
Originally Posted by
Pharcyde
I just like the idea because it will remove lag. Guys, I have a feeling that things will be better after this. They will most likely beef up skills damage to compensate for the spell timing.
So there are 12 spells, at 0.5 seconds cool down per spell, you can cast the entire spell book in 6 seconds. So you can cast 120 spells a minute, and 600 spells in 5 minutes. That still seems plenty powerful to me.
Also people are not considering the other variables involved in this. - Players normally don't cast spells while they run, and large portions of the dungeon is running. Then the other variable is the time it takes to tap a spell, lift and move your finger to another spell, and tap it. It will still be a little bit of wait since it doesn't take 0.5 seconds of a second to move a finger, but you wont be actually waiting 0.5 since there is a small delay in finger movement.
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