I’m not sure if this idea would even be plausible, so feel free to debunk everything I say.
In light of everyone’s suggestions/ideas to balance pvp, I’ve been brainstorming how to implement these ideas without ruining pvp in case they turn out to be bad for the game.
TEST / TRIAL RUN FOR BALANCES
I’ve seen other games implement limited time modes/lobbies to test new balances/implements coming soon just to see how they’d perform in actual gameplay. Maybe we could make the balances active in pvp dungeons for a short amount of time, see what the effects are, and if it’s negative take it back out.
I figured that’d be too time consuming/troubling to sts, so I was thinking maybe add a limited time pvp arena where the changes are active. There we could test freely and post our thoughts to the forums, keep testing, and mold pvp into how it should be.
Thoughts?
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