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    Default Global Mage Balance Suggestion!

    I don't think this thread needs a full on intro on why mages should be nerfed but I will give it a run down.

    Critical: Mages Crit is unrivaled without a doubt. While most classes can barely top 300 on a critical attack Mages easily can drop 400-600 on simple skills such as Frost and fire, while major damage skills like drain and lightning are landing for 700-750. These random Super Criticals can absolutely obliterate the oppentent without any chance of fighting back to win.

    Examples: In 15 a bear who has been hit by a paw proc (-25 Armor reduction) can be followed up by a 200-300 Critical attack on light and drain that will kill them easily. In 27 even when Crushing blowed( Damage and Dodge reduction) mages can still sneak in a 200 Lightning followed by sometimes a 400 critical drain. In L.30-45 it is no where near uncommon to get 1 shot by a 500-600 Critical Drain, Lightning, Fire, or even frost. If that wasn't enough mages can also drop 700 critical drains which is 300 more crit than the highest landed crit a fox has landed on a player, fox being the second strongest class in twink. In L.30-45 Honor it is more balanced but critical is still a issue as we see mages landing 469 critical on just a mere frost.

    Hit%: A minor problem compared to the rest. Mages hit actually broken. My L.30 War bird has 89 base Hit% but since it's a bird I can buff my Hit% with focus. Now since I'm buffing up to 105 I can still lose alot of hit from another birds blind skill. A single blind from another bird leaves me powerless to fight back yet in the same situation a mage with 99% Hit is not effected by blind what so ever. I've Blinded a mage -30 Hit with 2 Forgotten Bow procs -15 stacked (-60 Hit reduction in total) yet I was still nuked by drain light fire right after.

    Armor: Mages armor value is extreme. Another major problem on this list is the fact that mages can tank full combos such as beck stomp, shatter blast, rabid ham, and charge redemption without taking any significant damage. Beck stomp in 27 does not effect my mage at all. In 35 while most bears use maximum dmg, I can use ms to tank most of the damage while using combos to nuke them. In 30-40 Honor mages CANNOT be nuked by a singlar combo. Even being able to tank 2 consecutive bird combos without needing to heal and ms alot. 105 needs no comment as we see dex mages unable to be killed by dex bears or str bears.

    I could easily bring up more topics and examples so these are just a few. My input for what I think the nerf should be is

    25% Critical Reduction
    12% Base Damage Reduction
    5-8% Hit Reduction
    Armor reduction of 15%


    Comment on what you guys think the nerf should look like
    Last edited by MageFFA; 03-19-2019 at 09:19 PM.

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