Originally Posted by
extrapayah
i'm really dissapointed with the latest client update
not only it brings lag, but also so many unresponsiveness,
attacks become several seconds delayed, targeting become strange (e.g. the center of fireball is far from your closest target, clock drop delay), unknown attacks coming from nowhere, skill cooldown delay
and if i remember correctly paracelsus give warning in form of faint red circle on where it is going to spawn spikes last year, but this year, that information is missing, and so many invisible attacks from him that we can't get the visuals (no hands swinging, just bang bang bang boom) and the fact that many of the enemies has becoming less visible, jumping from position to position, it is almost seems that all melee enemies become ranged because of missing visuals and information. also pet jumping here and there, doing nothing, etc
i can still tolerate if i'm only running a simple map like km3, but for elite maps, this kind of lags, unresponsiveness is way too much and frustrating.
anyway, if you're seriously making global online game, please test it in delayed environment, not every of your players is playing in texas...
thank you
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