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    Default Influence of Pet in Arcane Legends Over Time

    Hi Everyone,

    So I've been doing some thinking about how the importance of pets in Arcane Legends has changed over time. Just as a background for anyone who doesn't know me, I've been playing since S1 (my first account was a mage whose ign was Merkage and I was in Rage of Mages). In the earlier seasons pets really didn't make a difference. They were "nice to haves" and what really mattered more was your character's gear, and the skill in which you used your character. Pets complimented your character, and were more of a "cherry on top" in both PvE and PvP. At that time I thought of pets sort of like I thought of SuperSmash Brothers characters in that they were all equally as strong, but each one was slightly unique - but that was naive. I used to use Malison on my rogue (then named Merrrrrrrked) and Wrathjaw on my end game mage, and I never once got a complaint. I recall that the pet I dreamed about was Colton and I would've had to do daily quests for months straight just to earn it. When I finally did earn it, I was extremely happy and proud of myself. The months of dedication had finally paid off, and I was able to display my Colton with pride that I had worked hard for this.

    Fast forward to season 7, pets have become the polar opposite of what they once were. Players are judged if they do not have the best pets simply because some arcane pets are exponentially better than the average legendary pet. The difference between pets is the same difference in player gear which I have mentioned before. Player pets/gear vary drastically from the average player to the best player, and it is a HUGE problem in AL. I could and should honestly make a graph just to show how (in my opinion) OP some pets are in comparison to others... Instead I will make a list which gives a number signifying it's power on a scale from 0-100. See below for the list which is primarily from a PvP perspective:

    Deary - 10 points
    Malison - 20 points

    Slag/Ripmaw - 25 points
    Dovabear - 25 points
    Yowie - 25 points
    Breeze - 30 points
    Blinky - 30 points

    Glacian - 30 points
    Abaddon 30 points
    HJ - 35 points
    Singe - 45 poimts
    Maridos - 50 points
    Samael - 50 points
    Nekro - 95 points
    Shady and Surge - 100 points


    These numbers are completely based on my opinion... but my point is that rather than pets complimenting our characters, they have become the primary factor in overall strength. I get that over time we need to introduce more powerful pets, but it has come to the point where the discrepancy between what the average player can afford (legendary or cheap mythic pets), what the upper class player can afford (cheap arcanes), and what the elite .1% can afford (Nekro/SnS) is huge, and only seems to be growing. Thank you STS for releasing Lemon n Lime. That was a step in the right direction, but it does not address the fundamental issue that you have already created pets which have the potential to do more damage than any player could possibly do (SnS pools being stacked on mobs), and you have created a pet which has the ability to replicate a mage's skill and do it better than the mage itself (nekro shield).

    What irks me the most is that when I enter into PvP, or when I enter into a timed run, what ultimately decides who wins are the pets. Skill no longer plays an integral role. This wasn't always the case, and it honestly is driving players away. I can tell you that for a fact.

    Here is a quote from the Arcane Legends description on the Google Play Store:

    "As you fight enemies to destroy evil or battle in PvP, you will unlock special abilities for your character and find new pets that you can customize to suit your play style... Collect and grow mystical pets that help you on quests."

    What I have noticed is that before mythic and legendary pets, the best pets were achievable by farming or doing dailies. (Malison in Rooks Nest, Colton through dailies). Albeit there were no grand locked crates at the time, the excitement of having something to work towards were really exciting and motivating. Any platinum purchases I made were for vanities, elixirs, or gold if I really needed it. The description above mentions "finding new pets" and "collect and grow mystical pets," neither of which are necessarily true. All we find are old dated pets which are eclipsed by the arcane and mythic pets only purchasable through platinum (with the exception of Grim during the Halloween event, and fossil through arena chests - lol).

    Anyway I don't want to keep going on and on but the influence of pets in AL over time has been substantial. I for one have stopped PvPing again in end game because CTF and TDM come down to who has better pets, not who has more technique. TDM comes down to who has nekro. Timed runs come down to who has more SnS.

    What is your opinion on the importance of pets in AL? Is it too much? Is it too little? What can STG to do bridge the gap between legendary and arcane pets? Do you have any suggestions to address this issue (keeping in mind that if it doesn't boost plat sales - even indirectly - then it wont be implemented)?

    Best,

    Raw
    Last edited by raw; 04-22-2015 at 03:03 PM.

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