anyway, one more i'd like to consider is about mobs aggro,
we can gain aggro normally by doing normal attacks, skill damage, etc. but many all of them has maximum target (except clock's root and DoT which somehow doesn't gain aggro), compare it to heal, heal gain aggro of enemies who has seen you or your party get healed, without any target limitation, and even worse, heal overtime gain aggro continuously, without maximum target which is too much, ridiculous,
example case: you can pick your party's heal pack which has heal over time upgrade, and go to bunch of enemies, without getting attacked @_@, instead mobs will come to the one who drops the packs
please rethink about this maximum target, if you limit targets for each spell, then it will be fair if you also limit aggro gain by healing,
also about elixir stacking (and other stacking too)
if you don't want elixir of the same type to stack each other, why do you nullified the second use of the elixir? isn't it better if you just replace the timer with the new one/replace the old one/automatically remove the old one, reapply the newer one? it won't make the user OP, right?
thank you
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