*Raises Hand* Me! Granted, on the casual-to-hardcore player scale, I am near the middle, not off on the hardcore end. I value the collaboration and camaraderie of the game, which is why I tend to think that enhancements to the social aspects of the game system would make the biggest difference. Everyone wants different things, and you can't please everybody, but putting more of the game experience in the hands of players (to organize groups, contests, quests - sand-boxes, as it were) to me would really help because those players who want to take the creative lead could have much more impact.
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