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    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by Udots View Post
    Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

    Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

    As a result, we keep seeing the same group of players dominating the top runs every season.

    My suggestion:
    Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

    This would:
    • Give more players a fair shot at climbing the leaderboard
    • Reward consistency and effort over just gear
    • Encourage players to grow stronger and push into harder content
    • Give more incentive to go after elite dungeon achievements

    It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
    So your idea is to run Elite Brackenridge forest 20,000 times during entire season to have a shot instead of actually competing in timed runs yourself? Anything but actually competing.

    People trying to decrease the competitivness and diffculty of the leaderboards just to score something - part 534.

    Nothing "shuts out majority of the players". Figure out yourself what to do on maps and how to achieve the times that are being set. It's a leaderboard after all not free hugs event.

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