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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Carapace View Post
    super fascinating thread.

    Just to inject a bit of how we utilize this kind of stuff, the original poster is doing an example from the point of view of a single person farming a single item for themselves. Unfortunately in an MMO the reality is that while you may want the item for yourself, there are thousands of others that also want this item. So if you have say 10,000 people with those odds farming for certain things then you start to see that it's not about an individual farming an item, but the entire server farming for an item. This is where the largest disconnect is when it comes to loot distribution, because you have to think in terms of the entire player base and not the individual experience. If the odds were in favor of every person farming for themselves in a reasonable amount of time no one would be farming anymore because everyone is sick of getting the drop that isn't worth anything. In the end it all goes back to basic economics, and supply and demand.

    Just food for thought
    Thats true but its so luck based that farming for it is barely worth it. It would be worth it if a player would farm for other stuff( that is actually lootable but still worth something) there and loots the set item just additionally as a "lottery reward".

    Anyways I'm still a fan of a system that rewards farming. Like a progress an individual farmer makes towards an item. Farming for the mythic glintstone set was hard too but players had a progress farming it since fangs were lootable. You needed hundreds of fangs but you got more and more parts of the set the more you farmed. For set item it is like: "well...win the lottery or farm for nothing and end up buying it."

    What I am trying to say is that the individual player doesn't benefit from farming, it is purely luck based and doesn't matter if you are a hardworking farmer or not.
    We need party-option for raid! :P

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