Lol, a thread where everyone is right. Most of us have been playing since pocket legends time and the question that bothers most is how to drop legendary or vanity items.
I say play with rogue as its skills have maximum damage and believe in yourself to make your own luck. Also don't be greedy if you get a lemon make a lemonade.
Python
anyway with the tendency of devs saying that it's community who's farming, i can't hold myself of thinking that the drop rate in this game is also affected by community, like how crane machine works (failed attempts from other people help increasing chance for next try).
ofc no exact/definite proofs with this accusation, but assuming people who claimed opened 15k plat and got no samael (at the time when nobody opened crates thanks to waiting for event) is telling the truth, market overflooded with planar pendant recipe, and individually get more recipes even though as individual they plays at similar time, similar length of time, fossils looters from arena, complaints of crates drop rate at the time no one farms for it, it might be true.
and if that's how it works, it's not fair, because players can't see/guess the current droprate
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
Is there any other reason to run those maps besides looting set? nope. Thats why many stop farming those maps because the only way to get the set is to buy it for millions. Those "exciting" runs stoped being exciting after having done 500+...they are rather frustrating. Farming = useless
We need party-option for raid! :P
We were/are thinking that too. Like some "pool" of items, or rather some kind of sequence (like set item every 500k runs). So if nobody plays the maps nobody will loot the item because nobody does the 499.999 runs for other loot. So the hardcore farmers just clear the table from useless stuff for some random guy who kills boss at the right time.
We need party-option for raid! :P
We do not do any kind of behind the scenes inflation or manipulation of drop rates based on participation, lack of participation, lack of drop rates, or other factors. The odds are odds and we let probability and RNG take the wheel in all cases.
Last edited by Carapace; 06-30-2016 at 02:29 PM.
Developers are the ones who set up the odds to begin with. I don't think anyone is asking for something extraordinary or unprecedented like secret drop rate buffs.
If zero players were participating in farming the antignome set, that wouldn't have any bearing at all on what actions you might take? I hope it would.
I've already decided not to farm or acquire the antignome/banished set, so i don't care much about whether devs change the drop rate now. I'm here trying to change your mind about future decisions. The antignome/banished set has such narrow appeal because it only works in three maps and it is coupled with a ridiculously low drop rate.
Last edited by Niixed; 06-30-2016 at 10:25 PM. Reason: peacefully wearing the drama cone of shame
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