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  1. #21
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    - Was it too long/ short?

    will be great if all big events standardized in 2 weeks length, too long events simply bore most players, and torture leaderboards runner, try checking the activity of the event's 3rd week, i bet mostly are only lb runners, running with mostly another lb runners, which is probably only 5-10% of the community.

    - How was the Energy crafting time?

    takes way too long especially because we have another things we want to craft immediately -> flamestones

    - How challenging were the Leaderboard requirements?

    leaderboard challenge is more related to how long the event is, how active the community is, and how good/unique the leaderboard prize is, rather than tier points requirement, so imo, it's a lot harder in winter.

    - How were the rewards?

    at least leaderboard rewards needs to be unique, please don't recolor anything for leaderboard rewards.

    tier rewards is rather a let down, especially after getting heroic pets on previous two events' gold tier reward. also for a caliber of 28k points to reach plat, reward are disappointing, my suggestion is to give untradeable crate keys, 25 tokens can't be exchanged with anything.

    event tokens reward choices are too few on a 3 weeks long event

    event bosses' loot table (and tbh whole arlor's bosses' loot table). rarity should relate to drop chance, no point in making classes in rarity if one of the item fill 90% share in the same rarity (in this event's case, snowy). ideally every enemies' loot table should have a certain percentage for each rarity (e.g. rare 60% epic 30% legendary 9-10% arcane/mythic 1%), and items in the same rarity should have similar percentage between them (e.g. snowy and massive should be each 5% filled the total of 10% legendary).

    brood dragon's drop table is simply interesting especially with 3 new items, also snow miser vanity looks good and visually detailed, not like blocky old vanities.

    - What other feedback do you have?
    brood dragon spawn sub-event is suck especially for a global game, where people's active hours are different, preferably brood should spawn at every 8h, for 30 mins each. will be great if brood automatically hatched at 8h / 12h period, and then the use of flamestone will speed up the spawn. also will be great if flamestone crafting time is as short as halloween candy bar is (5 mins)

    also pls fix how reroll works, the current system of reroll is making legendary items dropping way too much, and is almost useless for mythic/arcane rarity, also there is unclear position of vanity in this rarity ranking, is it above legendary, above mythic, or above arcane?

    and the last but not least, as many have written before, unclear official forum/in game information especially about how shadowspire elixir work really disappointing.

    will be great if you also reduce permanently the experience needed to level up pets, or run 2x pet xp on events to reward people who buy/hatch newly released pets early.
    Last edited by extrapayah; 01-09-2018 at 03:43 AM.
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