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    Default Please address the clear imbalances related to the warrior class

    I am going to try very best to keep this post both positive and constructive. For starters I think it is important to recognize the recent efforts that have been made to balance AL in the way of loot distribution closing the player gap related to gear. And even though this post is/will be to point out several inconsistencies and weaknesses related to the warrior class. You (STS) have done a really nice job improving the sorcerer class. You have mad just the right amount of tweaks to offer them enough increased durability and damage to become a force.

    Now the issue at hand. I know this has been brought to your attention numerous times so nothing I am about to say will be new. The warrior class in AL has so many shortfalls that it is really difficult to know where to start. So maybe it is easiest to break it down into PVE and PVP.

    PVE:
    So for starters I have played many computer based RPG's such as EQ, WoW, and Warhammer. In all of these games the tank class has ALWAYS been one if not the most integral classes to successfully running PVE. Especially when it came time to engaging any end game boss. this couldn't be further from the truth in our game. In fact most groups simply avoid inviting warriors because they are dead weight. And honestly who can really blame them. The groups are more effective in terms dmg output and time spent running without them. Bottom line tanks are not needed at ALL in PVE. I realize that AL is not a computer based game but one of the attractive features to this game is that you can get similar gaming experience on your phone or tablet.

    PVP:
    This is the one area of this game that keeps the tank class alive. Because lets be honest if it wasn't for PVP there wouldn't be a single tank in AL. The warrior class in AL pvp is the most integral class. It is by far the hardest class to play because of the numerous responsibilities and the most sought after when it comes to clashes. And this is all GREAT except over the past two season tanks have been reduced to nothing more than giant pin cushions. Why? We do not do enough dmg to keep up rogues or mages so it is virtually impossible to kill and the few kills that we do get most of the time dont even off set the amount of deaths that we take. Again to reference other similar games the Tank class played with skill dominates every other class at it should.

    Please take this feedback as sincere and well meaning. There are so many things that could be done to resolve these issues and for the longest we have been promised that something would be done.

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