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Thread: Regarding the Difficulty of Ren'Gol Elites

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    Senior Member Madnex's Avatar
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    Default Regarding the Difficulty of Ren'Gol Elites

    Seeing as more and more people are complaining about how easy the maps were, I noticed that almost no one paid attention to the reasons why that is.

    -Firstly, the huge Orc Gladiator's bug. In the new elites, the primary challenge you face is based on the combination of the 40% dmg reduction buff that this orc gives to his allies combined with the frequent and potent shaman healing. Well, atm, this type of orc is bugged and does not move from his spawn nor does he cast his buff unless you walk up close to him (like literally step on his feet). Combined with the healing shamans no longer being covered by the dmg reduction shield anyway and the newly added cooldown on the falling rocks from the Orc Brute to lower the stuns, you can see why the maps seem like child's play right now.

    -Secondly, it appears that the intention of creating these new elites was not to create the next extreme challenge for the 10% maxed out players but instead to provide a means for the average, more casual player to get the new mythic set through farming. Hence there's no timer this time, another thing that makes these maps easier. Now, part of the difficulty has shifted from finishing a tough map to consistently grinding an average map.

    On the other hand, Planar Tombs were labeled as the "elite of the elite" so it's understandable if the new maps seem easier in comparison (even though we haven't played them at their designed level of difficulty yet). Those maps had a different purpose which was complemented by their higher boss difficulty.

    -Finally, realize the gear advantage that no one is paying attention to. Last season only a handful of people had arcane rings and planar pendants (which together provide an emormous survivability boost) and even fewer had Nekro's. Considering how overpowered those arcanes are --despite how common they have come to be-- you can't just assume this gear as the norm and request more difficult maps ignoring the (fewer now) lesser geared masses. Especially Nekro since 80% of the map being challenging is based on a multitude of stuns.


    In conclusion, all current feedback on the map/boss difficulty should not be made the reason for any changes yet. We need the bugs fixed and explanations given first on what was changed by plan.

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