Quote Originally Posted by jiroununu View Post
I support this change because 1: if that really will minimise the lag problem (i've never played this game under 300 ping and im from syndey), it will be great for this WORLDWIDE game.
This update will improve client side performance, i.e. when you are in a full group and everyone is nuking 10 mobs and you see PL slow down. It will not necessarily help your ping time. Considering you are in Sydney, for the data to travel halfway across the globe in 300 ms seems pretty remarkable to me.

This appears to be a common misconception, perhaps the Devs can elaborate further on how this update will effect ping times specifically.


Quote Originally Posted by Pharcyde View Post
I just like the idea because it will remove lag. Guys, I have a feeling that things will be better after this. They will most likely beef up skills damage to compensate for the spell timing.

So there are 12 spells, at 0.5 seconds cool down per spell, you can cast the entire spell book in 6 seconds. So you can cast 120 spells a minute, and 600 spells in 5 minutes. That still seems plenty powerful to me.

Also people are not considering the other variables involved in this. - Players normally don't cast spells while they run, and large portions of the dungeon is running. Then the other variable is the time it takes to tap a spell, lift and move your finger to another spell, and tap it. It will still be a little bit of wait since it doesn't take 0.5 seconds of a second to move a finger, but you wont be actually waiting 0.5 since there is a small delay in finger movement.
This will have a significant impact on gameplay. For example, lightning has a 3 second cool down. Let's say we are in a boss fight and I am using all my 12 skills, that means I can only effectively use my heal and lightning skills once every 6 seconds. So my healing power and lighting damage are used half as much as they used to be. This is an overly simplistic example of course but it makes the point that overall we are losing DPS and for mages, healing per second.

By the way, I normally run and cast all the time and so do most people that kite.