Warrior in a party shouldn't raise the damage, armor and hp of the mobs and bosses.
The mobs difficulty are set according to the number of people in the party and the highest level person in the party, which is nice.
But it should not be dependent on the players' hp armor.

When a heavy tank is in the map, the mobs and boss gains Hp, Damage and armor too which should not be happening.

This is not newly discovered but since noone asked stg to look over it, I made this thread.
One of the reason why a warrior is unwanted in a party is also the reason that they increases the mobs and boss difficulty.

Stg please consider on changing it.
Mobs in a map of 4 mage rogues should have same hp armor and damage in compare to the mobs in same map but warriors in it.