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    nice

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    Default Game Content Update

    Game Content Update

    January 14th, 2016 by Ninetofive (permalink)

    Today's in-game content update reads:

    • Plat is on sale 40% off now through Wednesday 1/20
    • Crates now cost 47% less platinum to open for a limited time. Ends 1/21
    • Earn 2X crate tokens for opening locked Ren'gol crates, now through 1/20
    • To prepare for future content, some world zones have been reduced in difficulty. For more info visit the forums at spacetimestudios.com
    • Glintstone staff proc no longer damages the caster or their allies.
    • You are now able to successfully complete The Watch quest 5.
    • Blue mummy wings got their color back.


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    The event is pretty cool ty for this but the brood recipes still don't work what's wrong? I thought we got your word in this thing

  4.   This is the last Dev post in this thread.   #4
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    Quote Originally Posted by Repeat View Post
    The event is pretty cool ty for this but the brood recipes still don't work what's wrong? I thought we got your word in this thing
    Sorry, we missed it with all the other changes. Fix inbound...
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by Justg View Post
    Sorry, we missed it with all the other changes. Fix inbound...
    Thank you very much

    Gesendet von meinem ZTE Blade L2 mit Tapatalk

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    Default Brood Locked Crates Not Craftable?

    Brood Locked Crates Not Craftable?

    January 14th, 2016 by Ninetofive (permalink)

    ALLN is receiving reports that missing in today's content update was the enabling of the Brood Locked Crates. STS is aware of the issue and has committed to a quick fix:
    Quote Originally Posted by Justg View Post
    Looking into [Brood Locked Crates not being craftable] now, it may have gotten overlooked in all the other stuff. If so, expect a quick bounce.

    - g

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    nothing about the Aegis

    Quote Originally Posted by Carapace View Post
    This was brought to my attention earlier today, and I believe it is an unintended side effect from the fix for the bug related to the effect being active even after you equip a different weapon.

    Long story short, there won't be a fix for this until next year as we are all out of the office for the most part. It is however, on my list of things to look into when I return. It was not our intent to "stealth nerf" anything, just to fix the bug that previously existed.

    Apologies for the time it took to respond to this feedback.

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    Default First Quarter Producer's Letter Packed With Pizzazz

    First Quarter Producer's Letter Packed With Pizzazz

    January 15th, 2016 by Ninetofive (permalink)

    Today marked the release of the first quarter producer's letter and it was chock-full of exciting new happenings for Arcane Legends. Perhaps the most exciting news is that a new set of arcane weapons will be released in the very near future.
    Quote Originally Posted by Justg View Post
    We also have a new set of Arcane Weapons that will be introduced. These unique weapons were alluded to in the Winter Event, and are about to see the light of Arlor’s day.
    As STS has mentioned before, AL Client 1.5 is in the works
    Quote Originally Posted by Justg View Post
    Client 1.5 will release soon [after the February Lovecrafting event]. This will be our biggest client release ever, with a ton of interesting tweaks/ fixes/ features such as:

    - Skill Mastery that will allow you to further expand and customize your characters.
    - A new type of item rarity: Set items!
    - UI improvements that will better allow players to see just what could be inside those locked crates.
    - Inventory improvements to address limited inventory space problems.
    - A system to make Locked Crates more accessible to all players, even those without Plat.
    The letter also discusses the arcane anomaly, the upcoming Lovecrafting event, and concept art fot the upcoming expansion. Check it out here.

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    I'd suggest to Delete Old News and exclude content Update, Nice work!

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    Quote Originally Posted by Hoardseeker View Post
    I'd suggest to Delete Old News and exclude content Update, Nice work!
    Thank you!

    Older news is hidden with a spoiler tag. I keep the older news up for those who don't visit the forums as frequently. One of goals of ALLN is to bring together all the scattered, important AL news into one convenient spot. Game content updates aren't always posted elsewhere on the forums, but can have a major impact on decisions forum readers are making.
    Last edited by Ninetofive; 01-16-2016 at 12:01 PM.

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    Quote Originally Posted by Ninetofive View Post

    Need To Know: Trap Bleed Stack Question Remains Unanswered

    January 12th, 2016 by Ninetofive (permalink)

    It has been sixty-seven days and Rogue player DarrenPR is patiently waiting for an answer to an important, but complex, question regarding rogue mechanics that only an STS developer can answer. The question at hand is about the Rogue skill Entangling Trap (ET) and its second upgrade, Razor Wire. When the ET skill is activated, Razor Wire adds bleed Damage over Time (DoT) to enemies. When coupled with the first ET upgrade, Adept Construction, which eliminates the skill cooldown 20% of the time, a situation is created where multiple traps can be active simultaneously. Additionally, when other traps from other Rogues are added and with the Rogue Glintstone armor set special ability of releasing additional stunning Entangling Traps, the question of how exactly the traps are supposed to behave becomes even more important.

    Decisions on how to spec a character and decisions on which strategies to employ are made based game mechanics. Rogue players spend platinum/scrolls on spec-ing and in-game time using the Entangling Trap skill based on their understanding of how the game functions. Several Rogue players have spent time testing the ET bleed effect and have discovered:

    • Trap bleeds currently do not stack (trap bleeds did stack immediately following the Ren'gol expansion)
    • Bleed effects from other sources, such as pets, do stack with traps.
    • When traps from multiple rogues are used simultaneously only one player will see damage from the bleed effect
    • Glintstone armor-related traps will consecutively stun for 4 seconds only if no bleed effect from a prior trap is present. If a prior ET with DoT bleed effect is present, glint-traps will not stun.

    [INDENT]Rogue players have expressed frustration that they have yet to receive an answer, but many are still hoping developers will take the time to answer.
    Hey man, thanks for featuring this. Hope we get an answer soon!

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    Quote Originally Posted by DarrenPR View Post
    Hey man, thanks for featuring this. Hope we get an answer soon!
    I will definitely be bringing this subject up again if it hasn't been addressed by developers.

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    Default Broken Aegis Cycle Leaves Warriors Disheartened

    Broken Aegis Cycle Leaves Warriors Disheartened

    January 16th, 2016 by Ninetofive (permalink)

    When the bulwark-style mythic warrior weapon named the Glintsone Aegis was released during the 2015 Halloween event, it contained a glitch which allowed warriors to transfer the powerful Aegis proc to any weapon merely by switching to a different weapon after one successful attack. Warriors happily exploited the glitch - which massively increased their effectiveness in pve, to the point of being seriously overpowered. However, the gleeful bonanza came to an end when the glitch was reported to developers and subsequently nixed in the December 3rd, 2015 content update.

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    As disappointed as warriors were, most understood that the glitch would not last forever. And, as prepared as warriors were to return to less-than-op status they were not prepared to have the Aegis rendered ineffective by the fix that removed the proc-switch glitch. Unfortunately, that is exactly what happened.

    After the December 3rd update, Aegis owners immediately noticed the proc no longer worked properly. Under previous conditions, the proc would trigger whenever an enemy was hit, either with a skill or with an auto-attack. After 10 enemies were hit, the armor would explode, giving area of effect damage to surrounding enemies. Then, the next enemy that was hit would start the cycle over again.

    After Dec 3rd, only an auto-attack with the aegis could begin an shield-explosion cycle. This severely limited the effectiveness of the Aegis because of its clumsy, short range auto-attack. As it is practically impossible to keep track of how many enemies are hit, an Aegis-wielding warrior was forced to interrupt the flow of battle, get into very close range with an enemy and attempt an auto-attack. Warriors using the Aegis are at a disadvantage because they can neither taunt nor easily increase their armor value.

    Developers eventually got wind of the new problem and have committed to fixing it.
    Quote Originally Posted by Carapace View Post
    This was brought to my attention earlier today, and I believe it is an unintended side effect from the fix for the bug related to the effect being active even after you equip a different weapon.

    Long story short, there won't be a fix for this until next year as we are all out of the office for the most part. It is however, on my list of things to look into when I return. It was not our intent to "stealth nerf" anything, just to fix the bug that previously existed.
    Although many great improvements are on the horizon and new content is coming soon, Aegis owners are still hoping STS will follow through. Many warriors still feel as though they are less of a priority for STS.
    Quote Originally Posted by Hustle View Post
    STS is a great company but they haven't been fair to the warrior class. The tank is out of the pve scene. That basically means u have to make a rogue or Mage to farm effectively now. This is classism. Either everyone gets to farm/solo elites or no one should be able to.
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    Last edited by Ninetofive; 01-17-2016 at 12:49 AM.

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    nice thread ,ty much

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    Default New Arcane Weapons Previewed In Winter Event Announcement?

    New Arcane Weapons Previewed In Winter Event Announcement?

    January 17th, 2016 by Ninetofive (permalink)

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    Are the "legendary" weapons conspicuously left out of the winter event actually arcane?

    ALLN reported on January 8th that the weapons were mentioned in the original event announcement, but missing from the event. Five days later, Remiem clarified the weapons were deliberately excluded from the event:
    Quote Originally Posted by Remiem View Post
    The Dragon Hunter and Dragon Slayer sets, as they stand in the game now, do not include weapons. This was due to a small miscommunication that unfortunately made it through to my initial event announcement. The weapons may make an appearance in future content.
    In the first quarter producer's letter published two days ago, Justg announced the release of a set new arcane weapons, saying they are "about to see the light of Arlor’s day." Then, when responding to players' questions, Justg gave additional information about the arcane weapons:
    Quote Originally Posted by Justg View Post
    Arcane Weapons - these are the ones that Remi showed back in December
    but never made it out for the Winter Event.
    Players quickly made note of Justg's statement and took to the forums, voicing their opinions on the matter and asking for confirmation:
    Quote Originally Posted by Zeus View Post
    If they are, I think I can speak for most people that are secretly hoping the looks are changed, as they look nothing like the classy and great looks of the original arcane weapons. I hate to say it, but they look like legendary weapons. :/

    On the bright side, I am glad that we do get new arcane weapons. My only complaint is that we only got 1-3 months of time with other mythic weapons.

    Hope a developer can confirm!
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    Last edited by Ninetofive; 01-17-2016 at 11:23 AM.

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    Default Moderator Roninmoro Departs Spacetime Studios

    Moderator Roninmoro Departs Spacetime Studios

    January 18th, 2016 by Ninetofive (permalink)

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    After an all-too-short 4 1/2 month stint as moderator, Roninmoro is leaving STS to concentrate on completing her second degree. Known to STS forumers as a light-hearted 'mover' and 'shaker,' Roni had a positive impact on the community. Ballads will likely be written about Roni's epic battles with the evil spammer Baba-Ji while wielding her trusty Ban-Hammer. This reporter wishes Roni the best of luck.

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    Last edited by Ninetofive; 01-18-2016 at 10:56 AM.

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    You are doing a great work brother! Keep it up!

    We have our first Arcane legends News Reporter :P

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    Quote Originally Posted by Shobhit Chaturvedi View Post
    You are doing a great work brother! Keep it up!

    We have our first Arcane legends News Reporter :P
    Lol! Thanks for the encouragement Shobbit.

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    Default What Is Arcane Legends Latest News?

    What Is Arcane Legends Latest News?

    January 18th, 2016 by Ninetofive (permalink)

    Arcane Legends Latest News was created to give the AL community a place to quickly and conveniently check out what's happening in the Arlorian Universe. We welcome story suggestions, tips and ideas from everyone in the community.

    You too can contribute stories to ALLN! Community members who wish to submit a story for publication should ensure the story is well written and free of unnecessary drama. All stories will be edited for grammar, accuracy and logic. ALLN reserves the right to reject any story for any reason. You can submit your stories via PM to Ninetofive.

    We are always looking for community members who wish to become regular town criers*. The qualifications for becoming an ALLN reporter are:

    • Love for Arcane Legends and its community
    • Thorough knowledge of the game
    • Ability to understand others' perspectives
    • Ability to remain objective
    • Good writing skills
    • Desire to have fun

    Lastly, a big THANK YOU to the Arcane Legends community for being regular readers of ALLN. We promise to do our best to serve you!

    *AKA reporters

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    Last edited by Ninetofive; 01-19-2016 at 10:54 PM.

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    Default Spacetime Studios Forums Down For 17 Hours

    Spacetime Studios Forums Down For 17 Hours

    January 19th, 2016 by Ninetofive (permalink)

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    At approximately 8:45PM CST on Monday, January 18th, forum users began encountering a database error which prevented them from replying to threads, creating threads, sending personal messages and many other forum functions. According to Developer TzatOps, the database on which the forum runs had become corrupted and needed repair. STS was alerted to the problem sometime today and functionality was restored around 2PM CST.

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