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  Click here to go to the first Dev post in this thread.   Thread: Teaser Friday | Mythic Gear Stats!

  1. #61
    Senior Member Shackler's Avatar
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    Quote Originally Posted by Oursizes View Post
    Actually you warriors were making multiple threads. And your statement about no warrior ever using the new set in pvp is very false. Magnums will easily stack 5 tanks and all those tanks will use the mythic set to wipe any team. Are you seriously trying to cover up for an op set bonus?
    Then good luck to them with their low armors and low hps


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    Are you seriously going to complain about warriors actually getting something useful? Rogues have dominated for to long.

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    Forum Adept DarrenPR's Avatar
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    Can we step back a moment from the set bonus and consider the actual stats of the gear themselves? This gear should be insulted to be called Level 46 "Mythic" - This is HARDLY an upgrade from 36 mythic from seasons ago! 10 levels different should have better stats in my opinion.

    EDIT: Let's not even mention the difference between planar pendant and arcane ring vs 46 "Mythic" ring and pendant.

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    Sts are good at giving ppl what they have asked for with touch of humor. I remember last year post , many rogue player wanted trap to be 40% or more instead of 20%. Better late than never lol.

    Mage set bonus 20% chance is pretty low . 20% was the reason why ppl wanted trap reaction upgrade on rogue . At least make it 40% or 100% . We deserve more since it won't be easy collecting all these ingredients.

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    Senior Member sevenpain's Avatar
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    Buying rune 100k each

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    STG I really don't understand why you either can not see the significant imbalance related to warrior OR choose to ignore it!!!! This set bonus is nice but it hardly comes close to balancing tanks out to rogues and mages. You did not give set anywhere near enough aromor or hp. It is mind blowing really! Do you as developers actually play the classes? Do you realize that tanks now get owned by mages as well as rogues. Do you listen to your players at all? There are so many people asking for you to take action. Come on already!!!

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    May be we are all have different..
    Openions bout the bonouses the.
    Mythic set gives..
    But we forgot bout something else..
    And that the basic stat of the gears..
    They have equilent stat with pink gears..
    With a lil bit of boost .
    Its same as ussing a pink gear perfect gems and mythic with normal gems.....
    I mean where is insane stat boost they are mythic armor.
    I mean imuded sets have better stat to other level 41 pink items with same legendary rarity..
    And these are mythic sets so if we compare them with level 46 pink items they are with only a bit of boost..
    Not insae stat

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    Please, do NOT port this into PvP. Take it from me, it will DESTROY balance.

    3 ax throws, each dealing a glitched 25% armor reduction... Wow.

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    Quote Originally Posted by Oursizes View Post
    Please make the bonuses such as axe hitting 3 and sorc lightning and such only in pve. This will ruin pvp as rogues dont even use traps, basically making us even more useless in pvp. Also as candy said in pve we use razor for stun immunity so we cant use traps without slowing the team down. How about giving razor chance for stun per tick? Only pve of course
    Keep all the skills how they are, everyone is bias.
    All the rogues want the wars nerfed so it's easier for them.
    Yet they want there skill set to be changed?

    The only point I agree with is higher the %chance of Mage lightning bolt.

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    Senior Member Bellaelda's Avatar
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    Hmm...

    Personally I don't think these stats are worthy of being called lv 46 mythics... Legendary imbued, and mythic planar pendant have better stats in many cases.

    I'm concerned with the idea of giving up so much health for this new set... Already hard enough to stay alive, lol... And for only a 20% chance? Hmm... I dunno.
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    With all honesty, if these stats stay, everybody who is anybody will not use this set. Rogue and mage ring don't even give a damage boost? Hmmmm, I'm pretty sure people would rather have an arcane ring which is much, much better.

    Overall dissapointed. Need these to be buffed if anyone will use them.

    People have spent over a million gold to buy insignias for the legendary orcslaying gear just to get these "mythics". Lets also not forget the hours spent doing dailies to get the ingots. Please make these new mythics worth the time, money, and effort. Thanks!

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    thank you, with this stat, there will be no such thing as overgeared (with exception of the help of some gems), then something like one map is too easy for some gear and too hard for others won't exist... but if we are going to be consistent then you should give 5:2 ratio to str/int, dex/int, int/str, and 5:3 to str/dex, dex/str, and int/dex

    as for set bonus, mage's is a bit underwhelmed
    and mage's helm design should not cover the eyes, hehehe

    overall, this is a change that needs to be made...

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    Replacing armor/helm with the new set, as a rogue i think it is a mana-critical nerf, 2points that most important for a rogue. At least give it 2% crit both helm and armor please

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    i dont like the stat for sorcerer eq... lower dex/str (legendary armor of brutality 21 str, and of assault stuff 30 dex) and only a little higher int by few point (1 or 2 from legendary stuff)
    not alluring (for me).
    Last edited by frans3q; 08-21-2015 at 09:47 PM.

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    The stats were supposed to be lesser, but in return we essentially get what is a bonus skill. That's the trade off.
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    What people not realize is this lol. There is NO BONUS unless 4 piece are equipped. For Mage and rogue as of right now looking at the primary stats of ARCANE RING AND ANCIENT PLANAR PENDANT comparing to the MYTHIC RING AND MYTHIC PENDANT, it is without a doubt if you switch from arcane ring and planar pendant to 46 mythic ring and pendant you will minus 400-500 health. On top of that also minus damage as the 46 ring has NO DAMAGE STATS. also without arcane ring is also -170 armor. Which the new 46 helmet and armor will make up for, still That's a huge drop. So in short. You basically GETTING NO ADD ON in stats but also losing health and damage for an extra perk in skill wise.

    It's just more option and more variety in equipments and option.

    It's basically like playing with a LEPRECHAUN ON xD. Lol

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    And what to my mythic uller set?
    Can you make it tradable?
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    I don't see myself using axe throw as I only do pve. I really thought this will be a good opportunity for warriors to step up from the depressing blackhole of outdated skills which gave raw Stat scaling to lower level caps and bring it to percentage buff ( jugg and venge).
    Ps-its nowt a buff for wars I know but still would have been nice to see any kind of progress of wars in pve. I hope it someone from sts team replies and assures me that I don't have to switch to mage or Rouge for playing AL with pt
    The mythic set looks awesome and nice Stat. Just rethink the bonus Stat of wars. Thanks

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    Quote Originally Posted by Zeus View Post
    All other classes get a huge boost in damage and a skill that works both in PvE and PvP, however rogue set gets a PvE skill. Giving sorcerers a 20% chance for lightning to hit again is like giving rogues two aimed shots. I highly suggest developers look over rogue bonus and give it something more worthwhile. After buff after buff, rogues are no longer the OP class in quite a few scenarios. In fact, sorcerers usually are. So please, look this over.

    Thank you!
    No offense Zeus, but it seems from your post, you give me the feeling that you would want Rogues to be OP versus other classes.

    Now obviously, looking at my TDM/CTF KDR, I don't PvP. But I see these "buffs" as more of a way to make PvP a bit towards being fair for the classes; or at least a way for mages and warriors to "catch up" to the rogues, who, from my times playing AL, have always been the OP class, the class that people always favored when creating parties and running maps. Countless times, I've read in chats "One more for [map name] need rogue", and sometimes, "too many mages/warriors. It'll slow us down, we need rogue"
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    woah, im excited now

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