Results 1 to 13 of 13

  Click here to go to the first Dev post in this thread.   Thread: undead/skeleton rogues in mausoleum/graveyard are immune to ice now?

  1. #1
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,275
    Blog Entries
    1
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    580
    Thanked in
    327 Posts

    Default undead/skeleton rogues in mausoleum/graveyard are immune to ice now?

    as per title, is it intended?

    it seems like new client has problem with disabling effect immunity? looking at many report about dragon blades not working, toxy not working, arcane shield not working, now mage's ice is not working too...
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

  2. The Following User Says Thank You to extrapayah For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #2
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
    Join Date
    Dec 2013
    Posts
    567
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    1,152
    Thanked in
    338 Posts

    Default

    We made an internal change to how stuns were categorized, and it looks like some of our freezes got considered stuns.

    This will be fixed in the next patch!

    (as for Dragon Blades/Toxy/Arcane Shield I cannot reproduce any issues with these things and everything appears to be working correctly so I'll leave those for separate threads)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. The Following User Says Thank You to VROOMIGoRealFast For This Useful Post:


  5. #3
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,275
    Blog Entries
    1
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    580
    Thanked in
    327 Posts

    Default

    thank for reply, i honestly think recategorizing disabling effect/debuff is needed, and if possible a clear separation and stacking rules of those effects. i think separation of knockback, stun/panic, shock/paralyze, freeze, push/pull, bleed, poison, burn, chill, and some others will only make the game more interesting, especially for mage :P
    also separation of immunity/cure for these effects might be interesting too. not nekro/glowstik pair for all type of immunity.

    anyway, it seems like panic also grouped in the same category as normal stun, making samael, slag, ironbite/vlad/kelvin is not working, is panic change is also intended?
    Last edited by extrapayah; 03-15-2018 at 07:26 AM.
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

  6. #4
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,011
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    326
    Thanked in
    209 Posts

    Default

    The issue with frost bolt is fixed on small mobs, tested in maus and few other elites. But the big mobs still cannot freeze. Intended?
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  7. #5
    Senior Member
    Join Date
    Nov 2014
    Posts
    909
    Thanks Thanks Given 
    91
    Thanks Thanks Received 
    30
    Thanked in
    26 Posts

    Default

    Quote Originally Posted by VROOMIGoRealFast View Post
    We made an internal change to how stuns were categorized, and it looks like some of our freezes got considered stuns.

    This will be fixed in the next patch!

    (as for Dragon Blades/Toxy/Arcane Shield I cannot reproduce any issues with these things and everything appears to be working correctly so I'll leave those for separate threads)
    The Dragon blades are what made us rogues useful,
    This new client forcing people to choose the other classes.

    Sent from my SM-G925T using Tapatalk

  8. #6
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    3,713
    Thanks Thanks Given 
    4,131
    Thanks Thanks Received 
    2,656
    Thanked in
    1,198 Posts

    Default

    Quote Originally Posted by Anil LK Joseph View Post
    The Dragon blades are what made us rogues useful,
    This new client forcing people to choose the other classes.

    Sent from my SM-G925T using Tapatalk
    And before DB we were chopped liver?

  9. #7
    Member
    Join Date
    Nov 2012
    Location
    Arlor
    Posts
    137
    Thanks Thanks Given 
    119
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by Avaree View Post
    And before DB we were chopped liver?
    Before db we own the boss but since Maus released everything changes. You know Maus is a popular dungeon these days, not yet mention the aps.

    Sent from my MI MAX 2 using Tapatalk

  10. The Following User Says Thank You to ciagenny For This Useful Post:


  11.   Click here to go to the next Dev post in this thread.   #8
    Spacetime Studios Dev
    Join Date
    Nov 2012
    Posts
    920
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    367
    Thanked in
    210 Posts

    Default

    For the OP:

    I bugged several mobs that won't freeze, should be fixed in a future update.
    | | |

    | |

    Need Help? Please visit our Support Website at http://support.spacetimestudios.com

  12. The Following User Says Thank You to Lojack For This Useful Post:


  13. #9
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,275
    Blog Entries
    1
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    580
    Thanked in
    327 Posts

    Default

    thanks for the reply, but isn't it fixed already? i think i read the fix somewhere else before @_@, tried and seems to be really fixed, but heck, i'd love to see more enemies able to be frozen

    but then again, changes about dragon blades' shock, toxy's aa, samael/ironbite/vlad panic passive, kelvin aa, slag aa, etc needs clarification, either it's intended, or not, and whether we'll be getting fix/not
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

  14. The Following User Says Thank You to extrapayah For This Useful Post:


  15. #10
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    1,973
    Thanks Thanks Given 
    342
    Thanks Thanks Received 
    239
    Thanked in
    182 Posts

    Default

    I also like to know if Kisso AA is fix ? Allies or caster get random instant killed ..

  16. #11
    Senior Member
    Join Date
    Nov 2014
    Posts
    909
    Thanks Thanks Given 
    91
    Thanks Thanks Received 
    30
    Thanked in
    26 Posts

    Default

    Quote Originally Posted by extrapayah View Post
    thanks for the reply, but isn't it fixed already? i think i read the fix somewhere else before @_@, tried and seems to be really fixed, but heck, i'd love to see more enemies able to be frozen

    but then again, changes about dragon blades' shock, toxy's aa, samael/ironbite/vlad panic passive, kelvin aa, slag aa, etc needs clarification, either it's intended, or not, and whether we'll be getting fix/not
    Exactly... We're barely getting the feedback that we rogues need !

    Sent from my SM-G925T using Tapatalk

  17. The Following User Says Thank You to Anil LK Joseph For This Useful Post:


  18.   This is the last Dev post in this thread.   #12
    Spacetime Studios Dev
    Join Date
    Nov 2012
    Posts
    920
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    367
    Thanked in
    210 Posts

    Default

    "thanks for the reply, but isn't it fixed already? "

    No. That was stuns and some ice. It's on a per mob basis, so some were missed.
    | | |

    | |

    Need Help? Please visit our Support Website at http://support.spacetimestudios.com

  19. #13
    Member
    Join Date
    Nov 2012
    Location
    Arlor
    Posts
    137
    Thanks Thanks Given 
    119
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    And this issue has been burried by a lot of events going on. I want my dragon blade proc back! HELPP!!

    Today I play with another rogue using full nightmare set and her proc is even a lot less than my voice 1.5 month ago lol. Her proc comes out like 20 percent of what I had with voice 1.5. Month ago lol.

    Sent from my MI MAX 2 using Tapatalk
    Last edited by ciagenny; 04-14-2018 at 07:59 AM.

Similar Threads

  1. Elite graveyard and mausoleum?
    By Inu in forum AL General Discussion
    Replies: 3
    Last Post: 03-14-2017, 01:06 PM
  2. Opinion and Advice: Best mage build graveyard and mausoleum
    By MrsAnnoying in forum AL General Discussion
    Replies: 5
    Last Post: 02-09-2017, 02:44 PM
  3. No energy drops from Graveyard / Mausoleum
    By Kakashis in forum AL General Discussion
    Replies: 16
    Last Post: 12-18-2016, 09:52 AM
  4. Suggestions for Graveyard/Mausoleum
    By Abuze in forum AL Suggestions and Feedback
    Replies: 22
    Last Post: 12-13-2016, 04:45 PM
  5. [B]Graveyard VS Mausoleum -Issue + suggestion[/B]
    By YamirL in forum AL Suggestions and Feedback
    Replies: 6
    Last Post: 10-31-2016, 03:15 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •