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    i see... several concern to be discussed is also:

    1. overwhelming mana consumption of rogues, should have equal rate to other non-spellcaster class (tank), imo
    2. some damage from rogues unable to have critical effect
    3. rogue becoming more of a spellcaster than a mage, rather to reduce cooldown, increase effectiveness/base damage
    4. mage lacking of party buffs
    5. excessive hate/aggro from healing, even stronger than taunt effects
    6. part of healing skill that is very low/very unsignificant in pve, getting nerfed by pvp global nerfs
    7. unbalanced mastery, one can be very useful, the other totally useless, and as a side note, and still too expensive
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