
Originally Posted by
Stephencobear
As title, how do we encourage maps that do not exclude any class?
Let's be honest, atm preferred classes in pve maps is, rogue>mage>warrior.
Rogues are generally best followed by well geared mages then op tanks. Yes you & your friends may be excluded from that generality, but I'm focusing on pugs.
Suggestions
(1) A cross class buff in pve.
All 3 classes in a pt receive a modest buff similar to a klass/shazbot buff
(2) create a cross class combo such as exists in pl.
Example: war initiates combo with jug, then mage fireball, then rouge aim shot- now all effected receive a bonus damage. Just like pl a word like "hell storm" pops up showing players they correctly used the skills in succession to produce the combo. Skills involved in combo may be better in different types or sequences idk, discus.
(3) create 3 new types of mob who specifically significantly nutrilise each type of class.
Imagine an antirogue, antimage, and antiwarrior, each of those would have a weakness to the opposite class. Example: a antirogue would damage the heck out a rogue, but a mage could damage the hell out it just because it's a mage. Or a simple buff vs weakness for enemy classes. War>rogue>mage>war ect...
(4)Give wars a permanent pull like a a terror blade, wow
Ideas?
How do we have maps that encourage all classes when the reality is that damage/armor rules pve generally?
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