Quote Originally Posted by joshtheboss View Post
IMO the real problem with PvP is that everyone has so little HP especially when compared to the damage. For example a pure int mage at 76 only has around 440 HP buffed while for a bird its around 550. But the damage has been increased exponentially so you die very quickly, and this is why dodge is so determining in PvP because when one shot can kill you have to hope the right skills hit thus dodge is a very large factor in PvP.
Pocket Legends seems to be going for "ultra realism" where a soldier can gain skills, but not exceed natural "species abilities". Therefore, a fresh recruit has the same base hit points as a capped veteran.

Nothing wrong with that approach, except that as levels increase, developers fall into a trap of "upping the difficulty" by only adding monster hp and damage (I'm looking at you, Blacksmoke Mountain). So player damage goes up, too, to deal with the enhanced monsters. Then players carryover these high-dmg moves to PVP to discover everyone dying in a few hits, leading to a "dodge or die" situation...

Put simply, the PVE arms race has ruined PVP.