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  Click here to go to the first Dev post in this thread.   Thread: Improve/Fix Seasonal Dungeon Leaderboards

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    Question Improve/Fix Seasonal Dungeon Leaderboards

    Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

    Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

    As a result, we keep seeing the same group of players dominating the top runs every season.

    My suggestion:
    Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

    This would:
    • Give more players a fair shot at climbing the leaderboard
    • Reward consistency and effort over just gear
    • Encourage players to grow stronger and push into harder content
    • Give more incentive to go after elite dungeon achievements

    It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.

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    Why would someone run that long bracken map no loot for a temporary seasonal badge lol
    IGN Fouy , Fouys

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    for a chance to win a seasonal Leaderboard Banner. as it is now these banners are almost exclusively for a very little percentage of the playerbase.
    my suggestion would prevent the same players from always getting the banneres because of gear. and allow everyone a chance for a cool limited banner.

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    How about improving your gears and skills? That would work even better.

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    Just limit each name to be on the timed leaderboard only once per map. Now the top 10 are all the same 3-5 people with 0.01 second improvements all the way to #1. I doubt they'll transfer their gear to 10 alts to get similar times another 10 times, although there are some ego's...

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    because the gear you need for the current timed leaderboard runs, require insane amounts of time for a non p2p player to aquire. so unless you have alot of spare time and can grind for hundreds of hours for alooong time.
    its not realistic for most players to get such gear.

    and i get that the top players want some sort of reward for being rich but there are other seasonal leaderboards aswell.

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    Quote Originally Posted by Udots View Post
    Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

    Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

    As a result, we keep seeing the same group of players dominating the top runs every season.

    My suggestion:
    Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

    This would:
    • Give more players a fair shot at climbing the leaderboard
    • Reward consistency and effort over just gear
    • Encourage players to grow stronger and push into harder content
    • Give more incentive to go after elite dungeon achievements

    It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
    So your idea is to run Elite Brackenridge forest 20,000 times during entire season to have a shot instead of actually competing in timed runs yourself? Anything but actually competing.

    People trying to decrease the competitivness and diffculty of the leaderboards just to score something - part 534.

    Nothing "shuts out majority of the players". Figure out yourself what to do on maps and how to achieve the times that are being set. It's a leaderboard after all not free hugs event.

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    Quote Originally Posted by Udots View Post
    Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

    Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

    As a result, we keep seeing the same group of players dominating the top runs every season.

    My suggestion:
    Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

    This would:
    • Give more players a fair shot at climbing the leaderboard
    • Reward consistency and effort over just gear
    • Encourage players to grow stronger and push into harder content
    • Give more incentive to go after elite dungeon achievements

    It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
    if the gear is the case why won’t you compete on non ms maps such as Kraken 2 [Southern Seas] ?
    oh wait let me guess, you never stepped a foot in a map before making this thread…

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    Quote Originally Posted by dexxiedex View Post
    Just limit each name to be on the timed leaderboard only once per map. Now the top 10 are all the same 3-5 people with 0.01 second improvements all the way to #1. I doubt they'll transfer their gear to 10 alts to get similar times another 10 times, although there are some ego's...
    This is literally the only right solution. It's crazy this is not the standard.

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    Quote Originally Posted by dexxiedex View Post
    This is literally the only right solution. It's crazy this is not the standard.
    How exactly would that sort out anything? If I want to score a map I could just do everything on my main alt with different people. Logic beyond comprehension, seriously.

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    Default Improve/Fix Seasonal Dungeon Leaderboards

    Quote Originally Posted by Udots View Post
    Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

    Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

    As a result, we keep seeing the same group of players dominating the top runs every season.

    My suggestion:
    Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

    This would:
    • Give more players a fair shot at climbing the leaderboard
    • Reward consistency and effort over just gear
    • Encourage players to grow stronger and push into harder content
    • Give more incentive to go after elite dungeon achievements

    It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
    timed lb is meant to be challenging, in other words it’s not for everyone. It’s ok to be bad at the game (:

    lb runners spend a lot if money specially to run those maps

    what makes you say it’s not fair? just put as much time, money and effort like them

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    Quote Originally Posted by |Ares| View Post
    So your idea is to run Elite Brackenridge forest 20,000 times during entire season to have a shot instead of actually competing in timed runs yourself? Anything but actually competing.

    People trying to decrease the competitivness and diffculty of the leaderboards just to score something - part 534.

    Nothing "shuts out majority of the players". Figure out yourself what to do on maps and how to achieve the times that are being set. It's a leaderboard after all not free hugs event.
    Everyone should have a chance at running leaderboard. i get what you think about people complaining and trying to get more free stuff without much work. but there are plenty of ways to show how strong you are on multiple other leaderboards.
    besides that the only reward is a banner for each season you secure a top dungeon run.

    People who are able to secure monthly top runs on each map will not be missing out on banners. Instead they can focus on just 1 map for each season, giving room for others to get one.

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    Quote Originally Posted by dexxiedex View Post
    Just limit each name to be on the timed leaderboard only once per map. Now the top 10 are all the same 3-5 people with 0.01 second improvements all the way to #1. I doubt they'll transfer their gear to 10 alts to get similar times another 10 times, although there are some ego's...
    Quote Originally Posted by |Ares| View Post
    How exactly would that sort out anything? If I want to score a map I could just do everything on my main alt with different people. Logic beyond comprehension, seriously.
    Hence the 'ego' part I mentioned earlier. You don't seem to understand.

    If you want to 'score' a map, thats fine. Then do so on your main with your group of speedrunners to get the badge or whatever. No one in their right mind would then stash their gear to another 10 warriors to gatekeep the entire leaderboard for that map.

    Scoring a #2 score in a party of 4, with 3 different people and yourself while you are already on #1 should get disqualified. You are already on the leaderboard, essentially letting your buddies leech a high score with a strong player. Players should fend for themselves. If it were up to me I'd keep it even more fair by letting only 1 name per class score per device/IP, or you'll get the same situation with event leaderboards like the Temple Event, 1 person scoring 5 top 10s on all his rogue alts with the same gear. No thanks. We don't need that.

    If you really are a good player, you will get #1 either way. No need to ruin it for others by placeholdering the entire leaderboard with your name or alts 10 times over. Hell, I'll even propose the #1 of each map to get a golden badge instead of a silver one, just to please the elitist players by not being able to gatekeep entire maps anymore after a change like this. Only way you'll be against this is (and there it is again) having an ego so large you'll only wish to see yourself and your buddies succeed at the cost of others getting some recognition for being 2nd-10th or even 25th best.

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    Default Improve/Fix Seasonal Dungeon Leaderboards

    Quote Originally Posted by Udots View Post
    Everyone should have a chance at running leaderboard. i get what you think about people complaining and trying to get more free stuff without much work. but there are plenty of ways to show how strong you are on multiple other leaderboards.
    besides that the only reward is a banner for each season you secure a top dungeon run.

    People who are able to secure monthly top runs on each map will not be missing out on banners. Instead they can focus on just 1 map for each season, giving room for others to get one.
    Even that “3-5 people” let you take a one spot are you even able to take that spot from others?

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    Default Improve/Fix Seasonal Dungeon Leaderboards

    Quote Originally Posted by dexxiedex View Post
    Hence the 'ego' part I mentioned earlier. You don't seem to understand.

    If you want to 'score' a map, thats fine. Then do so on your main with your group of speedrunners to get the badge or whatever. No one in their right mind would then stash their gear to another 10 warriors to gatekeep the entire leaderboard for that map.

    Scoring a #2 score in a party of 4, with 3 different people and yourself while you are already on #1 should get disqualified. You are already on the leaderboard, essentially letting your buddies leech a high score with a strong player. Players should fend for themselves. If it were up to me I'd keep it even more fair by letting only 1 name per class score per device/IP, or you'll get the same situation with event leaderboards like the Temple Event, 1 person scoring 5 top 10s on all his rogue alts with the same gear. No thanks. We don't need that.

    If you really are a good player, you will get #1 either way. No need to ruin it for others by placeholdering the entire leaderboard with your name or alts 10 times over. Hell, I'll even propose the #1 of each map to get a golden badge instead of a silver one, just to please the elitist players by not being able to gatekeep entire maps anymore after a change like this. Only way you'll be against this is (and there it is again) having an ego so large you'll only wish to see yourself and your buddies succeed at the cost of others getting some recognition for being 2nd-10th or even 25th best.

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    Quote Originally Posted by yusufculha View Post
    timed lb is meant to be challenging, in other words it’s not for everyone. It’s ok to be bad at the game (:

    lb runners spend a lot if money specially to run those maps

    what makes you say it’s not fair? just put as much time, money and effort like them
    yea but there are other leaderboards.
    but why should only the top % of players be able to get a seasonal banner?
    the current system rewards only the very rich and pay to play people.

    you think im just complaining because i am "bad" at the game, but to get the gear you would need without paying buying platinum, would take hundreds of hours! people should be able to compete without first having to grind/pay their way to the top.

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    Quote Originally Posted by Udots View Post
    yea but there are other leaderboards.
    but why should only the top % of players be able to get a seasonal banner?
    the current system rewards only the very rich and pay to play people.

    you think im just complaining because i am "bad" at the game, but to get the gear you would need without paying buying platinum, would take hundreds of hours! people should be able to compete without first having to grind/pay their way to the top.
    Not how it works buddy, work your way through like everyone else did. Hundreds of hours is what took to get some of the records done properly. Stop downplaying everything for the sake of adjusting leaderboards to the lowest standards to have a chance at anything.

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    Most of the top ppl got thousands of hours, how is that fair if someone who just started can compete right away? Also the billions spent on gears and awakes.
    if you get the #1 score you get yourself a banner

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    Quote Originally Posted by yusufculha View Post
    Even that “3-5 people” let you take a one spot are you even able to take that spot from others?
    im not sure you read my entire post but, the idea is the lower the difficulty for campaing map leaderboards. to allow more players to compete.
    and also changing the system that currently favors only the richest, to allow newer players to have a chance.
    the top players will spend then spend their time focusing on 1 leaderboard position instead of every map.

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    Quote Originally Posted by dexxiedex View Post
    Hence the 'ego' part I mentioned earlier. You don't seem to understand.

    If you want to 'score' a map, thats fine. Then do so on your main with your group of speedrunners to get the badge or whatever. No one in their right mind would then stash their gear to another 10 warriors to gatekeep the entire leaderboard for that map.

    Scoring a #2 score in a party of 4, with 3 different people and yourself while you are already on #1 should get disqualified. You are already on the leaderboard, essentially letting your buddies leech a high score with a strong player. Players should fend for themselves. If it were up to me I'd keep it even more fair by letting only 1 name per class score per device/IP, or you'll get the same situation with event leaderboards like the Temple Event, 1 person scoring 5 top 10s on all his rogue alts with the same gear. No thanks. We don't need that.

    If you really are a good player, you will get #1 either way. No need to ruin it for others by placeholdering the entire leaderboard with your name or alts 10 times over. Hell, I'll even propose the #1 of each map to get a golden badge instead of a silver one, just to please the elitist players by not being able to gatekeep entire maps anymore after a change like this. Only way you'll be against this is (and there it is again) having an ego so large you'll only wish to see yourself and your buddies succeed at the cost of others getting some recognition for being 2nd-10th or even 25th best.
    What are you even on about? Disqualifying people from top spot because I would be somewhere else on the leaderboard already? Absolutely hilarious.
    Elite dungeons or crypts are literally 1 slot record wise anyway. Hauntlet and Arena have multiple and different teams formed as well.
    Matter of a fact you also seem clueless on a matter in terms of how things are organized. Besides If I were there to have the aferomentioned "ego" I wouldnt be giving you tips on how to complete stacked curses on rogue week or two ago (assuming you got the same game ign as here) and gatekept that to myself as well.

    Stuff like Hydra, orrick, ekenta, hedourah are insanely easy to get but then again - you need to know how to do it right?
    Just like Cinco mentioned before, if you can't beat something it's pretty much skill issue. Work on that.

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