Page 2 of 2 FirstFirst 12
Results 21 to 40 of 41

Thread: Best Sorcerer Build since update

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member azefekie's Avatar
    Join Date
    Aug 2012
    Posts
    711
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    79
    Thanked in
    55 Posts

    Default

    Critical shot, damage and knowledge are all good for mages. but make sure you max out knowledge before the others its the most beneficial to your mage, I'm working on maxing out critical shot next, the more your mage can crit the better he is and the more dmg he deals out. damage is still good this passive i will be maxing out next, but you'll crit out more dmg then you'll deal just upgrading your damage passive.
    Quote Originally Posted by KaKiT View Post
    Is passive skill "DAMAGE" usefull for a mage?
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

  2. #2
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by azefekie View Post
    you'll crit out more dmg then you'll deal just upgrading your damage passive.
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  3. #3
    Member IanJones's Avatar
    Join Date
    Dec 2011
    Posts
    97
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
    PL - Snapbax (Lv76 Mage), Ianjones (Lv76 Bear), Supermcnassty (Lv75 Bird)
    SL - Davinci (Lv40 Engineer) / DL - Dhampyr (Lv31 Male) / AL - Drebeast (Lv22 Warrior)

  4. #4
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by IanJones View Post
    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
    100% Int, unless you're leveling and planning to respec to pure Int at the cap. Once you have endgame gear, your survivability will be fine and any Str in your build will just make you a weaker fighter. As for Dex, I can't really see any benefit at this point. It seems to take about 40 Dex for 1% crit and 20 Dex for 1% Dodge, so without a major investment, you won't really get much, and a major investment would just lower your damage and mana pool too much IMO.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  5. The Following User Says Thank You to Royce For This Useful Post:


  6. #5
    Member Norbert's Avatar
    Join Date
    Dec 2010
    Posts
    212
    Thanks Thanks Given 
    53
    Thanks Thanks Received 
    8
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    Good take on this. I'd been thinking that crit was more vital for my rogue and damage was better for my mage. I was thinking that crit is (always?) more applied to a single target and my mage was more often doing AOE, so the better damage would get applied across the mob... I guess as you do more elite runs and bosses this changes...?
    PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
    AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior

  7. #6
    Senior Member CosmoxKramer's Avatar
    Join Date
    Feb 2011
    Location
    Katy, TX
    Posts
    529
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    97
    Thanked in
    54 Posts

    Default

    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.

    Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.

  8. #7
    Senior Member azefekie's Avatar
    Join Date
    Aug 2012
    Posts
    711
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    79
    Thanked in
    55 Posts

    Default

    easy example, Lightning-Positive charge upgrade "Bolts of lightning will now do 250% more dmg on a critical hit"...why not get your crit as high as possible with a good build?...
    Quote Originally Posted by CosmoxKramer View Post
    I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.

    Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

  9. #8
    Member Disko's Avatar
    Join Date
    Jan 2011
    Location
    SoCal
    Posts
    193
    Thanks Thanks Given 
    153
    Thanks Thanks Received 
    27
    Thanked in
    21 Posts

    Default

    Finally respec my L20 mage today (been leveling my alts) and getting ready to push to 21.

    Prior to update I was using these skills with a 50/50 Int/Str stat cocktail:
    Fire, Wind, Time, Heal

    That worked great, but was looking for more dmg and felt that Wind and Time were a bit redundant… plus its best to take advantage of the update and put more into Int.

    So I switched to these skills with a 70/30 Int/Str split:
    Fire, Lightg, Wind, Heal

    I kept some points in Str since I don't like being too squishy, not fond of running or extra plat expense! Especially since I'm not spending big bucks on gear that will help survivability until L21.

    Not saying its better than any other build, just my 2c!
    PL: Disko <Eclipse> | AL: Disko | BD: Disko <Exodus>

  10. #9
    Junior Member
    Join Date
    Dec 2012
    Posts
    44
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    4/5 fire, 4/5 lightning, 3/5 heal, 3/5 ice 5/5 knowledge. Only level 20 so got 1 point to spend, really liking this build I've tried several other time etc and this seem to be my fav with the dots from ice an fire just a all round bursty spec imo

  11. #10
    Senior Member Linkincena's Avatar
    Join Date
    Jan 2013
    Location
    India, In the abode of Himalayas
    Posts
    1,768
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    717
    Thanked in
    190 Posts

    Default ..

    Fire 4/5, ice 2/5 heal 2/5 armor 2/5

  12. #11
    Senior Member Linkincena's Avatar
    Join Date
    Jan 2013
    Location
    India, In the abode of Himalayas
    Posts
    1,768
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    717
    Thanked in
    190 Posts

    Default ...

    Knowledge 5/5 , damage 5/5

  13. #12
    Member
    Join Date
    Jan 2013
    Posts
    186
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    12
    Thanked in
    6 Posts

    Default



    Fire, thunder, gale, shield, int passive, str passive.

    Max dps with HP.

    Less deaths, effective build.

  14. #13
    Member Melodicdeath's Avatar
    Join Date
    Jan 2013
    Location
    Barrowdowns, MiddleEarth
    Posts
    115
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    24
    Thanked in
    17 Posts

    Default

    I have experimented with several different builds, and so far my current seems to be working out well. I am currently pure INT with maxed out knowledge in passives. I have maxed fireball, galeforce and lifegiver and I pt in timeshift. This build is great for mobs and you rarely go through mana. This particular build will need to be modified for pvp, but for now, I'm content. I don't believe there's one ultimate build that rules over all others, due to the fact that we are all after different things. First you need to figure out what you want to specialize in, be it soloing, mobbing, pvp, etc..then figure out what build and what skills will suite that specialty. Perhaps you just want to be an all around well rounded mage? Everyone will recommend something different, based on their own personal preferences. Essentually, you just need to discover your niche, find what's right for you. There are guides offered here in the forums that can assist you greatly, then its just a matter of trial and error Good luck!

  15. #14
    Member Melodicdeath's Avatar
    Join Date
    Jan 2013
    Location
    Barrowdowns, MiddleEarth
    Posts
    115
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    24
    Thanked in
    17 Posts

    Default

    Just an add on to what I said above, I'm a dps/damage nut ;D focusing on building those will make you rather indestructable

Similar Threads

  1. Quick help with sorcerer build (just a quickie)
    By xbabybugszx in forum AL General Discussion
    Replies: 13
    Last Post: 11-29-2012, 11:14 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •