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  Click here to go to the first Dev post in this thread.   Thread: Weapon Changes in Curse of the Cryostar

  1. #21
    Member Asron9's Avatar
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    Quote Originally Posted by Ireliaa View Post
    As a rogue who likes the daggers, I like the idea. If its gonna be as in chart single target bow will be superior and crowded mob dagger will be superior. I hope that calculation is made by testing the skills and basic atack without charging them.

    And since daggers are gonna be mob sweeper can we have more target hit like mage?
    +1 yea agree
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  2.   This is the last Dev post in this thread.   #22
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Coalhouse View Post
    When you write "Basic attack damage of [bow/gun] increased 200%", do you mean to 200% (i.e. doubling basic attack damage), or by 200% (i.e. trebling basic attack damage)?
    Increase to 200%, so yes as you mentioned the damage will be double what you currently see.
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  4. #23
    Senior Member Earlingstad's Avatar
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    Vroom, since the armor nerf has affected all levels, regardless of whether all levels need it or not, please make these changes affect all rogue items of all levels.

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    What about arcane daggers cmn you just released them

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    Junior Member Heartt's Avatar
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    it would be great if this would be implemented on all levels since all rogues have the same dilemma. torn between bow and daggers.

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    tbh, i'm a little bit disagree with difference of skill damage between weapons of equal quality... weapons should only effect basic attacks, not skills :P

    and one more, it will be useless to increase the max target while keeping the coverage range small, many staves can't even destroy three barrels placed in line...

    also, what about sword&shield vs 2h sword?

    my wishes are:
    1. please reconsider mages' gun max target, as per my observation rogue with bow clearly overshadowing mage with gun in pve, by just looking at the stat. preferably as a class specialized in aoe, a 2 max target gun will be necessary, the splash range doesn't need to be wide enough, just to be able to hits 2 barrels stacked closely will be enough
    2. please apply the change to all weapons, or at least, l46 mythics/arcane
    3. please reconsider of making sword&shield and 2h sword have more or less equal skill damage on same quality weapons
    4. please increase slightly of sword&shield range + cleave coverage, and if possible, daggers too, as weapons without aiming assistance, there should be additional bonus for these weapons, sword&shield and daggers should have equal range, and splashing/cleaving aoe, 2h sword should have slightly wider range, and then staff, and lastly bow/gun on equal range. also making sword & shield have 2 max target (instead of 3) but with increased range can also be a good idea, or even better, keep sword&shield max target to 3, and 2h sword to 4 :P
    5. please don't forget to make charged normal attacks to have better quality + additional effect than the normal attacks of these weapons

    so, in summary:

    range : bow = gun > staff > 2h sword > sword&shield = daggers
    max target : staff = 2h sword > sword&shield = daggers > gun > bow
    splash range : staff > 2h sword = sword&shield = daggers > gun > bow
    normal attack damage : bow > gun > staff = daggers = 2h sword > sword&shield
    attack speed: dagger > staff = sword&shield > bow = gun = 2h sword
    skill damage: bow = dagger = gun = staff = 2h sword = sword&shield

    thank you

    P.S. : i think 200% increased damage for bow and gun is a bit too excessive, i'd rather keep it 150% or less, but with no reduction of skill damage compared to daggers/staff
    Last edited by extrapayah; 03-29-2016 at 01:14 AM.
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  9. #27
    Forum Adept Sundar Moorthi's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    Important Note: To preserve previously released content these changes will only be affecting items released as part of the Underhul Expansion. Weapons released before the expansion have not been changed.

    Hey Everyone, Vroom here! I wanted to take a moment to talk about some weapon changes you’ll be seeing with the Underhul Expansion. The team at Spacetime has seen heavy favoritism towards certain weapons so we’ve made some changes to give players advantages for various playstyles.

    Dagger vs Bow
    Historically bows have been stronger weapons than daggers. With higher damage plus long range, daggers just couldn’t compete with bows. Rogues will begin to see something new with Underhul:

    Dagger Changes
    • Daggers now have added armor
    • Skill damage will be higher with a dagger than bow (for weapons of the same level and rarity)

    Bow Changes
    • Basic attack damage of bow increased 200% (Will go live with this week’s update)


    What does this mean for Rogue Playstyles
    If you choose to use daggers, you will gain some armor and your skills will deal more damage. The trade-off is that you’ll need to stay on top of your enemies to continue using basic attacks.
    If you choose to use a bow you can keep your distance from your enemies but your skills will do less damage. To ensure that daggers don’t just become the most desired weapon, we’ve increased the basic attack damage of bows. The bow attack can still only hit 1 enemy though, which means the weapon that deals the most basic attack damage depends on how many targets you hit.
    Number of Targets Highest Damage Weapon
    1 Bow
    2 Dagger/Bow (equal)
    3 Dagger

    Gun vs Staff
    Sorcerers have had a similar issue in the past with guns being the overwhelming weapon of choice. This was due to the same factors of having higher skill damage plus the additional range and kiting that come with a gun. Sorcerer weapons will receive similar treatment to what was mentioned above for Rogues.

    Staff Changes
    • Skill damage will be slightly higher with a staff than gun (for weapons of the same level and rarity)
    • Staff maximum targets hit increased to 4 (Will go live with this week’s update)

    Gun changes
    • Basic attack damage of gun increased 200%


    Sorcerers looking to maximize their AoE damage should look to staffs with higher skill damage and increased damage to mobs, while sorcerers wanting the ability to kite better and to have greater single target damage should use guns.
    Number of Targets Highest Damage Weapon
    1 Gun
    2 Staff/Gun (equal)
    3 Staff
    4 Staff

    As always, we will be keeping an eye on how these changes are affecting players and will make adjustments if needed. We hope that this will put players on more even ground when choosing a weapon that fits their play style!

    -STSVroom
    i smell gun is a way better for pvp/pve from ur post

    1. Arcane staff dont hav a long range so pls consider again skill dmg is more % than gun (not slightly)

    2. when mage's shields off arcane staff user couldn't go closer to the target pvp or pve ( but a gun user mage can spam attacks as well as thy keep distance from thy enemies )

    3. In Arcane legends Era this is the first time Mages Mythic Gun's much Better than Arcane same level

    whatever thy arcane should b a arcane allr eady 50% mages sell they arcane staff for gun's (now am thinking is this a arcane legends or Mythic legends)

    note : am not so gud in grammer if someone catch my point represent the same with gud grammer
    Last edited by Sundar Moorthi; 03-29-2016 at 03:51 AM. Reason: missed something

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  11. #28
    Junior Member Xinandy's Avatar
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    Talking about weapon... I still have a problem on it.
    I have been waiting for 4 days now. Since the report.
    How long should i wait sts?
    Thx.

  12. #29
    Forum Adept Legallyblonde's Avatar
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    Hello, any devs who see this I have a quick question.

    Does this 200% Auto Attack damage increase also apply to Charged Auto Attacks?

  13. #30
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    Why don't you go duel a war as a rouge both with arcane weapons tell me who wins but we a,ready know the war won!! So now ur giving daggers a boost but not 2 arcane daggers lmao. So another war weapon that will be used for 2 seasons well rouges daggers get put on the shelf half way through the season. Sts pls think further ahead when making decisions cuz they seem so messed up lattly. W3ll thanks for another slap in the face lol arcane weapon yea right only one arcane quality is war weapon war has been al logo for long time now ic how your balance works u just buff and nerf

  14. #31
    Senior Member Tatman's Avatar
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    This looks interesting on paper. I hope (though I doubt) it has been thought through and tested properly, because it's not just some cosmetic change. And honestly, all these changes you have been implementing lately without testing and without any chance to even discuss them beforehand, well, this is starting to annoy a lot of people.

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    Ppl play this game for the social aspect if we wanted a good story I'd play final fantasy. You guys need to give us more of a reason to play with other classes here's my suggestion you have class combo skills. Like a war uses a skill and a rouge has to use a certain skill 2 sec after to make a stronger atack. You would have 2 make the skills look more unique and brighter so we can tell when 2 use skill. This would most likely for stronger coneections with players meaning they would log in more 2 play cuz they would have a reason to practice and work with others using skill not just the person with best stats hacking and slashing

  17. #33
    Senior Member DK's Avatar
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    This will be quite interesting to work and experiment with, looking forward to it.
    Collector of items for all classes.

  18. #34
    Forum Adept Legallyblonde's Avatar
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    One last question does this weapon change apply to all weapons in the game or just newly released weapons in the expansion.

  19. #35
    Forum Adept zerofort's Avatar
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    Not all weapons only ones in new exspansion if you go to look at the lvl47 mythics in glintstone at the token bender you will see the boost. Thanks for messing up arcane daggers compleat ly sts

  20. #36
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    It's a shame that even some of the legendary weapons along with the mythics from that vendor have better damage and dps than the arcane weapons. STS really made a mockery of the new arcane weapons. Very disappointing! The weapons update SHOULD include the level 46 arcane weapons!

    Sent from my SM-G935V using Tapatalk
    Last edited by Medicman; 03-29-2016 at 01:00 PM.

  21. #37
    Senior Member nightmaresmoke's Avatar
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    Quote Originally Posted by Medicman View Post
    It's a shame that even some of the legendary weapons along with the mythics from that vendor have better damage and dps than the arcane weapons. STS really made a mockery of the new arcane weapons. Very disappointing! The weapons update SHOULD include the level 46 arcane weapons!

    Sent from my SM-G935V using Tapatalk
    Hope level 46 mythic weps also gets the change coz sts said glint weps will still be powerful in the coming expa hopefully they keep up their word.

  22. #38
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    Transparency where have I heard that b4? Oh yea from sts!!! You lied to me and others with that statement and I'm telling you you lost alot of trust from me but many others. Don't just say words to the community with no intention of following through like we're a bunch of suckers for u to suck dry

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    hoping STS pay attention to Arcane daggers. Payed many millions as early bird buying. Also for glintstone gear. Many player spend RL money, lot of grinding through glintstone elites or both for few months. Please do some thing about these. For special gems like eye got in 3 weeks many are compensated big way. Why months of efforts and money spent items going useless?

  24. #40
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    Ik you just want to ignore the posts about the arcane dagger and just say aww they get over it but u rly should deal with it

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