yeah new myth set deserve a slight buff, at least comparable to legendaries in raw attributes, because attributes (str/dex/int) are gained mostly through level up, 6 points are freely allocated, not automatically 3 points to dex, 2 to str and 1 to int, anyway i despise the way you give different ratio for non primary attribute in gears for each class
and the lack of health and mana is saddening... even though we say that it is rogue and mage player fault to spec a full damage build, but the fact is non full dex rogue and non full int mage can't deal better damage than a full str warrior while full str warrior will always have better survivability
anyway, zeus, cute statement over there, but the chance of having any one of the four traps to pull enemies is actually around 39.84%, else five rogues will always pull enemies
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