Results 1 to 14 of 14

Thread: Crit vs damage

  1. #1
    Member
    Join Date
    Feb 2015
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Post Crit vs damage

    The question is how much dam is 1% of crit is worth?

    In theory:
    every critical hit is 1.5times harder

    So general formula is : average dmg=dmg+0.5*dmg*(Crit/100)
    example for 1% crit at 700dmg: average dmg=700+0.5*700*1.01=703,5

    So 1%crit is equal to 3.5dmg

    That was theory.

    Lets do some test runs:
    I did elite lost mage mine.
    I used two different sets:
    1. icescale of brutality dmg703,6 crit 10,34 - equal to 740dmg
    2. icescale of fatality dmg664,1 crit 17,04 - equal to 720,7dmg
    results of runs = equal times, exact the same.

    Conclusion: For mage applies: 6,7%crit = 39,5dmg or 1% crit=5,9dmg
    done

  2. The Following 2 Users Say Thank You to Ratiomod For This Useful Post:


  3. #2
    Member Devaux's Avatar
    Join Date
    Oct 2014
    Location
    United States
    Posts
    201
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    37
    Thanked in
    27 Posts

    Default

    Interesting

  4. #3
    Senior Member
    Join Date
    Mar 2015
    Posts
    582
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    89
    Thanked in
    56 Posts

    Default

    do you think this is same for rogue?

  5. #4
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    Quote Originally Posted by Ratiomod View Post
    The question is how much dam is 1% of crit is worth?

    In theory:
    every critical hit is 1.5times harder

    So general formula is : average dmg=dmg+0.5*dmg*(Crit/100)
    example for 1% crit at 700dmg: average dmg=700+0.5*700*1.01=703,5

    So 1%crit is equal to 3.5dmg

    That was theory.

    Lets do some test runs:
    I did elite lost mage mine.
    I used two different sets:
    1. icescale of brutality dmg703,6 crit 10,34 - equal to 740dmg
    2. icescale of fatality dmg664,1 crit 17,04 - equal to 720,7dmg
    results of runs = equal times, exact the same.

    Conclusion: For mage applies: 6,7%crit = 39,5dmg or 1% crit=5,9dmg
    done
    How many times did u run the map with each set.
    Runs can very easily vary depending on what u do in them. (pull more/pull less/get a higher end of damage on boss/charge different skills/pet damage)
    The factors that control these runs will 100% be different each time u run. The closest u can get to exactly recreating a run is to macro it and not summon pet. This still can easily vary as damage skills will hit at different powers and the mobs wont attack the same way even if you take the exact same path.

    Caabatric. The one nub sorcerer you wont forget.

  6. #5
    Member
    Join Date
    Feb 2015
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    I did it 3times each. Times was consistent within 2secons difference. Same pulls every time and pull were killed in the same position. Same pet was used for both runs. I can tell you that by switchin yowie with blinky makes the run faster with 5-8 seconds.
    Macro is not a good way to test it becase the toon will be in the same position on the map in given time regardless of mob existance.

  7. #6
    Member
    Join Date
    Feb 2015
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by uzibearide View Post
    do you think this is same for rogue?
    Impossible to answer. need to test.
    Reason is the skills are very different. For example poisson from nox doesnt crit.

  8. #7
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    To test effectively, you can't really use skills, since they have too many variables. However, you then lose much of the effectiveness, so any margins will be smaller.

    It's best to also use a non-proc weapon.

    Ideally you'd use the same gear - one with crit gems and one with grand glacials, to test this.

    A sample size should be minimum 25 units per variable. So if you are using full runs, then you need to record times for at LEAST 25 runs with crit and 25 runs with dmg to do a proper test. I would do 25 with no skills and then 25 with skills in this case. Even then people will say it's based on chance, which is what crit really is. However, you'd at least have a base groundwork.

    As for crits being 1.5x normal hit - that's highly debatable also. I've seen crits of 0 before.

    I have always wanted to work this problem out also, but there's just too much variation on crit values and crit frequency for any definitive answer - especially on rogue or mages using aoe skills.
    Last edited by Serancha; 04-20-2015 at 01:04 PM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  9. #8
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    Quote Originally Posted by Ratiomod View Post
    I did it 3times each. Times was consistent within 2secons difference. Same pulls every time and pull were killed in the same position. Same pet was used for both runs. I can tell you that by switchin yowie with blinky makes the run faster with 5-8 seconds.
    Macro is not a good way to test it becase the toon will be in the same position on the map in given time regardless of mob existance.
    Oh lol good point about the macro. (either way that was against tos)
    Pet damage varies which and their passive and aa abilities vary as well which is why i said no pet. (armor debuff can proc once a run or 30 times a run)
    Again truly impossible to do the EXACT same thing which is the only way to get the most accurate result.
    As Serancha said skills have too many variables.

    Caabatric. The one nub sorcerer you wont forget.

  10. #9
    mesalin
    Guest

    Default

    lol caab ur nice
    and yes if you test eq u need do all same mean same skills same pet

  11. The Following User Says Thank You to mesalin For This Useful Post:


  12. #10
    Member
    Join Date
    Feb 2015
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    I dont really see any variables in sorcerrer skills. All effects works 100% of time.
    I had no armor debaff. Ice rifle.
    When all 6 runs ends in 1min58secons its highly unlikely that any of next 6 will use 10 seconds more unless I do semething very differently.
    If you think how many DOT is done during 2 minutes that it makes no sense to talk about some variations. It all will be averaged.Unless sts dont use true random.
    I am agree that to use bigger crit difference could give more correct picture. Like zero crit and 40% crit. Unfortunately I dont have equipment for that yet.
    Last edited by Ratiomod; 04-21-2015 at 05:00 PM.

  13. #11
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    Quote Originally Posted by Ratiomod View Post
    I dont really see any variables in sorcerrer skills. All effects works 100% of time.
    I had no armor debaff. Ice rifle.
    When all 6 runs ends in 1min58secons its highly unlikely that any of next 6 will use 10 seconds more unless I do semething very differently.
    If you think how many DOT is done during 2 minutes that it makes no sense to talk about some variations. It all will be averaged.Unless sts dont use true random.
    I am agree that to use bigger crit difference could give more correct picture. Like zero crit and 40% crit. Unfortunately I dont have equipment for that yet.
    when you look at your skills they give a range of dmg it can do...
    the dot is random
    your normal damage is random
    who you attack is different every time meaning you can spend more time killing a hard mob with more skill or you can spend the smae amount of skills and clear all the weak mobs...

    Caabatric. The one nub sorcerer you wont forget.

  14. #12
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    well, then the answer should damage over critical, because if you're right (and i'm also agree) that time needed to run using both set are pretty much equal, which imply same offensive potential for both,

    but then, we have a problem of losing the strength in critical armor sets... -> same offense, less defense for critical set

    more reason for sts to rethink how critical gears' attribute should be

    as for me, i always think that at certain damage, critical will be more effective than adding more damage, but mostly that 'certain' damage can only be achieved if we have at least fullset of ordinary damage oriented gears (e.g. icescale brutality/potency/assault)... so all normal players should always go for damage, unfortunately critical is currently only privilege of over-geared ones...
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

  15. #13
    Member
    Join Date
    Feb 2015
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    That is also something I was thinkig over. Armor of force vs armor of brutality. Both provides the same offensive power but armor of force gives much less hp. The armor of force should give more critical to compensate for lower surviveability at least.

  16. #14
    Junior Member
    Join Date
    May 2015
    Posts
    29
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Are You Talking About Passives? If Yes. Then Please Read. Damage Passive Doesn't Stack With Your Pets Damage WhereAs Crit Does.

Similar Threads

  1. 1 Crit= 5 Damage?
    By kellylita in forum PL Player vs. Player
    Replies: 31
    Last Post: 09-04-2012, 10:12 AM
  2. The Whole Damage/HP/Crit restructure
    By Simpleshot in forum PL Suggestions and Feedback
    Replies: 0
    Last Post: 11-20-2010, 01:04 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •