Quote Originally Posted by tHelonestud View Post
Actually, bears do. Yes, it is two skills, but when you take into account that taunt can be stacked twice, it gives bears a constant 28 dodge buff, not 20 seconds, constant. Then you can add on the bear's much higher armour buff and offensive buff.



Rhinos have 1 purely defensive skill, stone skin.
The majority of their skills benefit the party they are in:
-Reincarnate: gives minimal buff to entire party in range as well as allowing dead party member to revive near the party.
-Restore: Heals all party member within 8 meters, nice self regen buff, but a party heal in PL is a support skill.
-Brute Force: Minimal party buff of 5 armour, minimal self dodge buff.
-Divine Aura: increases mana regen.
-Summon: A taunt(we will count as half a tank skill), main benefit, however, is an area dodge debuff making pulls much easier for bears.
-Guardian: Negates any negative effects on nearby party members, has decent defensive buff as well.
-Vital Force: Party damage buff along with a self hit buff and minimal critical buff.
After you knock these buffs and party skills out, it's left with 4 short ranged attack skills, two of which seem to be designed for a tank, to use to maintain aggro I guess. The other two are just general aoe damage skills with minor 3 second debuffs.


With a good tank(bear please) in PvE birds do not really need to stay at far ranges, in fact to maximize damage they should be coming into around 8 meter range to land cruel blast, which is the first point where a bear could hit after a missed/dodged beckon or hellscream(rank 9). So 9-12 meter would be the minimized damage zone.
If you want to kill a birds damage at 3 or 4 meters, you better increase hit chance on avian scream and repulse shot.
I dont think you play a rhino, because the 'support' you are talking about is a joke. Jist because something is 'beneficial' doesnt make it a support skill. Given that the 'benefits' are so small, and DEFENSIVE in nature, it is correct to call them pure defensive skills'

Guardian is a 40 armor, 10 dodge TANKING buff with a redundant (see restore) dispel effect on party. Just because it has this extremely situational effect, doesnt suddenly make it a support skill. Guardian has a very long cooldown making it absent when u need it for dispelling.

Brute force with 5 armor "support" - HAHA. Beneficial to party my ***. It is a TANKING skill - for 10 dodge.

Any rhino that puts points into divine aura should be SHOT. So, just forget about it.

Rhino has multiple layers of tanking skills, such as stoneskin, guardian, and brute force. Heal and redemption let them stay alive so that they can tank longer. (Not tank skills, but helpful for tanking).

On balance, Rhino has 5 tank skills (brute force, guardian, stoneskin, summon), 3 support skills (restore, reincarnate, vital force), and 4 attack skills (charge, rhino might, redemption, holy tempest). Therefore, it is more of a tank than a supporter.

And no, i dont think birds need more dmg anywhere bcos they are already landing 1-sec kills. We're trying to nerf birds, after all, and the whole point of a nerf is to make them weaker, not redistribute advantages from one area into another. Its a feature not a bug.

Your whole thesis that nerfs would make birds completely unplayable is based on exageration. Birds will still be very good at pvp, i tell u.