Originally Posted by
Kriticality
The speed last ~5 seconds and the shield last ~10 if untouched.
lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7 This is the protection from the new formula.
It has 10% chance to stun passive at 41 and 50% chance to terrify with AA. The terrify can be quite handy with multiple nekros to potentially stun during a rj or an extended clash. Most tanks have to jugg either early in clash or at the end of nekro shield to survive. Mages pretty much the same with shield. I know that shield seems longer than 10 seconds but it's right at 10. I love the pet and love playing against it. It addresses an element to the clashes when both sides have a nekro, of the snipes and one shots and encourages more strategy and teamwork. I wasn't around for when Sam was released, but I've heard it was similar. By the time I started, there were 3-5 Sams a side often enough. Let it run it's course. It's good the game is being more populated with them.
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