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  Click here to go to the first Dev post in this thread.   Thread: 2023-01-24 Content Update (299242)

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    Warrior : Pt me, i have kraken set,,
    Mage : sorry. no need war
    Rogue : yeah no war,
    Warrior : I will heal u
    Mage : sorry, full!!
    Warrior : #$/! %=$# T.T

    Job :
    Mage : boss killer
    Rogue : boss killer
    Warrior : healling or merch XD

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    Quote Originally Posted by Auiu View Post
    Warrior : Pt me, i have kraken set,,
    Mage : sorry. no need war
    Rogue : yeah no war,
    Warrior : I will heal u
    Mage : sorry, full!!
    Warrior : #$/! %=$# T.T

    Job :
    Mage : boss killer
    Rogue : boss killer
    Warrior : healling or merch XD

    Sent from my Redmi 4A using Tapatalk
    correct... haha

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    Thats what happen when the most op class on tanking buffs just like special class the other class needs a buffs too. @Cinco try to kill hydra and fly with neptaris mythic set you can kill it without ultimate fast just use heroic garlic aa, warior user is over reacting because they want their class to rule all.

  5.   Click here to go to the next Dev post in this thread.   #4
    Design Department Cinco's Avatar
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    Quote Originally Posted by snakeeyes View Post
    Thats what happen when the most op class on tanking buffs just like special class the other class needs a buffs too. @Cinco try to kill hydra and fly with neptaris mythic set you can kill it without ultimate fast just use heroic garlic aa, warior user is over reacting because they want their class to rule all.
    Right... but I can kill it faster with my Sorcerer. Just sayin'
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    Buff my Holley weapons!
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Quote Originally Posted by Cinco View Post
    I'll take a look at the targeting mechanics for the Kraken Bow and Gun and see if there is anything that I can improve in the short-term. No promises on the outcome (but I'll dig into them today).
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.

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    Quote Originally Posted by snakeeyes View Post
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.
    Same with the Bounty bow, it targets crates, mobs if they are near the boss. Even if you aim directly at them.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  10.   Click here to go to the next Dev post in this thread.   #8
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    Quote Originally Posted by Oakmaiden View Post
    Same with the Bounty bow, it targets crates, mobs if they are near the boss. Even if you aim directly at them.
    That sounds like being out of sync and these crates and minions being closer to you than the boss.

    The targeting angle for the Bow and Gun are 180 degrees directly in front of your character's facing.

    I could extend this to 360 degrees (like the Sword) but it's not guaranteed to help a situation where you're not in sync.
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  11.   Click here to go to the next Dev post in this thread.   #9
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    Quote Originally Posted by snakeeyes View Post
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.
    In the case of the Kraken Bow from what I see they're not missing; the shots are being dodged. This may sound like a distinction without a difference but: miniboss and boss monsters typically have a lot higher Dodge % than minions.

    In an environment with a high ping, it's possible that the closer enemies are not visibly closer when you fire the weapon. I think this is a more rare problem (and would be pretty consistent 'cause your ping would be yellow or red most of the time anyway so you'd probably adjust to the feel over time).

    Making the Bow and Gun impervious to Dodge % would be a buff :-)
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    Quote Originally Posted by Cinco View Post
    In the case of the Kraken Bow from what I see they're not missing; the shots are being dodged. This may sound like a distinction without a difference but: miniboss and boss monsters typically have a lot higher Dodge % than minions.

    In an environment with a high ping, it's possible that the closer enemies are not visibly closer when you fire the weapon. I think this is a more rare problem (and would be pretty consistent 'cause your ping would be yellow or red most of the time anyway so you'd probably adjust to the feel over time).

    Making the Bow and Gun impervious to Dodge % would be a buff :-)
    Dont think its about dodge, it simply seems to have smaller area of effect for splitshot and targets 4 targets while bounty targets 5 (if im not wrong), it might seem negligible but its very noticable when playing.
    Targeting - we r talking about when u r facing the boss but bow still fires backwards (idk is it cuz it prefers to target a group?), u could be standing still and facing the boss and it still happens so it doesnt seem to be about ping.
    Damage - i wouldnt mind if damage is slightly lowered (like 10-20%) in exchange for 12s cooldown because rogues who run rahab prefer to use daggers because in normal party these days u alrdy have plenty of damage and lower cooldown of the daggers fits better for the 4 stages that rahab has, similar with other bosses even without "stages" there is plenty of damage in full party.

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  13.   Click here to go to the next Dev post in this thread.   #11
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    Quote Originally Posted by Staaarlord View Post
    Dont think its about dodge, it simply seems to have smaller area of effect for splitshot and targets 4 targets while bounty targets 5 (if im not wrong), it might seem negligible but its very noticable when playing.
    Targeting - we r talking about when u r facing the boss but bow still fires backwards (idk is it cuz it prefers to target a group?), u could be standing still and facing the boss and it still happens so it doesnt seem to be about ping.
    Damage - i wouldnt mind if damage is slightly lowered (like 10-20%) in exchange for 12s cooldown because rogues who run rahab prefer to use daggers because in normal party these days u alrdy have plenty of damage and lower cooldown of the daggers fits better for the 4 stages that rahab has, similar with other bosses even without "stages" there is plenty of damage in full party.

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    Well... it's about something! :-)

    As for the damage nerf and cooldown buff - that's a reasonable tradeoff. I'll put it on my list of things to address.

    This tradeoff is clearly the sort of thing that I should preroll in an announcement thread. If the Bow and Gun suddenly get a shorter cooldown but lower damage, even if the DPS, min, max all stay exactly the same, there will be an (entirely avoidable) ragecry tantrum.
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    Quote Originally Posted by Staaarlord View Post
    Dont think its about dodge, it simply seems to have smaller area of effect for splitshot and targets 4 targets while bounty targets 5 (if im not wrong), it might seem negligible but its very noticable when playing.
    Targeting - we r talking about when u r facing the boss but bow still fires backwards (idk is it cuz it prefers to target a group?), u could be standing still and facing the boss and it still happens so it doesnt seem to be about ping.
    Damage - i wouldnt mind if damage is slightly lowered (like 10-20%) in exchange for 12s cooldown because rogues who run rahab prefer to use daggers because in normal party these days u alrdy have plenty of damage and lower cooldown of the daggers fits better for the 4 stages that rahab has, similar with other bosses even without "stages" there is plenty of damage in full party.

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    -1 bad idea, is good mage and roug dmg rn dont disturb

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  15.   Click here to go to the next Dev post in this thread.   #13
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    Quote Originally Posted by recilencia123 View Post
    -1 bad idea, is good mage and roug dmg rn dont disturb

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    I'll make an announcement before committing to the change.

    But if you don't mind weighing in: if damage is reduced but cooldown is also reduced and you get the exact same amount of DPS, min, and max damage... that's unacceptable?

    Thanks in advance.
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    Quote Originally Posted by snakeeyes View Post
    +1 for this make all boss killer weapon 12sec cd after all this weapon miss sometimes
    Quote Originally Posted by will0 View Post
    ..make it all equals thats how this kraken sword / gun / bow works all the same mechanics.
    Quote Originally Posted by Staaarlord View Post
    Could kraken bows and guns get the same love? 16s is so long cd
    Short answer to this is: Yes.

    I'm game to make this adjustment without nerfing the Bow / Gun damage.

    While I don't think it will be a salve for the bitter rivalry between Wars, Rogues and Sorcs it will be a boon to players that are cooperating.
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    Quote Originally Posted by Cinco View Post
    Right... but I can kill it faster with my Sorcerer. Just sayin'
    But if sorc/rogue hit by fly die easily but warior is not

  19.   Click here to go to the next Dev post in this thread.   #16
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    Quote Originally Posted by snakeeyes View Post
    But if sorc/rogue hit by fly die easily but warior is not
    I don't see your point with this (in the context of Infested / Hydra). Best times are Sorc times too.
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    Почему после нерфа вы убили кракен шит? Тиреть он не востребован, вы изменили боланс, теперь меч стал актуален , я не могу понять что вы делаете)))

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    Quote Originally Posted by rusjeka View Post
    Почему после нерфа вы убили кракен шит? Тиреть он не востребован, вы изменили боланс, теперь меч стал актуален , я не могу понять что вы делаете)))
    ???

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    Quote Originally Posted by okisok View Post
    ???

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    Russian to English -- Why did you kill the kraken shield after the nerf? It is not in demand for typing, you changed the balance, now the sword has become relevant, I can’t understand what you are doing)))

    Thanks to Google Translate.

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    Quote Originally Posted by Cinco View Post
    That sounds like being out of sync and these crates and minions being closer to you than the boss.

    The targeting angle for the Bow and Gun are 180 degrees directly in front of your character's facing.

    I could extend this to 360 degrees (like the Sword) but it's not guaranteed to help a situation where you're not in sync.
    This the example of bow aiming proc, i charge to hit miniboss in front of my character and suddenly my character automatic turn around prefering to hit the farthest mobs.

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