Page 1 of 2 12 LastLast
Results 1 to 20 of 36

  Click here to go to the first Dev post in this thread.   Thread: New 1v1 dueling map feedback

  1.   This is the last Dev post in this thread.   #1
    Developer - Inactive Flip's Avatar
    Join Date
    Aug 2011
    Posts
    341
    Thanks Thanks Given 
    56
    Thanks Thanks Received 
    125
    Thanked in
    69 Posts

    Lightbulb New 1v1 dueling map feedback

    We are keen to hear your feedback on the new 1v1 dueling map in PL. Please let us know your thoughts (good and bad) here!
    QA Ninja!

  2. #2
    Banned adidaman's Avatar
    Join Date
    Jul 2011
    Location
    New Jersey, U.S
    Posts
    1,119
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    116
    Thanked in
    82 Posts

    Default .

    I went in for one match and got rushed straight off the map. My opinion might be a little biased

  3. #3
    Banned
    Join Date
    May 2011
    Location
    West Bloomfield, Michigan
    Posts
    990
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    47
    Thanked in
    38 Posts

    Default

    The map is pretty big, this is good for some but bad for others its more prefrerence based. I love it!

  4. #4
    Member
    Join Date
    Nov 2011
    Location
    San Antonio, TX
    Posts
    144
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    I think there should be a few trees and or rocks that were actually solid so some people could use that to their advantage?

  5. #5
    Senior Member Kaytar's Avatar
    Join Date
    Jul 2011
    Location
    Missouri
    Posts
    1,464
    Thanks Thanks Given 
    54
    Thanks Thanks Received 
    98
    Thanked in
    69 Posts

    Default

    I find it a bit large compared to the SL 1v1 map.
    Kaytar

  6. #6
    Senior Member Elitephonix's Avatar
    Join Date
    Aug 2011
    Location
    Location
    Posts
    1,030
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    83
    Thanked in
    66 Posts

    Default

    The spawn place should one can be random like forest fights so no spawn
    One is too be what once couldn't of been before time let thy be what they could've been, therefore we praise Haxur.
    -Haxur bes 61 mage.

  7. #7
    Tournament & Ladder Leader XghostzX's Avatar
    Join Date
    Jun 2010
    Posts
    7,561
    Thanks Thanks Given 
    2,320
    Thanks Thanks Received 
    2,103
    Thanked in
    1,204 Posts

    Default

    Some suggestions from being a hardcore PvPer from the start with free for all and 1 vs. 1

    1.) When spawned at your original designated spot, there should be a "ghost moment" where a player can't be attacked for a short time period to actually give a chance to people spawning of not being killed. I used to played like supersmash brothers as a little kid, dahah, but when I vaguely somehow remember when you died, you would respawn and have a 3 seconds before someone could actually hit you when you respawned.

    2.) I completely appreciate this 1/1 map, it's very unique. I guess I was a little upset when it was the same desert area, the same environment. Was hoping for a new feeling kind of.

    3. Consider making the 1/1 map a bit smaller.

    Great job on this though! It's a very fun addition

  8. #8
    Senior Member MightyMicah's Avatar
    Join Date
    Jul 2011
    Location
    In a van down by the river!
    Posts
    4,400
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    977
    Thanked in
    530 Posts

    Default

    Not too shabby I like it very much! My only problem would be spawning :\ would it be possible to have spawning places in all 4 corners? Two for one team, an two for the other?

  9. #9
    Banned Nick41324's Avatar
    Join Date
    Jul 2011
    Location
    Turn around..
    Posts
    3,741
    Thanks Thanks Given 
    181
    Thanks Thanks Received 
    251
    Thanked in
    139 Posts

    Default

    A healing system would be well appreciated (as stated in wounded's thread already).

  10. The Following User Says Thank You to Nick41324 For This Useful Post:


  11. #10
    Guardian of Alterra JaytB's Avatar
    Join Date
    Jan 2011
    Posts
    6,492
    Thanks Thanks Given 
    898
    Thanks Thanks Received 
    1,220
    Thanked in
    624 Posts

    Default

    As suggested here already, I would also like it to be a bit smaller.

    It would be nice to see both players regain health and mana as soon as one of them dies. Skills should be all ready to fire at that time too. So, basically a reset of everything as soon as one player dies. It would allow for a much faster paced low-lvl PvP experience IMO.

    All in all, I really like it


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  12. #11
    Senior Member MightyMicah's Avatar
    Join Date
    Jul 2011
    Location
    In a van down by the river!
    Posts
    4,400
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    977
    Thanked in
    530 Posts

    Default

    @Jaytb actually, while that is an excellent idea, it just isn't practical. With a smaller map and only 1 spawn point for each team that would encourage "rushers" and "spawners" all the more. Especially with the reset thing. For example:

    A "rusher" gets into the spawn room. Now everytime he spawns someone all of his health and skills are reset. Not fun for the team being spawned :\

    like I said, awesome idea! Just not practical for this particular "1 vs 1" map.

  13. #12
    Guardian of Alterra JaytB's Avatar
    Join Date
    Jan 2011
    Posts
    6,492
    Thanks Thanks Given 
    898
    Thanks Thanks Received 
    1,220
    Thanked in
    624 Posts

    Default

    Quote Originally Posted by MightyMicah View Post
    @Jaytb actually, while that is an excellent idea, it just isn't practical. With a smaller map and only 1 spawn point for each team that would encourage "rushers" and "spawners" all the more. Especially with the reset thing. For example:

    A "rusher" gets into the spawn room. Now everytime he spawns someone all of his health and skills are reset. Not fun for the team being spawned :\

    like I said, awesome idea! Just not practical for this particular "1 vs 1" map.
    That's indeed a valid argument

    Then how about the suggestion Wounded made in another thread (all credits to him as this is not my idea)... He suggested to add something like the healing water in AO town. Like a small separate room, connected to the area, where you could walk into to regain health and mana. This would definitely speed up the process of regenerating health and mana, while it would do away with the possibility to use it in order to spawn kill.

    Edit: this is the post I was talking about...
    http://www.spacetimestudios.com/showthread.php?t=47953
    Last edited by JaytB; 01-12-2012 at 11:28 PM.


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  14. #13
    Senior Member MightyMicah's Avatar
    Join Date
    Jul 2011
    Location
    In a van down by the river!
    Posts
    4,400
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    977
    Thanked in
    530 Posts

    Default

    @Jaytb NOW you're talking! I like that idea alot! Rushers could do nothing in that situation.

  15. #14
    Senior Member ninjaduck's Avatar
    Join Date
    Oct 2011
    Location
    Locational Locations
    Posts
    2,725
    Thanks Thanks Given 
    280
    Thanks Thanks Received 
    215
    Thanked in
    168 Posts

    Default

    I quite like the map, although Jaytbs ideas are really good! Woundeds idea also would be cool in my opinion.

    Keep up the good work!
    L15 Mage - Certificates. L12 Behr - Certificate. L15 Teamer Mage - Duuq

    THE DUUQS WILL RULE.

  16. #15
    Senior Member Gaunab's Avatar
    Join Date
    Jan 2011
    Posts
    856
    Thanks Thanks Given 
    279
    Thanks Thanks Received 
    322
    Thanked in
    189 Posts

    Default

    Quite simple idea I was thinking of:

    Why not just let both players respawn after each fight?
    This would prevent spawn killing and provide full health/mana and all skills are ready for the next round
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

  17. #16
    Senior Member Apocolypze's Avatar
    Join Date
    Jun 2010
    Location
    New York
    Posts
    477
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    20
    Thanked in
    8 Posts

    Default

    If they did add a healing system like the lake thing like in alien oasis town at the spawns, then the map would be perfect size because you will be able to kill someone before they can run back and heal, BUT atm since there is none, so yea its too big :P

    IGN (Apocolypze lvl 61 Warrior)(Lvlonewarrior lvl 1 Warrior)(Twinkenstein lvl 10 Dexbear)(Cthulusleeps lvl 17 Dexbear)(Wintertide lvl 26 Mage)(Derpfest lvl 30 Dexbear)(Dodgeyfeet lvl 10 Merchant)

  18. #17
    Luminary Poster
    Join Date
    Mar 2011
    Posts
    6,423
    Thanks Thanks Given 
    693
    Thanks Thanks Received 
    311
    Thanked in
    230 Posts

    Default

    My ideas:

    • Make map smaller.
    • Make spawn zone a regen zone and no entry by the opponent.
    • Make the spawn zone closed after you leave it. So you can't go back as in running.
    • Make 4 spawn zones.


    If I'm not clear enough you can ask any questions.
    Last edited by Swimmingstar; 01-14-2012 at 12:17 PM.

  19. #18
    Junior Member STINKY's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    What was the point of a 1 vs 1 map if u could just make a private? Even if u dont need to bother typing password 6 times someone entered the game while i tried to rejoin for my regen. So i just stuck to private forest fight:P

  20. #19
    Senior Member Gracious's Avatar
    Join Date
    Aug 2011
    Posts
    894
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    35
    Thanked in
    26 Posts

    Default

    Having a 1v1 map can allow you to wait for a random opponent to join, thus relieving you from having to boot, lock, what have you. Who's to say that you'll always have a friend/guildie online the same lvl as you who wants to 1v1 at the time?

  21. #20
    Tournament & Ladder Leader AbsolutePally's Avatar
    Join Date
    Apr 2011
    Location
    210
    Posts
    1,917
    Thanks Thanks Given 
    263
    Thanks Thanks Received 
    312
    Thanked in
    182 Posts

    Default

    Quote Originally Posted by Gaunab View Post
    Quite simple idea I was thinking of:

    Why not just let both players respawn after each fight?
    This would prevent spawn killing and provide full health/mana and all skills are ready for the next round
    This is an ingenious idea! Everything would be solved. No,need for a pool so no one would run in and out to refresh while fighting. No spawning, which is another huge concern for all levels.
    And I like the size, but I do think the rocks/trees should be solid. 1/1 tree hugging is part of terrain usuage which imo is a skill.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

Similar Threads

  1. PVP /Dueling
    By drebbin in forum SL General Discussion
    Replies: 3
    Last Post: 08-01-2011, 06:35 AM
  2. Dueling
    By Simpleshot in forum PL Suggestions and Feedback
    Replies: 5
    Last Post: 02-27-2011, 08:55 PM
  3. Dueling-PVP Everywhere
    By longsteak in forum PL General Discussion
    Replies: 10
    Last Post: 02-25-2011, 05:08 AM
  4. Dueling !!
    By King Richie in forum PL Suggestions and Feedback
    Replies: 1
    Last Post: 05-01-2010, 11:39 AM
  5. Dueling (PvP)
    By Xynasty in forum PL Suggestions and Feedback
    Replies: 14
    Last Post: 04-22-2010, 03:31 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •