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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default Weapon Changes in Curse of the Cryostar

    Important Note: To preserve previously released content these changes will only be affecting items released as part of the Underhul Expansion. Weapons released before the expansion have not been changed.

    Hey Everyone, Vroom here! I wanted to take a moment to talk about some weapon changes you’ll be seeing with the Underhul Expansion. The team at Spacetime has seen heavy favoritism towards certain weapons so we’ve made some changes to give players advantages for various playstyles.

    Dagger vs Bow
    Historically bows have been stronger weapons than daggers. With higher damage plus long range, daggers just couldn’t compete with bows. Rogues will begin to see something new with Underhul:

    Dagger Changes
    • Daggers now have added armor
    • Skill damage will be higher with a dagger than bow (for weapons of the same level and rarity)

    Bow Changes
    • Basic attack damage of bow increased 200% (Will go live with this week’s update)


    What does this mean for Rogue Playstyles
    If you choose to use daggers, you will gain some armor and your skills will deal more damage. The trade-off is that you’ll need to stay on top of your enemies to continue using basic attacks.
    If you choose to use a bow you can keep your distance from your enemies but your skills will do less damage. To ensure that daggers don’t just become the most desired weapon, we’ve increased the basic attack damage of bows. The bow attack can still only hit 1 enemy though, which means the weapon that deals the most basic attack damage depends on how many targets you hit.
    Number of Targets Highest Damage Weapon
    1 Bow
    2 Dagger/Bow (equal)
    3 Dagger

    Gun vs Staff
    Sorcerers have had a similar issue in the past with guns being the overwhelming weapon of choice. This was due to the same factors of having higher skill damage plus the additional range and kiting that come with a gun. Sorcerer weapons will receive similar treatment to what was mentioned above for Rogues.

    Staff Changes
    • Skill damage will be slightly higher with a staff than gun (for weapons of the same level and rarity)
    • Staff maximum targets hit increased to 4 (Will go live with this week’s update)

    Gun changes
    • Basic attack damage of gun increased 200%


    Sorcerers looking to maximize their AoE damage should look to staffs with higher skill damage and increased damage to mobs, while sorcerers wanting the ability to kite better and to have greater single target damage should use guns.
    Number of Targets Highest Damage Weapon
    1 Gun
    2 Staff/Gun (equal)
    3 Staff
    4 Staff

    As always, we will be keeping an eye on how these changes are affecting players and will make adjustments if needed. We hope that this will put players on more even ground when choosing a weapon that fits their play style!

    -STSVroom
    Last edited by VROOMIGoRealFast; 03-28-2016 at 06:55 PM. Reason: Clarification
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