Since another one will be held soon, I might as well have a discussion about its flaws and possible solutions - in the hopes for developers to consider, while early.
Starting it off with the group lb. Yes, 4 tank teams shouldn't happen again, ever.
So, similar to how Honor Pvp works, the fitting solution is to have Temple be a 3 man team with a class restriction of 1 class each instead, to balance and distribute classes evenly and fairly.
Next are the bombs. It doesn't make sense for a consumable item influence the battlefield to such extents. At high waves, bombs deplete 50% hp of all mobs surrounding it.
It is rather boring to have running times be further extended because of this, as suppose to just exerting all the effort by actually playing.
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