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  Click here to go to the first Dev post in this thread.   Thread: Preview - Ultimate Skill Updates coming with Level 86 Expansion!

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    Design Department Cinco's Avatar
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    Default Preview - Ultimate Skill Updates coming with Level 86 Expansion!

    ULTIMATE SKILLS
    Improvements and Enhancements!

    The Level 86 Expansion will bring additional powers to your Ultimate Skills...


    WARRIOR

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    Reflective Barrier
    The Warrior blesses himself and allies with 800% damage reflection, 2X Health and +15% Critical Hit damage for 10 seconds!

    Click image for larger version. 

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    Immortal
    The Warrior screams out, constantly taunting all nearby enemies while increasing STR by 3X and becoming immune to damage for 15 seconds!


    Why not "Rage?"
    Rage is already OP and didn't need any buffs to the STR multiplier or the effect duration.
    Sure - it could've been upgraded to give 7 or 8X STR but it really doesn't need that ;-)




    SORCERER

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    Meteor Strike
    A giant fireball rains from the sky in a large area, dealing massive damage to all enemies and applying a 3 sec. fire DoT.

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    Grand Protection
    The Sorcerer blesses himself with an immense protective shield and immunity to push / pull effects for 2 seconds.


    Why not 'Energize?'
    This is another one that's already powerful enough.
    Yeah we could've made it 75 or 85 (or even 100%) Haste... but 65% is extremely powerful!




    ROGUE

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    Refuel
    The Rogue and all allies receive 100% movement speed and 15% mitigation for 15 seconds.

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    Medicinal Herb
    Grants 15% Boss Damage while regenerating 20% health every second for 15 seconds. The Rogue is invulnerable for 2 seconds after ingesting the herb.

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    Ultimate Aimed Shot
    Unleash a sequence of 3 giant arrows on your enemy, striking for massive damage.


    Thanks for all the great feedback on how to improve Class "Ultimate" Skills!
    You'll note that most of these changes are pulled directly from forum suggestions.
    Let us know what you think!

    The Level 86 Expansion is nearing completion.
    We look forward to adventuring with you in the Elder Woods!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    So only rogue gets 3 ults?


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    Quote Originally Posted by Trubrothers View Post
    So only rogue gets 3 ults?


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    It's just improvement bro
    "Making something better than before"

    Why X6 Str and energized not buffed?
    + Because they good enough

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    Quote Originally Posted by Salb View Post
    It's just improvement bro
    "Making something better than before"

    Why X6 Str and energized not buffed?
    + Because they good enough

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    Oh ok i see now ty


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    #4 .,....,...,

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    Warr immortal ult could get stun and debuff resistance rather than immunity. 3x str already gives us a ton of hp. Do also add like 50% crit damage to the immortal ult too.
    The barrier ult need to be around 15x reflect and 4x hp to be considered useful imo.

    Metor didn't need much change other than maybe more damage and mob clear.
    Grand protection is very useless in its current state imo, maybe change it to immune to damage for 10 seconds.

    Rogues ults do need improved, the refuel is fine, the 15% armor is nice.
    The herb needs to be heal 20% over 15s with a 50% stacking damage bonus or maybe a 25% crit damage bonus, no one will use this ult for bosses- this is mainly a temple event ult and BD is useless in there.
    Ultimate aimshot just needs 1 arrow that does like 5x more damage than it previously did.
    You could change ultimate aimshot to something like "Gone Rogue" where you get 2x dex and 40% crit damage for 13 seconds.

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    Quote Originally Posted by Encryptions View Post
    Warr immortal ult could get stun and debuff resistance rather than immunity. 3x str already gives us a ton of hp. Do also add like 50% crit damage to the immortal ult too.
    The barrier ult need to be around 15x reflect and 4x hp to be considered useful imo.

    Metor didn't need much change other than maybe more damage and mob clear.
    Grand protection is very useless in its current state imo, maybe change it to immune to damage for 10 seconds.

    Rogues ults do need improved, the refuel is fine, the 15% armor is nice.
    The herb needs to be heal 20% over 15s with a 50% stacking damage bonus or maybe a 25% crit damage bonus, no one will use this ult for bosses- this is mainly a temple event ult and BD is useless in there.
    Ultimate aimshot just needs 1 arrow that does like 5x more damage than it previously did.
    You could change ultimate aimshot to something like "Gone Rogue" where you get 2x dex and 40% crit damage for 13 seconds.
    x2 DEX and 40% Crit Damage? xD
    That is a pure nonsense

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    Interesting buffs
    But the Rogue Herb will still be pointless, a 50% HP buff will make it feel like an ult

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    Please increase the meteor and grand protection duration to 5-6 seconds. The current duration is too short for it to be of any use in dungeon runs.

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    Please increase the invulnerable time on herb likes mage's shield and deal damage around equally to current damage deal

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    Quote Originally Posted by Encryptions View Post
    Warr immortal ult could get stun and debuff resistance rather than immunity. 3x str already gives us a ton of hp. Do also add like 50% crit damage to the immortal ult too.
    The barrier ult need to be around 15x reflect and 4x hp to be considered useful imo.

    Metor didn't need much change other than maybe more damage and mob clear.
    Grand protection is very useless in its current state imo, maybe change it to immune to damage for 10 seconds.

    Rogues ults do need improved, the refuel is fine, the 15% armor is nice.
    The herb needs to be heal 20% over 15s with a 50% stacking damage bonus or maybe a 25% crit damage bonus, no one will use this ult for bosses- this is mainly a temple event ult and BD is useless in there.
    Ultimate aimshot just needs 1 arrow that does like 5x more damage than it previously did.
    You could change ultimate aimshot to something like "Gone Rogue" where you get 2x dex and 40% crit damage for 13 seconds.
    -1

    Crit damage is a broken stat. Adding a lot of crit damage will break the game.

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    Quote Originally Posted by Encryptions View Post
    Warr immortal ult could get stun and debuff resistance rather than immunity. 3x str already gives us a ton of hp. Do also add like 50% crit damage to the immortal ult too.
    The barrier ult need to be around 15x reflect and 4x hp to be considered useful imo.

    Metor didn't need much change other than maybe more damage and mob clear.
    Grand protection is very useless in its current state imo, maybe change it to immune to damage for 10 seconds.

    Rogues ults do need improved, the refuel is fine, the 15% armor is nice.
    The herb needs to be heal 20% over 15s with a 50% stacking damage bonus or maybe a 25% crit damage bonus, no one will use this ult for bosses- this is mainly a temple event ult and BD is useless in there.
    Ultimate aimshot just needs 1 arrow that does like 5x more damage than it previously did.
    You could change ultimate aimshot to something like "Gone Rogue" where you get 2x dex and 40% crit damage for 13 seconds.
    Gone rogue sounds sick


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    the rogue needs immunity in basic abilities, the shield we have is rubbish

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    We also need 1 skill that makes us invisible and resets skill and proc count and until we use 1 basic skill and after that they give us 1 high bonus damage, stamina and haste for 7-10 seconds.
    In all games the rogue must focus on 1 target, designed to kill bosses or minibosses, not having the roll to attack in a crowd, we must play strategically, not make suicide attacks, believing ourselves to be gods.

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    I’m not fund of these announced changes but let’s see how you worked on expension content to make them work.


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    Quote Originally Posted by Angelaxd View Post
    We also need 1 skill that makes us invisible and resets skill and proc count and until we use 1 basic skill and after that they give us 1 high bonus damage, stamina and haste for 7-10 seconds.
    In all games the rogue must focus on 1 target, designed to kill bosses or minibosses, not having the roll to attack in a crowd, we must play strategically, not make suicide attacks, believing ourselves to be gods.
    I'm guessing you meant Invincible, but an Invisibility ultimate for rogue sounds pretty cool.


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    Rogue ultimate aim shot did'nt equal to warior rage and meteor of mage, add more damage to ultimate aim shot, @Cinco try use war on catacomb boss and compare rogues ultimate aim lol,

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    Wait so Rage is staying? oh boy they're already taking a bad step, I can foresee the huge amounts of health bosses will have to compensate for such a unbalanced ultimate lol.

    The only change I like is the Arrow Ultimate, although I kinda want something that shoots more arrows in a arc like in your typical rpg games.

    And could you reconsider mage's shield Ultimate to be another supportive skill? make it so that it gives shields to other players.
    *Sigh*
    -Skeletonmike

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    Grand shield seems kinda weak compared to the other ones

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    Maybe for rogue medicinal herb exchange the 15% boss damage to 20% crit damage @Cinco

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