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    Default [Wiki] Skills

    There is a thread about skills, but, unfortunately no update since then...
    So i'd like to gather any public found information that is not described in the skill description:


    • Warrior

      • Skyward Smash
        Cooldown: 4s
        Cast-range: 12m
        AoE: around 4m radius circle
        Effect: deals about 150% base-damage, max 5 target
        Charged-effect: increase damage, self-stagger

        Upgrades:
        1. Seismic Slam
          Normal: N/A
          Charged: increase AOE to 6m radius

        2. Thundering Hammer
          Normal: skill damage + 10%
          Charged: skill damage + 10%

        3. Quaking Earth
          Normal: 25% chance to stun for 5s
          Charged: 25% chance to stun for 5s

        4. Effortless Execution
          Normal: 25% chance for no-mana-cost
          Charged: 25% chance for no-mana-cost


      • Chest Splitter
        Cooldown: 3 sec. cool-down
        Cast-range: N/A
        AoE: around 4m conic
        Effect: deals about 150% base-damage, apply taunt (3s force aggro), max 3 target
        Charged-effect: increase damage

        Upgrades:
        1. Extended Reach
          Normal: +1 max target
          Charged: +1 max target

        2. Decimation
          Normal: 25% chance to explode on killed enemies
          Charged: 45% chance to explode on killed enemies
          Decimation-Explosion:
          AoE: around 2m circle
          Effect: deals about 100% base-damage, max ? target

        3. Relentless Strike
          Normal: 30% to push
          Charged: 50% to push

        4. Staggering Blow
          Normal: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
          Charged: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)


      • Windmill
        Cooldown: 10s
        Cast-range: N/A
        AoE: 3m radius circle
        Effect: deals about 130% damage, max 3 target, 3 wave, self attack/skill disable
        Charged-effect: increase damage

        Upgrades:
        1. Increased Radius
          Normal: increase AoE to 6m radius, apply taunt
          Charged: increase AoE to 6m radius, apply taunt

        2. Blender
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        3. Prolonged Spin
          Normal: wave + 1
          Charged: wave + 1

        4. Cripple
          Normal: N/A
          Charged: apply snare (reduce ms by 50%?) for ? s


      • Axe Throw
        Cooldown: 7s
        Cast-range: 16m
        AoE: N/A
        Effect: deals about 155% damage, single target, self movement disable
        Charged-effect: increase damage

        Upgrades:
        1. Denting Blow
          Normal: apply debuff -25% armor for 3s, feeble for 2.5s
          Charged: apply debuff -25% armor for 3s, feeble for 2.5s

        2. Concussion
          Normal: 25% chance to stun for 5s
          Charged: 25% chance to stun for 5s

        3. Blacksmith's Touch
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        4. Chained Bait
          Normal: pull enemy
          Charged: pull enemy


      • Juggernaut
        Cooldown: 45s
        Cast-range: N/A
        AoE: N/A
        Effect: heals 500 hp, self-buff Juggernaut (increase max hp by 500) for 15s
        Charged-effect: ?

        Upgrades:
        1. Ignore Pain
          Normal: self-buff 20% damage reduction for 15s
          Charged: self-buff 30% damage reduction for 15s

        2. Second Wind
          Normal: 50% to self heal for around 200% base-damage when taking damage below 25% health
          Charged: 50% to self heal for around 200% base-damage when taking damage below 25% health

        3. Unstoppable
          Normal: N/A
          Charged: self-buff disable-immunity

        4. Bring It On
          Normal: N/A
          Charged: apply taunt around 6m radius AoE, max 4 target, every 5s for 15s


      • Rally Cry
        Cooldown: 20s
        Cast-range: N/A
        AoE: N/A
        Effect: self-buff damage reduction 5% for 8s
        Charged-effect: ?

        Upgrades:
        1. Lungs of Might
          Normal: all buff duration + 4s
          Charged: all buff duration + 4s

        2. Call to Arms
          Normal: N/A
          Charged: Change skill to AoE around 5m, max 5 target

        3. Song of the Fallen
          Normal: self-buff dodge + 25% for 8s
          Charged: self-buff dodge + 25% for 8s

        4. Forced March
          Normal: N/A
          Charged: self-buff increase movement speed + 10% for 8s


      • Vengeful Blood
        Cooldown: 25s
        Cast-range: N/A
        AoE: around 6m circle
        Effect: apply VB debuff (attacked target recover around 4xlevel hp, 2xlevel mana) for 2s, no max target, every 2s for 10s
        Charged-effect: add VB debuff mana recover by 1xlevel

        Upgrades:
        1. Acute Strike
          Normal: self-buff critical + 10% for 10s
          Charged: self-buff critical + 25% for 10s

        2. Savage Strikes
          Normal: self-buff damage + 15% for 10s
          Charged: self-buff damage + 25% for 10s

        3. Focused Rage
          Normal: buffs duration + 4s
          Charged: buffs duration + 4s

        4. Adrenaline Surge
          Normal: heals 250hp, self-buff str + 25 for 10s
          Charged: heals 500hp, self-buff str + 50 for 10s


      • Horn of Renew
        Cooldown: 15s
        Cast-range: N/A
        AoE: 6m circle
        Effect: heal around 200% base damage, max 5 target, every 1.5s for 6s
        Charged-effect: increase heal

        Upgrades:
        1. Increased Range
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Increased Duration
          Normal: duration + 25% (heal + 1 wave, shield + 0.5s)
          Charged: duration + 25% (heal + 1 wave, shield + 0.5s)

        3. Challenge
          Normal: apply taunt for ?s to 5 enemies in 8m
          Charged: apply taunt for ?s to 5 enemies in 8m

        4. Protective Shield
          Normal: N/A
          Charged: 2s damage-immunity shield





    • Rogue

      • Shadow Piercer
        Cooldown: 2s
        Cast-range: 16m
        AoE: N/A
        Effect: deals about 140% base-damage, single target, self attack/skill disable
        Charged-effect: strike-through to another target

        Upgrades:
        1. Gouging Rush
          Normal: 15% chance to apply debuff -10% armor
          Charged: 15% chance to apply debuff -10% armor

        2. Shadow Absorption
          Normal: 75% chance to heal 10% health
          Charged: 75% chance to heal 10% health

        3. Rising death
          Normal: deals 20% base-damage x 5 (?)
          Charged: N/A

        4. Leading dagger
          Normal: N/A
          Charged: strike-through target + 1


      • Noxious Bolt
        Cooldown: 2s
        Cast-range: 14m
        AoE: N/A
        Effect: deals about 140% base damage, single target, apply poison debuff (deals 30% base-damage every 1s) for 3 s
        Charged-effect: AoE poison debuff around 3m circle, max 6 target (?)

        Upgrades:
        1. Lingering poison
          Normal: poison debuff duration + 3s
          Charged: poison debuff duration + 3s

        2. Strengthened Shot
          Normal: N/A
          Charged: increase AoE to 6m, max 6 target

        3. Fragmentation
          Normal: poison debuff damage + 10% base-damage
          Charged: poison debuff damage + 10% base-damage

        4. Serrated Arrowhead
          Normal: skill damage -20%
          Charged: ?


      • Razor Shield
        Cooldown: 20s
        Cast-range: N/A
        AoE: 3m radius circle
        Effect: deals 40% base damage every 1s, no max target, for 5s
        Charged-effect: increase damage

        Upgrades:
        1. Whirling Razors
          Normal: self-buff dodge + 20
          Charged: self-buff dodge + 20

        2. Bleeding Cuts
          Normal: N/A
          Charged: apply bleed (deals 15% base damage every 1s) for 5s

        3. Increased Duration
          Normal: increase duration by 3s
          Charged: increase duration by 3s

        4. Spinning Freedom
          Normal: N/A
          Charged: self-buff disable-immunity for 5s


      • Aimed Shot
        Cooldown: 2s
        Cast-range: 14m
        AoE: N/A
        Effect: deals about 160% base damage
        Charged-effect: increase damage

        Upgrades:
        1. Accuracy
          Normal: skill damage + 10% previous AS
          Charged: skill damage + 10% previous AS

        2. Critical Shot
          Normal: if critical, skill damage + 150%
          Charged: if critical, skill damage + 150%

        3. Deadly Focus
          Normal: self-buff critical + 10%
          Charged: self-buff critical + 10%

        4. Shatter Armor
          Normal: apply debuff -10% armor
          Charged: apply debuff -10% armor


      • Entangling Trap
        Cooldown: 10s
        Cast-range: 2.5m
        AoE: 2.5m radius circle
        Effect: deploy trap for 10s, apply snare (reduce ms by 50%?) for 5s?, no max target
        Charged-effect: increase trap duration to 15s

        Upgrades:
        1. Adept Construction
          Normal: 20% chance to cooldown-reset
          Charged: 20% chance to cooldown-reset

        2. Razor Wire
          Normal: apply bleed for 5s
          Charged: apply bleed for 5s

        3. Combustion Tank
          Normal: trap explode after duration ended
          Charged: trap explode after duration ended
          Combustion Tank-Explosion
          AoE: 2.5m ++ (?)
          Effect: deals about 80% base-damage, no max target

        4. Net Refraction
          Normal: 20% chance to pull
          Charged: 20% chance to pull
          Net Refraction-Pull
          AoE: 6m radius circle (?)
          Effect: pulls enemies around, no max target


      • Shadow Storm Shot
        Cooldown: 5s
        Cast-range: 14m
        AoE: 4m
        Effect: deals 100% base damage, max 4 target
        Charged-effect: increase damage

        Upgrades:
        1. Spreading Shadow
          Normal: increase AoE to 6m
          Charged: increase AoE to 6m

        2. Shadow Focus
          Normal: if critical, skill damage + 25%
          Charged: if critical, skill damage + 25%

        3. Dark Damage
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        4. Spreading Shadow
          Normal: N/A
          Charged: max target + 2


      • Shadow Veil
        Cooldown: 20s
        Cast-range: 2.5m
        AoE: 3m
        Effect: deploy smoke bomb for 7s, apply debuff -?% damage for 1s, apply debuff -?% hit chance for 1s, every 0.5s (guessing)
        Charged-effect: increase AoE to 6m

        Upgrades:
        1. Masked Presence
          Normal: apply buff +20% armor for 1s, every 0.5s
          Charged: apply buff +20% armor for 1s, every 0.5s

        2. Combusting Decay
          Normal: smoke explode after duration ended
          Charged: smoke explode after duration ended
          Combusting Decay-Explosion
          AoE: 3m (6m if charged)
          Effect: deals about 80% base-damage, no max target

        3. Shadow Absorption
          Normal: apply buff +15% damage for 1s, every 0.5s
          Charged: apply buff +15% damage for 1s, every 0.5s

        4. Lingering Fumes
          Normal: duration + 3s
          Charged: duration + 3s


      • Combat Medic
        Cooldown: 15s
        Cast-range: N/A
        AoE: N/A
        Effect: deploy a heal pack for 20s, heals 25% health
        Charged-effect: heal pack + 1

        Upgrades:
        1. Effective Packs
          Normal: each heal pack heals 30% health
          Charged: each heal pack heals 30% health

        2. Trama Surgeon
          Normal: N/A
          Charged: self heal for ?% base-damage

        3. Extra Packs
          Normal: heal pack + 1
          Charged: heal packs + 1

        4. Good Medicine
          Normal: N/A
          Charged: apply heal-by-time buff (?% health)
          Notes: combine with effective packs, will give moar effect in PvE





    • Mage

      • FireBall
        Cooldown: 4s
        Cast-range: 14m
        AoE: 5m circle
        Effect: deals around 120% base damage, max 4 target
        Charged-effect: increase damage, max target +2

        Upgrades:
        1. Engulf
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Ignite
          Normal: apply burn debuff (deals 25% base damage every 1s) for 5s
          Charged: apply burn debuff (deals 25% base damage every 1s) for 5s

        3. Impact
          Normal: N/A
          Charged: mini-stuns targets for 2s

        4. Scorch
          Normal: N/A
          Charged: apply -25% hit chance debuff for 5s


      • Lightning Strike
        Cooldown: 3s
        Cast-range: 12m
        AoE: N/A
        Effect: deals around 160% base damage
        Charged-effect: increase damage

        Upgrades:
        1. Empowered Bolt
          Normal: skill damage + 15%
          Charged: skill damage + 15%

        2. Electrical Discharge
          Normal: 15% chance to explode on killed enemy
          Charged: 25% chance to explode on killed enemy
          Electrical Discharge-Explosion
          AoE: 3m(?)
          Effect: deals around 100% base damage, max 3 target ?

        3. Positive Charge
          Normal: if critical, skill damage + 150%
          Charged: if critical, skill damage + 150%

        4. Shock
          Normal: N/A
          Charged: 25% chance to stun for 3s


      • Gale Force
        Cooldown: 5.5s
        Cast-range: N/A
        AoE: 9m conic
        Effect: deals around 120% base damage, push, 1s mini-stun, max 6 targets
        Charged-effect: increase damage, more push, 2s mini-stun, max target + 2

        Upgrades:
        1. Outward Squall
          Normal: N/A
          Charged: change into 9m circle AoE, max 8 targets

        2. Protective Current
          Normal: N/A
          Charged: self-buff +50% armor for 4s

        3. Speed of Wind
          Normal: self-buff +25% ms for 5s
          Charged: self-buff +25% ms for 5s, dash forward 14m

        4. Weighted Wind
          Normal: ?% chance to apply WW debuff (4s knockback)
          Charged: ?% chance to apply WW debuff (4s knockback)


      • Frost Bolt
        Cooldown: 3s
        Cast-range: 14m
        AoE: N/A
        Effect: deals around 160% base damage, apply FB-freeze debuff by 3s, apply FB-slow debuff (-50% ms), single targets
        Charged-effect: AoE 6m FB-slow debuff, max 6 targets

        Upgrades:
        1. Ice Wielder
          Normal: N/A
          Charged: 20% chance to splash
          Ice Wielder-Splash:
          AoE: 6m
          Effect: deals around 100% base damage, apply FB debuff (freeze) for 3s, max 6 targets

        2. Jagged Ice
          Normal: FB-slow debuff to deal 25% base damage every 1s
          Charged: FB-slow debuff to deal 25% base damage every 1s

        3. Shiver
          Normal: increase debuffs duration by 3s
          Charged: increase debuffs duration by 3s

        4. Arctic Shatter
          Normal: 20% chance to shatter if killed under FB-freeze debuff
          Charged: 20% chance to shatter if killed under FB-freeze debuff
          Arctic Shatter-Patch:
          AoE: 2.5m
          Effect: apply FB debuff (freeze) for 3s, no max targets


      • Arcane Shield
        Cooldown: 27s
        Cast-range: N/A
        AoE: N/A
        Effect: apply AS self-buff by 10s (reduce incoming damage by 30%), breaks after certain value
        Charged-effect: increase break-limit

        Upgrades:
        1. Extended Shield
          Normal: increase break-limit, increase self-buff duration by 5s
          Charged: increase break-limit, increase self-buff duration by 5s

        2. Displacement Wave
          Normal: N/A
          Charged: AoE 6m push, no max target

        3. Static Resonance
          Normal: damage reduction + 15%
          Charged: damage reduction + 15%

        4. Hardened Shielding
          Normal: N/A
          Charged: self-debuff damage-immunity for 2s


      • Time Shift
        Cooldown: 10s
        Cast-range: 2.5m
        AoE: N/A
        Effect: deploy clock for 9s
        Charged-effect: ?
        Time Shift-Clock
        AoE: 5m
        Effect: deals about 160% base damage, apply snare debuff, no max target

        Upgrades:
        1. Dodge and Death
          Normal: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
          Charged: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff

        2. Time Bomb
          Normal: clock does around 100% base-damage AoE damage after duration ended
          Charged: clock does around 100% base-damage AoE damage after duration ended

        3. Countdown of Pain
          Normal: deals 10% base damage every 0.5s while under clock's AoE
          Charged: deals 10% base damage every 0.5s while under clock's AoE

        4. Freeze Time
          Normal: N/A
          Charged: apply root debuff while under clock's AoE


      • Curse
        Cooldown: 15s
        Cast-range: N/A
        AoE: 4m
        Effect: apply curse debuff (damage return) for 5s, max 3 target
        Charged-effect: increase curse damage return

        Upgrades:
        1. Words of Weakening
          Normal: apply -10% damage debuff for ?s
          Charged: apply -10% damage debuff for ?s

        2. Penetrating Curse
          Normal: N/A
          Charged: increase damage return by curse debuff by 15%

        3. Lingering Curse
          Normal: curse debuff duration + 2s
          Charged: curse debuff duration + 2s

        4. Sweeping Curse
          Normal: increase AoE by 2m, max target + 2
          Charged: increase AoE by 2m, max target + 2


      • Lifegiver
        Cooldown: 15s
        Cast-range: N/A
        AoE: 6m
        Effect: heals about 300% base damage, max 5 targets
        Charged-effect: increase heal amount

        Upgrades:
        1. Increased Range
          Normal: increase AoE to 8m
          Charged: increase AoE to 8m

        2. Empower
          Normal: N/A
          Charged: AoE recover mana about 300% base damage

        3. Regrowth
          Normal: N/A
          Charged: apply Regrowth buff (heals 10% base damage every 1s) for 10s

        4. Recharge Mana
          Normal: N/A
          Charged: apply RM buff (recovers 5% base damage every 1s) for 10s



    another notes:
    - damage/armor/ms buff/debuff don't stack with each other, highest debuff > highest buff
    - snare debuff works on unexpected bosses (e.g. grimnr)
    - lifegiver regeneration over time debuff doesn't stack with the same type
    - critical/attributes buff stacks



    P.S.: compiled with vague memories of mine, i hope community can add/remove information here
    Last edited by extrapayah; 08-26-2015 at 07:30 PM. Reason: various update

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