With prices as they are, it's nearly impossible to complete a run without dying. I don't know about other players, but I prefer to have as few deaths as possible, and it's really difficult to do without stims. Engineer's aren't able to keep up with us tanks, because we take too much damage too fast and their healing abilities take time to recharge. A decrease from 1.5k credits for 100 stims to 1k credits would result in many more purchases, which inevitably would lead to tanks being able to do their jobs, and take most of the damage for the team. I'm not suggesting this be permanent, certaintly not, just keep the prices shorter until new campaigns come out with higher credit drops that will help us pay the normal price for stims.
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