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  Click here to go to the first Dev post in this thread.   Thread: undead/skeleton rogues in mausoleum/graveyard are immune to ice now?

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    thank for reply, i honestly think recategorizing disabling effect/debuff is needed, and if possible a clear separation and stacking rules of those effects. i think separation of knockback, stun/panic, shock/paralyze, freeze, push/pull, bleed, poison, burn, chill, and some others will only make the game more interesting, especially for mage :P
    also separation of immunity/cure for these effects might be interesting too. not nekro/glowstik pair for all type of immunity.

    anyway, it seems like panic also grouped in the same category as normal stun, making samael, slag, ironbite/vlad/kelvin is not working, is panic change is also intended?
    Last edited by extrapayah; 03-15-2018 at 07:26 AM.
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