Results 1 to 15 of 15

Thread: Ways to encourage team play in new pve maps. Parlay

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Banned Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,529
    Thanks Thanks Given 
    2,500
    Thanks Thanks Received 
    897
    Thanked in
    507 Posts

    Default Ways to encourage team play in new pve maps. Parlay

    As title, how do we encourage maps that do not exclude any class?

    Let's be honest, atm preferred classes in pve maps is, rogue>mage>warrior.
    Rogues are generally best followed by well geared mages then op tanks. Yes you & your friends may be excluded from that generality, but I'm focusing on pugs.

    Suggestions

    (1) A cross class buff in pve.
    All 3 classes in a pt receive a modest buff similar to a klass/shazbot buff

    (2) create a cross class combo such as exists in pl.
    Example: war initiates combo with jug, then mage fireball, then rouge aim shot- now all effected receive a bonus damage. Just like pl a word like "hell storm" pops up showing players they correctly used the skills in succession to produce the combo. Skills involved in combo may be better in different types or sequences idk, discus.

    (3) create 3 new types of mob who specifically significantly nutrilise each type of class.
    Imagine an antirogue, antimage, and antiwarrior, each of those would have a weakness to the opposite class. Example: a antirogue would damage the heck out a rogue, but a mage could damage the hell out it just because it's a mage. Or a simple buff vs weakness for enemy classes. War>rogue>mage>war ect...

    (4)Give wars a permanent pull like a a terror blade, wow

    Ideas?
    How do we have maps that encourage all classes when the reality is that damage/armor rules pve generally?
    Last edited by Stephencobear; 08-21-2019 at 05:25 PM. Reason: Clarification n such

  2. The Following 6 Users Say Thank You to Stephencobear For This Useful Post:


Similar Threads

  1. Incentives for players to play new maps
    By Potato is me in forum AL Suggestions
    Replies: 6
    Last Post: 11-17-2016, 01:27 AM
  2. Need a team to play with
    By Szangheili in forum Call of Champions General Discussion
    Replies: 8
    Last Post: 10-11-2015, 02:28 AM
  3. Making star legends look good to encourage other players to play.
    By ralphlouis_fever in forum SL Suggestions and Feedback
    Replies: 13
    Last Post: 04-02-2014, 08:46 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •