Ninja'd, Red

Hmm maybe I approached the wrong way. I don't agree on lowering drop rates per se either, not literally at least, but in terms of rarity scaling.

Take for example SL, I don't seem to be seeing or hearing of any complaints on the pink drop rate or availability there since players were 'taught' how to use non-pink gear, this gave the item rarities more headroom in terms of what is actually 'Rare' (Green) and 'Legendary' (Pink).

Personally, I just see this as a work towards gear, and not make the games too similar. However, if STS' intent was to differentiate both games though this system, then by all means I disagree with my own suggestion