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Thread: Warriors with 190+ dps...

  1. #21
    Member wolfkult's Avatar
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    Quote Originally Posted by CosmoxKramer View Post
    Thanks. Unfortunately i haven't done much testing at all on my Warrior/Rogue for this

    For Sorcerers, critical hits do about 130% damage for weapons, and 130-150% damage for skills. Though skills are a lot harder to test because of low crit%, pets killing my target, or pet damage numbers floating over my skill numbers. I would assume these CritDam% would be about the same for other classes (not counting skills that say add x% crit damage or do x% crit damage).
    That seems reasonable. The whole warrior glitch thing is different, not sure if you've played with it but it only works when you get multi back to back crits on windmill. Each crit is higher than the last, you'll see 200, 600, 2000 on successive swings. I can't verify but it seems like they can be on different targets so when you are bombing (that is what I call it now ) a group you can get it easier than 1on1. My PvP experience is now kamakaze missions where I have HoR bubble, VB, and ribbit up and run into a group of 4 and tap windmill. Windmill finishes and I insta die but usually get a kill or two in the process.
    Picosecond(26)/Nanowire(10)

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  3. #22
    Senior Member CosmoxKramer's Avatar
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    haha awesome. Thanks for the questions because i made me go back and do some math. After doing the below math, i had to look at my Sorcerer calculator and i accidentally had the Crit% in the damage calculation when you only want to include it in the below when you are talking averages. So crits were doing less than they should have. The difference between 1% crit and 1% damage isn't as big as i had originally calculated, but there is still some difference. Below, may look like crit is better, but that over time, with misses, dodges, and truly random #'s Dam% is a more consistant increase and crit causes a more spikes in the calculation. I'm going to post some more results to that Sorcerer Damage vs. DPS post soon.

    If they do follow these rules, then let's calculate what your true weapon DPS is (on your avatar page)
    Let's use 130% crit rating, Ctrlkey's 27.17% crit and 177.3 Damage and 199.4 DPS, attacks per second (aps) = 199.4/177.3 = 1.125
    Damage * (1 + (crit% * critdam)) * aps = true weapon dps
    177.3 * (1 + (.2717 * 1.3)) * 1.125 = 269.9
    with 27.17% crit, let's guess that he has 5% crit from passive skill. Let's switch those points over to 5% damage
    177.3 * (1 + .2217 *1.3)) * 1.05 * 1.125 = 269.8

    Let's look at his Skyward smash assuming he upgraded it 10%
    with 5% crit scenario
    177.3 * 1.83 = avg Skyward smash damage of 324.5 with a range of 289-360 (estimating)
    Avg damage per Skyward including crit/critdam = SS * (1+(crit*critdam)) = 324.5*(1+(.2717*1.4)) = 447.93
    with 5% Damage passive
    177.3 *1.05 = 185.9 = 340.2 avg SS damage probably rounded to 340.5.
    340.5 * (1+(.2217*1.4)) = 445.5

    Now you can see when calculating average damage you have Damage * (1+(crit%*critdam%)). I accidentally had this still in my formula when calculating crit damage (my excel tool continued to evolve over time and still does). Where when calculating damage of crits should have just been doing Damage * 140%.

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    Senior Member inkredible's Avatar
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    Quote Originally Posted by CosmoxKramer View Post
    i sounds like people here are worried about getting high "DPS" on the avatar screen. DPS = Damage * attacks per second (a/s) of your weapon. 1/(a/s) = attack speed. so your DPS on your avatar page is purely swinging your weapon. You should be looking to max out your Damage (from avatar) because your Skill damage a multiple of your Damage.

    Damage * Multiplier = Average Skill Damage

    For example my warrior is not 22 and has 116.1 Damage, and 130.6 DPS
    Skyward Smash = 189-236 (including the 10% damage upgrade Thundering Hammer)
    Chest Splitter = 172-215
    Windmill = 149-186 (not including Blender)
    Axe Throw = 139-174
    Vengeful Blood = 147-183 mana per tick
    Horn of Renew = 232-290 health per tick

    Skyward smash has a 1.66 base or 1.83 (upgraded) modifier
    Chest Splitter has a 1.66 modifier
    Windmill has a 1.44 modifier or 1.57 (upgraded)
    Axe Throw has a 1.35 mod
    Vengeful Blood has a 1.42
    Horn of Renew has a 2.25

    Then the range of Mix-Max is +/-11% of the average damage. So my Skyward average damage is 212.5 damage. 89%*212.5 = 189 and 111*212.5=236.

    So you can test this calculation against your Damage, but when you trying to see which equipment does the most 'total DPS' you have to take into account the Damage effecting your skill damage. Your DPS on the avatar page doesn't play a huge role because that is just a (a/s) speed * average weapon Damage (Damage stat). a lot of your dps comes from your abilities (especially when doing AOE).

    You can read a similar discussion to this point in the sorcerer forum

    can u try calculating mine with the 78% crit - i wanna see where this 1k+ crit is comin from - or it really is just a total glitch

    Don't waste my time, don't waste yours

  5. #24
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    I think it has to be a bug, 78% is just the chance you have to crit not the amount your crit can be above base damage. Cosmos might have a different theory though.
    Picosecond(26)/Nanowire(10)

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    Quote Originally Posted by ishyrionek View Post
    yeap, that should help :-)
    Are u drunk? :-D
    Lol I don't remember posting that even so I must have been

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    Quote Originally Posted by wolfkult View Post
    I think it has to be a bug, 78% is just the chance you have to crit not the amount your crit can be above base damage. Cosmos might have a different theory though.
    edited: sorry read that wrong, and yea i think thats right 78% is the chance u may crit
    Last edited by inkredible; 03-09-2013 at 03:33 AM.

    Don't waste my time, don't waste yours

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    kaboooom - ribbitt, no vengence , shiloh
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    Don't waste my time, don't waste yours

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    NO Mythic ehh

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    Quote Originally Posted by Bondox View Post
    NO Mythic ehh
    who?


    this one doesn even have vegence , its possible for warrs to get up to 250,

    with no mythic

    max 225 ive riched lol


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    Last edited by inkredible; 04-18-2013 at 10:37 PM.

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    If damage is so important why cant we put damage where it normally shows DPS because i straight away look at DPS.

  13. #32
    Junior Member MattyMV's Avatar
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    Quote Originally Posted by Cremated View Post
    If damage is so important why cant we put damage where it normally shows DPS because i straight away look at DPS.
    It's to play with people. Only a fool would focus on DPS. Warriors are slow, so having a fast attacking weapon really makes no difference. We rely on our skills for damage and in order to have a high damage skill, you need high DAMAGE stats. Really, DPS only matters to rogues since they are fast.
    Last edited by MattyMV; 04-21-2013 at 01:18 AM.

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    243.6 damage
    190dps
    I bring the boom. Dps matters not on war.
    [SIGPIC][/SIGPIC]

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    Im curious to see than lvl 26 ppl have the same stats of lvl 31 ppl ...

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