: 3m
        Effect: deploy smoke bomb for 7s, apply debuff -?% damage for 1s, apply debuff -?% hit chance for 1s, every 0.5s (guessing)
        Charged-effect: increase AoE to 6m

        Upgrades:
        1. Masked Presence
          Normal: apply buff +20% armor for 1s, every 0.5s
          Charged: apply buff +20% armor for 1s, every 0.5s

        2. Combusting Decay
          Normal: smoke explode after duration ended
          Charged: smoke explode after duration ended
          Combusting Decay-Explosion
          AoE: 3m (6m if charged)
          Effect: deals about 80% base-damage, no max target

        3. Shadow Absorption
          Normal: apply buff +15% damage for 1s, every 0.5s
          Charged: apply buff +15% damage for 1s, every 0.5s

        4. Lingering Fumes
          Normal: duration + 3s
          Charged: duration + 3s


      • Combat Medic
        Cooldown: 15s
        Cast-range: N/A
        AoE: N/A
        Effect: deploy a heal pack for 20s, heals 25% health
        Charged-effect: heal pack + 1

        Upgrades:
        1. Effective Packs
          Normal: each heal pack heals 30% health
          Charged: each heal pack heals 30% health

        2. Trama Surgeon
          Normal: N/A
          Charged: self heal for ?% base-damage

        3. Extra Packs
          Normal: heal pack + 1
          Charged: heal packs + 1

        4. Good Medicine
          Normal: N/A
          Charged: apply heal-by-time buff (?% health)
          Notes: combine with effective packs, will give moar effect in PvE





    • Mage

      • FireBall
        Cooldown: 4s
        Cast-range: 14m
        AoE: 5m circle
        Effect: deals around 120% base damage, max 4 target
        Charged-effect: increase damage, max target +2

        Upgrades:
        1. Engulf
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Ignite
          Normal: apply burn debuff (deals 25% base damage every 1s) for 5s
          Charged: apply burn debuff (deals 25% base damage every 1s) for 5s

        3. Impact
          Normal: N/A
          Charged: mini-stuns targets for 2s

        4. Scorch
          Normal: N/A
          Charged: apply -25% hit chance debuff for 5s


      • Lightning Strike
        Cooldown: 3s
        Cast-range: 12m
        AoE: N/A
        Effect: deals around 160% base damage
        Charged-effect: increase damage

        Upgrades:
        1. Empowered Bolt
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        2. Electrical Discharge
          Normal: 15% chance to explode on killed enemy
          Charged: 25% chance to explode on killed enemy
          Electrical Discharge-Explosion
          AoE: 3m(?)
          Effect: deals around 100% base damage, max 3 target ?

        3. Positive Charge
          Normal: if critical, skill damage + 150%
          Charged: if critical, skill damage + 150%

        4. Shock
          Normal: N/A
          Charged: 25% chance to stun for 3s


      • Gale Force
        Cooldown: 5.5s
        Cast-range: N/A
        AoE: 9m conic
        Effect: deals around 120% base damage, push, 1s mini-stun, max 6 targets
        Charged-effect: increase damage, more push, 2s mini-stun, max target + 2

        Upgrades:
        1. Outward Squall
          Normal: N/A
          Charged: change into 9m circle AoE, max 8 targets

        2. Protective Current
          Normal: N/A
          Charged: self-buff +50% armor for 4s

        3. Speed of Wind
          Normal: self-buff +25% ms for 5s
          Charged: self-buff +25% ms for 5s, dash forward 14m

        4. Weighted Wind
          Normal: ?% chance to apply WW debuff (4s knockback)
          Charged: ?% chance to apply WW debuff (4s knockback)


      • Frost Bolt
        Cooldown: 3s
        Cast-range: 14m
        AoE: N/A
        Effect: deals around 160% base damage, apply FB-freeze debuff by 3s, apply FB-slow debuff (-50% ms), single targets
        Charged-effect: AoE 6m FB-slow debuff, max 6 targets

        Upgrades:
        1. Ice Wielder
          Normal: N/A
          Charged: 20% chance to splash
          Ice Wielder-Splash:
          AoE: 6m
          Effect: deals around 100% base damage, apply FB debuff (freeze) for 3s, max 6 targets

        2. Jagged Ice
          Normal: FB-slow debuff to deal 25% base damage every 1s
          Charged: FB-slow debuff to deal 25% base damage every 1s

        3. Shiver
          Normal: increase debuffs duration by 3s
          Charged: increase debuffs duration by 3s

        4. Arctic Shatter
          Normal: 20% chance to shatter if killed under FB-freeze debuff
          Charged: 20% chance to shatter if killed under FB-freeze debuff
          Arctic Shatter-Patch:
          AoE: 2.5m
          Effect: apply FB debuff (freeze) for 3s, no max targets


      • Arcane Shield
        Cooldown: 27s
        Cast-range: N/A
        AoE: N/A
        Effect: apply AS self-buff by 10s (reduce incoming damage by 30%), breaks after certain value
        Charged-effect: increase break-limit

        Upgrades:
        1. Extended Shield
          Normal: increase break-limit, increase self-buff duration by 5s
          Charged: increase break-limit, increase self-buff duration by 5s

        2. Displacement Wave
          Normal: N/A
          Charged: AoE 6m push, no max target

        3. Static Resonance
          Normal: damage reduction + 15%
          Charged: damage reduction + 15%

        4. Hardened Shielding
          Normal: N/A
          Charged: self-debuff damage-immunity for 2s


      • Time Shift
        Cooldown: 10s
        Cast-range: 2.5m
        AoE: N/A
        Effect: deploy clock for 9s
        Charged-effect: ?
        Time Shift-Clock
        AoE: 5m
        Effect: deals about 160% base damage, apply snare debuff, no max target

        Upgrades:
        1. Dodge and Death
          Normal: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
          Charged: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff

        2. Time Bomb
          Normal: clock does around 100% base-damage AoE damage after duration ended
          Charged: clock does around 100% base-damage AoE damage after duration ended

        3. Countdown of Pain
          Normal: deals 10% base damage every 0.5s while under clock's AoE
          Charged: deals 10% base damage every 0.5s while under clock's AoE

        4. Freeze Time
          Normal: N/A
          Charged: apply root debuff while under clock's AoE


      • Curse
        Cooldown: 15s
        Cast-range: N/A
        AoE: 4m
        Effect: apply curse debuff (damage return) for 5s, max 3 target
        Charged-effect: increase curse damage return

        Upgrades:
        1. Words of Weakening
          Normal: apply -10% damage debuff for ?s
          Charged: apply -10% damage debuff for ?s

        2. Penetrating Curse
          Normal: N/A
          Charged: increase damage return by curse debuff by 15%

        3. Lingering Curse
          Normal: curse debuff duration + 2s
          Charged: curse debuff duration + 2s

        4. Sweeping Curse
          Normal: increase AoE by 2m, max target + 2
          Charged: increase AoE by 2m, max target + 2


      • Lifegiver
        Cooldown: 15s
        Cast-range: N/A
        AoE: 6m
        Effect: heals about 300% base damage, max 5 targets
        Charged-effect: increase heal amount

        Upgrades:
        1. Increased Range
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Empower
          Normal: N/A
          Charged: AoE recover mana about 300% base damage

        3. Regrowth
          Normal: N/A
          Charged: apply Regrowth buff (heals 10% base damage every 1s) for 10s

        4. Recharge Mana
          Normal: N/A
          Charged: apply RM buff (recovers 5% base damage every 1s) for 10s



    another notes:
    - damage/armor/ms buff/debuff don't stack with each other, highest debuff > highest buff
    - snare debuff works on unexpected bosses (e.g. grimnr)
    - lifegiver regeneration over time debuff doesn't stack with the same type
    - critical/attributes buff stacks



    P.S.: compiled with vague memories of mine, i hope community can add/remove information here
    Last edited by extrapayah; 08-26-2015 at 07:30 PM. Reason: various update

  2. The Following 4 Users Say Thank You to extrapayah For This Useful Post:


  3. #2
    Senior Member Visiting's Avatar
    Join Date
    Dec 2013
    Location
    Potato Palace
    Posts
    3,204
    Thanks Thanks Given 
    917
    Thanks Thanks Received 
    853
    Thanked in
    541 Posts

    Default

    +1 keep it updated
    ¯\_(ツ)_/¯

  4. The Following User Says Thank You to Visiting For This Useful Post:


  5. #3
    Senior Member Ebezaanec's Avatar
    Join Date
    Jan 2013
    Location
    Chivalrous Union
    Posts
    2,625
    Thanks Thanks Given 
    370
    Thanks Thanks Received 
    1,128
    Thanked in
    568 Posts

    Default

    Good overview of the skills, but a tip would be to bold or underline the skills so we forumers can differentiate from each entry.
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

  6. The Following User Says Thank You to Ebezaanec For This Useful Post:


  7. #4
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    since devs also asking for feedback of skills, i really hope if anyone can give me correction about the information here :P

    thanks before

  8. #5
    Forum Adept Rhaindra's Avatar
    Join Date
    May 2014
    Posts
    258
    Thanks Thanks Given 
    78
    Thanks Thanks Received 
    16
    Thanked in
    13 Posts

    Default

    About Rally cry upgrade forced march. No charge no speed. Just sayin

  9. The Following User Says Thank You to Rhaindra For This Useful Post:


  10. #6
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    Quote Originally Posted by Rhaindra View Post
    About Rally cry upgrade forced march. No charge no speed. Just sayin
    fixed, thanks for reminding

  11. The Following User Says Thank You to extrapayah For This Useful Post:


  12. #7
    Banned obee's Avatar
    Join Date
    Dec 2013
    Location
    North Carolina
    Posts
    2,806
    Thanks Thanks Given 
    683
    Thanks Thanks Received 
    683
    Thanked in
    367 Posts

    Default

    Nice!

  13. #8
    Senior Member Newcomx's Avatar
    Join Date
    Sep 2013
    Location
    Traveling around Arlor . . .
    Posts
    621
    Thanks Thanks Given 
    128
    Thanks Thanks Received 
    44
    Thanked in
    39 Posts

    Default

    Nice thread
    [Newcomx, Newcomy, & Newcomz]

  14.   This is the last Dev post in this thread.   #9
    Moderator - Inactive Seoratrek's Avatar
    Join Date
    Jun 2014
    Location
    The Rainy City
    Posts
    1,896
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    1,230
    Thanked in
    460 Posts

    Default

    Awesome! Moved to player guides
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  15. #10
    Junior Member
    Join Date
    Oct 2013
    Posts
    18
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    New skill for mage...Like life stealing that make pvp balance

  16. #11
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    updated with HoR taunt, credit to serancha
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

Similar Threads

  1. So who wrote the PL wiki...?
    By Noodleleg in forum PL Player vs. Player
    Replies: 21
    Last Post: 01-25-2013, 02:33 PM
  2. Wiki Request
    By Otukura in forum PL General Discussion
    Replies: 0
    Last Post: 05-13-2011, 01:07 AM
  3. why 2 wiki ?
    By lolhangman in forum PL General Discussion
    Replies: 4
    Last Post: 10-19-2010, 11:10 AM
  4. Wiki-what-now?
    By Justg in forum PL General Discussion
    Replies: 8
    Last Post: 09-23-2010, 10:37 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •