thank for reply, i honestly think recategorizing disabling effect/debuff is needed, and if possible a clear separation and stacking rules of those effects. i think separation of knockback, stun/panic, shock/paralyze, freeze, push/pull, bleed, poison, burn, chill, and some others will only make the game more interesting, especially for mage :P
also separation of immunity/cure for these effects might be interesting too. not nekro/glowstik pair for all type of immunity.
anyway, it seems like panic also grouped in the same category as normal stun, making samael, slag, ironbite/vlad/kelvin is not working, is panic change is also intended?
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