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  Click here to go to the first Dev post in this thread.   Thread: Rage of the Ren'gol Sneak Peek | New Arcane Pet: Toor

  1. #41
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    make this pet upgradable like dark crystal upgrade into imbued for more special effects and make it better...

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    After maridos. Toor made for rouge. Gf

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    Arcane Abilities Same too?

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    yeaah the update is very nice !!! good job spacetime

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    Quote Originally Posted by sapdcroi View Post
    After maridos. Toor made for rouge. Gf
    Sts focus a lot pf Rogues.. maybe better remove Wars and Sorcerers?

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    Senior Member Shackler's Avatar
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    Quote Originally Posted by Zeus View Post
    Hey STG,

    First off, I want to say thanks for the arcane pet! As usual, I just want to critique it a bit and offer some input so that it is worthwhile to obtain for players.

    Since the pet has glacian's style of attacking, it will usually be very slow in attack and even miss a lot. So, I suggest this be fixed before releasing a similar pet. Otherwise, players will turn to more useful pets like Nekro/Singe (which have a truly multi-hitting attack that also stuns, debuffs, and does great damage).

    Secondly, the debuffs do not seem to be all that useful for the most part. Most of the existing debuffs already cover: 15% hit, 15% armor. The only useful one I see out of those three are the crit. I would suggest increasing the strength of the debuffs or picking new type of debuff. The dodge debuff in the passive is unneeded and would not even be noticed as well. There really should be another look at this!

    Overall, in the current state, Toor seems to be a arcane pet who's fate rests in the strength of the fissures. In the current form, other arcane pets like: Singe, Nekro, SNS, and Maridos do the job better. Of course, we have yet to see the damage of the fissures to be certain but STG should still look into these potential issues I have pointed out.

    Thanks for the pet!

    ~Zeus
    You forgot to mention the father of nekro. its still op on a pro's hands. When i focus on enemy's nekro shield and activate AA when nekro shield is down, its gg. :P


    Sent from my iPhone using Tapatalk


    Signature credits to Bellaelda

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    40,15,15 and 15% dmg is mediocre or bad? and aa is bad? people will complain about anything lol

  10. #48
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    Yes. I quit al. Because they made eye gem, maridos for rouge. After they fix remove mage curse 2 time. Arcane shield mage remove curse make a pro mage cant kill a weak mage with curse. Then nilbog remove curse too. Pvp twink will bored if sts make many pet high hp. It like as vs 5 warrior.... my english is bad

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    do the burn in aa description means he will stun like slag ? If so I already see a good utility at twink gws since its all i do

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    i think reverse words r in fashion...root ks toor....nilbog is goblin....for ursoth...hmmm...htosru?

    ._.

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    Senior Member Mesti's Avatar
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    More crit, n crit... seems like focus on rouge.. hmm.. Anyway good job sts

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    Awsome cant wait for exansion

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    we need to do something with nekro's shield, how if toor's aa can reduce shield's damage absorption?

    #bad idea, i guess
    R E T I R E D

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    Is it too late to change the pets appearance? After all its just a re-colored slag. Over all, looks like a fun pet that has a chance of making it in the game but I honestly think more people would appreciate if it looked like a unique pet.

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    Make this an all-class expansion, my suggested happiness bonus: 25 Primary Stat, 15 All Stat, 10-15% Damage, 100-150 Armor (since it is an earth-elemental pet = they should provide good defense), and 10 H/M Regeneration. 40 DEX, 15% DMG, 6% Crit is too OP for a maxed-out Rogue.

    Quake: the damage of the fissures should be 125% of Toor's Damage, and the burn damage should be 50% of the fissures' damage and last 4 secs. Fissures will affect every surrounding unit. I also suggest 20% "slow" for 2 secs with its AA; remove the reducing enemy hit and crit, but the armor stays -15%. Not stackable.

    Geo Force: damages 3 targets, steals 10-40 (based on level) enemies' Primary Stat that last 5 secs, and 25% chance to stun.
    Stealing enemies' primary stat is not stackable, so that a 5-Toor team won't steal 50 DEX from a Rogue in PvP. Remove the % chance of reducing hit-dodge-crit.

    What makes Toor and Gold Toor different should be, aside from the looks, the Geo Force.
    Gold Toor should be able to damage 4 targets and 50% chance to stun. But I'm going to be fine if they make them having the same stat.
    Last edited by Maunyabastian; 06-28-2015 at 12:57 AM. Reason: Geo Force.
    I wish I were me.

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    We already have a pet what burn mana, its awesome debuff for pvp but pet's stats really low for pvp games. Add to AA this debuff with mana burning.
    Also its good if pet will has +mana amd hp passive regen.
    -Redferrari

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    Add 8 mana regen XD

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    Seems a lot new arcane pet don't have mama regen . Singe Maridos also don't have , and this new arc pet also not gonna with mama regen? I prefer lower stat n more mana regen.
    And if it add it I'm sure your sale will be increased .

  22. #59
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    Quote Originally Posted by Maunyabastian View Post
    40 DEX, 15% DMG, 6% Crit is too OP for a maxed-out Rogue.
    Stats are virtually the same as Nightshade. How many rogues, who prefer NS over Nekro or even Maridos, do you happen to know?

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    cool

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