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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default [Design Blog] Increasing the Potential of Sorcerers

    Hey Arlorians!

    We’ve seen some good discussions lately talking about Sorcerers and their potential damage. We’ve done some comparative research on our end looking into the potential damage output of classes and we feel that Sorcerers are not shining in large group situations like we expect them to. We’ve evaluated the Sorcerer’s AoE potential and these are the solutions we plan to implement to help resolve this problem.

    1) Increase the number of targets Fireball can hit by 2
    Currently uncharged Fireball can hit up to 4 targets, while charged can hit up to 6. Comparing this to the AoE of other classes it actually left Sorcerers lacking in the AoE department. As a general update for all Sorcerers we want to increase the number of targets that Fireball can hit. Uncharged Fireball will be able to hit 6 targets, while charged fireball will be able to hit up to 8.

    2) Change the Mastery of Fireball to “Increase the number of targets Fireball can hit by 1 for every 2 points, and decrease the cooldown of fireball by .1 second for each point”
    We’ve heard from Sorcerers and agree that mana isn’t really their issue, and we feel that the Mastery for Fireball decreasing the mana cost isn’t that impactful. This is where the greatest AoE damage increase can come for Sorcerers. At max, this mastery will decrease the cooldown of fireball by 1 second, and increase the number of targets that can be hit by 5, which includes all bonus effects from upgrades.

    3) Increase the damage output of Charged Time Shift on the initial drop of the Clock
    Time Shift is a dual utility skill, providing crowd control and a good amount of damage. After our evaluation we found that while charging Time Shift provides other benefits, it doesn’t behave like other abilities in that charging increases the damage. We plan to bring up this damage so that charging Time Shift gives you a more relevant amount of AoE while still maintaining the crowd control effects.

    *Update* As a note for potential feedback, we're planning on implementing all of the above options.

    I want this because I play a Sorc myself,
    STSVroom
    Last edited by VROOMIGoRealFast; 05-03-2016 at 01:50 PM.
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