So, i have recently reached level 30 (after twinking for a while) to see how endgame pvp has changed. The last time i was really into endgame pvp and when i enjoyed it was when the cap was 21. Well, it has drastically changed. Level 21 pvp was more of random encounters with 1v1's and the occasional grouping up in teams of 2 or 3. Now endgame pvp depends heavily on team fighting. I'm not complaining, i'm just pointing it out. So i've thought about adapting to this style. Now me personally, i LOVE playing support classes, and being a fellow sorc ive been thinking about using a support build. The thing is, will it really help in pvp. Thats where you come in:
Which build would be more optimal in group fights? (5v5)
The Support Build i had in mind would consist of Fireball for crowd control, Curse for helping teammates do better damage, sheild for survivability, and heal for the teammates. Enough int to be able to heal sufficiently and enough str to survive. Damage is not a priority except for lifegiver. With this build i can lead with fireball, while they are stunned i can curse them run back behind the team. Since im not on the offensive i can focus more on my teams health meters rather than my skills. This way im charging lifegiver, ready to release in the time of need.
Vs
A team-fighting build which would consist of Fireball, timeshift, frost bolt and heal. Full int for maximum damage however would extremely rely on a team and using that team to shield you.
Now which provides better support?
Is it better to help your teammates survive and do more damage or to do some damage yourself, to help your teammates kill them.
Please help - Thanks, Vholt.
Bookmarks