Pocket Legends seems to be going for "ultra realism" where a soldier can gain skills, but not exceed natural "species abilities". Therefore, a fresh recruit has the same base hit points as a capped veteran.
Nothing wrong with that approach, except that as levels increase, developers fall into a trap of "upping the difficulty" by only adding monster hp and damage (I'm looking at you, Blacksmoke Mountain). So player damage goes up, too, to deal with the enhanced monsters. Then players carryover these high-dmg moves to PVP to discover everyone dying in a few hits, leading to a "dodge or die" situation...
Put simply, the PVE arms race has ruined PVP.
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