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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | April 8, 2015

  1. #61
    Senior Member Dex Scene's Avatar
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    Warriors are fine in Pvp. They are op in low level twinks and fine at endgame. They do enough damage. If anywhere warriors need buff, is in PVE.

    Mages are fine too.
    Equal geared mages can kill equal geared rogues easily. And at clash they amazing. Have a fight 4 rogues vs 4 mages and see results.
    They may have needed buff at twink level. In pve they are fine too, the most fun class and fastest mob cleaner.

    The class balances are really going at it's peak now. All class should be equal may have edge over eachother in certain points. I hope noone ask more than that (like shield making mages invisible stuffs and all) . We should be fair and ask for equality not to be the next op class .

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    What warriors need now is that their skills; CS cancel windups and AT are able pull bosses and we all good. Oh wait there's one more.. reduce Juggernaut cooldown from 45 to 30 seconds.

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    waiting....

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    babysteps! let s see how the skill updates work out in pve (and ofc in pvp) first. i hope it reduces the overall runtime significantly with a warr in party.

    cs cancel windup and axe pull working on bosses would be my next favorite patches.

    reducing cd of juggernaut with pets like nekro on the table would hurt the pvp balance imho. last time i checked, warriors did well in pvp, but there are more qualified players to judge.

    let s just not forget the goal: balance classes, not swap imbalances.

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    Quote Originally Posted by Froxanthar View Post
    What warriors need now is that their skills; CS cancel windups and AT are able pull bosses and we all good. Oh wait there's one more.. reduce Juggernaut cooldown from 45 to 30 seconds.
    This is why you have two feeble skills & a heal. Use them to survive when jugg is on CD.
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    Quote Originally Posted by shinytoy View Post
    Lol it's impossible to kill a jugged warrior
    Actually its quite possible...I've had it done to me

    Max geared rogues break my jugg regularly and There was even an occassion when a mage broke my jugg ;-;

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    Quote Originally Posted by Ardbeg:2115626
    babysteps! let s see how the skill updates work out in pve (and ofc in pvp) first. i hope it reduces the overall runtime significantly with a warr in party.

    cs cancel windup and axe pull working on bosses would be my next favorite patches.

    reducing cd of juggernaut with pets like nekro on the table would hurt the pvp balance imho. last time i checked, warriors did well in pvp, but there are more qualified players to judge.

    let s just not forget the goal: balance classes, not swap imbalances.
    Currently:
    Equally geared rogue and war, a lot of times rogue wins.
    Higher geared mages will lose to lower geared wars. (Very bad matchup)

    Warriors in larger numbers can be the worst setup as opponents in some cases due to constant healing.

    In a team environment, warrior is just a wall and hardly get the kills. Mostly rogues get the kills and mages second.

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    Senior Member Dex Scene's Avatar
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    Buff warrior's taunt!!

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    i guess boss flinging will always happens because two whirlpool will always pull to each other, no? except you make enemies pulled to one once, can't be pulled to another, and make pull/push unstackable (as far as i know explosion from two mushrooms, pulls from several crystals in arena make you fling very far compared to single explosion/pull), i'm still guessing but flings happen a lot with someone using gale on bosses, although they are immune with gale's push

    anyway, any news on shared pet stable?

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    Quote Originally Posted by Dex Scene View Post
    Buff warrior's taunt!!
    That's exactly what I was typing. There's going to be a topic on this in the next few days when I get on something with a keyboard.

    What I'd like to see happening next:
    -Isolate the armor debuff increase on Axe Throw to PvE only and raise it to 35%. There was never an intention (nor a need) to buff warriors in PvP and this is exactly what the broken mythic Bulwark proc was - a buff attempt that was not thought through. There is already an issue with cheap players stacking warriors on one side for easy wins.

    Instead, since these changes are aiming to improve the PVE aspects of the warrior skills, change the way taunt works to increase its efficiency and hence its usefulness multiple times. Oh and do not nerf the upcoming expansion maps and bosses.
    Last edited by Madnex; 04-09-2015 at 12:23 PM.

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    Egg turtle now
    Wew

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    Nerf rouges then

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    Rogues are nerfed in pvp. Haha. 700 damage in pve and 550 or something in pvp.


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  18.   Click here to go to the next Dev post in this thread.   #74
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    Quote Originally Posted by extrapayah View Post
    i guess boss flinging will always happens because two whirlpool will always pull to each other, no? except you make enemies pulled to one once, can't be pulled to another, and make pull/push unstackable (as far as i know explosion from two mushrooms, pulls from several crystals in arena make you fling very far compared to single explosion/pull), i'm still guessing but flings happen a lot with someone using gale on bosses, although they are immune with gale's push

    anyway, any news on shared pet stable?

    thank you
    A valid point. Individually a whirlpool will not fling inappropriately, however multiple procs of a whirlpool they will take turns pulling and pushing the valid enemy types. Sounds humorous!
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    In this moment the warrios....





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    Quote Originally Posted by Carapace View Post
    A valid point. Individually a whirlpool will not fling inappropriately, however multiple procs of a whirlpool they will take turns pulling and pushing the valid enemy types. Sounds humorous!
    Yes I can't stop laughing!!
    Can there be some more Pve buffs specially some special abilities of warrior which only work in pve and not in pvp? Like mages' ice freeze, pet's banish??
    It will benefit warriors in Pve without making them the next pvp op class!!

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    A new pvp map with the new expansion theme

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    Quote Originally Posted by shinytoy View Post
    Thanks for this. I'm sure the warriors will be happy with these changes. Is this also going to apply to PVP or just PVE?


    BTW Remi, you guys are doing a great job with all of the recent changes. The game has improved drastically, since your Weekly Community threads. Can we take a look at finally fixing some of the issues with the Mage class, such as heal/mana over time and the shield knock back (maybe replace that with something cool like being invisible for 2 seconds).

    Quote Originally Posted by Zeus View Post
    I think with the current upgrade, wouldn't all classes be balanced?
    With the current system complete balance is extremely difficult to achieve - depending on the definition of balance, of course.

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    Quote Originally Posted by Dex Scene View Post
    As buff this, nerf this is a trend now, and while every classes are demanding to fix their useless skills, can I ask for Shadow storm shot buff?
    It is worthless skill!
    Its the only AOE skill rogues have! Buff it's damage please! And maybe we can get Stun and dots upgrade like mage's fireball here? Maybe Paralyze be better instead of Stun stun is so outdated now ^_^
    I totally agree with you on this here!

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    Quote Originally Posted by bmooooo View Post
    Lol ur just saying that because u only use mage and rogue. Pfft stop being against war buff its irritating
    I got my rogue to endgame somewhere last year (near the beginning of this season). Before that, I was using my mage and my warrior all through L36 cap - which went on for about a year I believe.

    Nor am I "against" the warrior buff. They do deserve a couple drastic changes in PvE. Not PvP though. I think we can both agree that warriors are doing just fine in PvP.

    Sure I'd be irritated too if I was handed a mage buff on a plate say 250% crit on FB and some warrior comes along trying to get STS to not apply that in PvP which I mainly play so I get you

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