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Thread: Make Hacking Fixing and Breaking doors harder

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    Forum Adept Flashgunner's Avatar
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    Talking Make Hacking Fixing and Breaking doors harder

    Like you could have for hacking a number keypad 3 chances to brake the code, and for fixing we could put gears in the right places, and for Breaking those damaged door we could tap the spot fastly where the weak spots are. I personally like this idea.
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    Member Exion's Avatar
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    That would take to long.. the 3 sec it takes now is already to much for a lot of ppl.

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    Senior Member PianoWizzy's Avatar
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    That would make this game horrendously more interesting! I love it!

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    Senior Member Zaonabiuibil's Avatar
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    Shouldn't this be under suggestions?
    Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes! -Billy Connolly

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    Forum Adept Flashgunner's Avatar
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    I hit the wrong thing by accident
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    Be more attentive next time...

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    Forum Adept Flashgunner's Avatar
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    Quote Originally Posted by PianoWizzy View Post
    That would make this game horrendously more interesting! I love it!
    Thanks, Pianowizzy for your nice comment! For, Hacking it can't be that hard, so it'll give you a hint for each number, like a riddle.
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    Senior Member PianoWizzy's Avatar
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    Quote Originally Posted by Flashgunner View Post
    Thanks, Pianowizzy for your nice comment! For, Hacking it can't be that hard, so it'll give you a hint for each number, like a riddle.
    I have been playing Star Trek Online lately, and they have made dilithium mining and door opening and even general looting incredibly engaging using these kinds of puzzles.

    I'll post example screenies later xD
    Last edited by PianoWizzy; 07-02-2012 at 11:25 AM.

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    Senior Member ArtStar's Avatar
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    Interesting, ha ha there have been a lot of AWESOME suggestions in this section.
    I sorely hope they don't go unnoticed.
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    Senior Member Itoopeo's Avatar
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    Thank you exion, now sts removed repairing 3 sec -.-
    It was more realistic when it took 3sec

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    Senior Member PianoWizzy's Avatar
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    Quote Originally Posted by finnman View Post
    Thank you exion, now sts removed repairing 3 sec -.-
    It was more realistic when it took 3sec
    Oh I haven't done normal rooms since the update came out...

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    Senior Member Zaonabiuibil's Avatar
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    Woo now it just opens with the tap of a button!
    Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes! -Billy Connolly

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    Senior Member PianoWizzy's Avatar
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    Quote Originally Posted by Zaonabiuibil View Post
    Woo now it just opens with the tap of a button!
    Eeeeeewwwww

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    Senior Member iAmPain's Avatar
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    Quote Originally Posted by Zaonabiuibil View Post
    Woo now it just opens with the tap of a button!
    place a bomb on a door, and you really only have "5seconds" to get outta its way lol
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    Member Libertie's Avatar
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    Quote Originally Posted by PianoWizzy View Post
    Eeeeeewwwww
    In CyCorp Consumer Testing, the biggest pain used to be that you'd get bombarded while trying to set the explosives. You'd have to have your team cover you while placing them down so the flashes of mobs wouldn't interrupt you. Now they can't spawn fast enough - you set the bomb, it's there instantly, you wait, it blows up, you get maybe one wave of mobs and you're done. =\

    The whole point was that you can't (or that it's very difficult to) do these levels alone at the lower recommended levels. It encourages you to actually do the quests and spend time on each map, level up a bit, before just plowing through to the next one. Another thing that makes one of the maps easier? I dunno..

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    Forum Adept Ozuyucalebam's Avatar
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    Quote Originally Posted by Libertie View Post
    In CyCorp Consumer Testing, the biggest pain used to be that you'd get bombarded while trying to set the explosives. You'd have to have your team cover you while placing them down so the flashes of mobs wouldn't interrupt you. Now they can't spawn fast enough - you set the bomb, it's there instantly, you wait, it blows up, you get maybe one wave of mobs and you're done. =\

    The whole point was that you can't (or that it's very difficult to) do these levels alone at the lower recommended levels. It encourages you to actually do the quests and spend time on each map, level up a bit, before just plowing through to the next one. Another thing that makes one of the maps easier? I dunno..
    I agree with you 100% this was supposed to be showing players teamwork. Now it can easily be done without anyone present in the instance...

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    New Member Ethice's Avatar
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    I think this would be a great add. As the game stands right now It's just nothing but grinding. The only other entertainment I've found in it is messing with outfits and managing my guild . -.

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