I believe that farming on AL costs more than it's worth. I have just set aside Arcane Legends for now because I don't like the farming system at all. I understand STS likes trying somethings new, but sometimes new things aren't the best for the players. I don't like how you have to be a certain level to farm elite dungeons either. I do like the casual gameplay of Pocket Legends, Star Legends, and Dark Legends more.
I would also like to inform everyone that our good friend, Thren (Lady_Pebbles), has been banned for giving her very useful, constructive criticism. She made some good points in her post and I don't see why she was banned for giving her positive insight on the issue. You can reach Thren (Lady_Pebbles) in-game or you can get the app called "Line Messenger" and PM me your name on there and I'll give it to Thren (Lady_Pebbles). Thanks for reading
Kaytar
The biggest problem is that that people with over a million don't buy anything but mythics so poor people (like me ) never get that much money from merching.
If the rich people in the economy share their wealth we will all increase prices in auction
i agree with this one specific thing, the value of opening locked crates should be reduced to 75% (10 plats) and make it a random roll for all colors. in that sense the prices of pinks looted in game and from crates will start to increase overtime.. basically it will happen in the future as so many players like me got like 400 of them in stash waiting for the day this items will be valuable again.. well i hope so.. once this items are out and sold continuously the changes will start to take place little by little.
as for the pinks that will come out for the next cap and so so.. prices will be maintained and steady..
also.. running elite maps is ok regardless of how long it takes however as players say its not rewarding.. why:
1. Gold drop is pretty low to support your farming needs (potions..etc..)
2. Rare Drops only comes out when using a re-roll elixir (99%) and sometimes with elixir re-roll gives you greens and purples which makes it 70% getting Pink. since pink also rolls per class and category it gives you 40% chance to get the pink your looking for. (very good example is noble gears)
3. Getting a good party or fast party to run elites takes time when in fact this waiting time you already can earn the gold you need.
Last edited by crazyangle03; 06-24-2013 at 09:21 PM.
Maybe make gear obtainable through quests? Like, some certain daily quests give a random item, with low chance at pinks. But good pinks. Since it's daily quest, it's more controlled since you can't do it more than once. Crates should either give gold or mythic or plat. No other items, so it isnt ruining the prices. Here, people can get a chance of getting mythic (should be really low) or get maybe around 10k gold, so its like a plat to gold conversion, but your getting less gold at the chance of getting mythic, without ruining pink prices. And gear can come from farming quests instead of farming in general. Here people will be more motivated to do quests, which actually have an objective, and will be getting more money from doing them. This will bring in more gold into the economy, prices will be will go up true, but since quests give items, prices go down too and it balances out?
Just some ideas, don't hurt me >...<
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I have to say this is a VERY GOOD idea. Let me expand on this a bit....
Imagine if each locked crate had 3 random items. Each of those 3 items had the following chances:
--90+% chance to get gold (maybe different amounts of gold, with a smaller amount like 1k being more common and a large amount being more rare, perhaps even a jackpot like 500k or 1m on rare occasion)
--3.33% chance of a pink item -- these would be the crate pinks or pet eggs like Orion (since there are 3 items per crate, this means 1 in 10 crates will give a pink item, yet it would be possible to get multiple pink items in a crate)
--very rare chance to get mythic (one-third of whatever the current percentage drop for mythic is -- remember there are 3 chances per crate, so if each chance is one-third of the current drop rate, then the chance of getting a mythic in a crate will be the same)
--arcane, same as above for mythic items.
I don't see the need to give plat rewards from crates. Players who open crates already have plat, and if they wanted plat they would just keep the plat they have and not open crates. They open the crates because they want to spend the plat for a chance at a good item (or maybe gold if there was a gold jackpot as I described above).
Lastly, there is no reason for purple items to come from crates. Nobody keeps these items, and they are just worthless. Just give gold instead.
I don't know. You can still have those pinks come in twinking levels. They'll just be a little more rare. No big deal there. With 1 being in every 10 crates that are opened, they will still be plenty available. They just won't be so common that they sell for 500 gold. They will have decent prices like the pinks that come in chests.
I'm loving this thread - keep it up everyone this is the future of this game.
<Elite Runners>
IGNs: Alrisaia | Alrisio | Gallinar
Guides: Glossary of Terms | Twisting Ribbit | The Blender
Perhaps a good option would be to introduce and, more importantly, discontinue gear at a more frequent pace.
For instance, this seasons, top end Noble sets could be replaced with a Lord's set (which would be similar or even identical in stats, but have a different appearance). After a few weeks/months, follow up with another replacement set, maybe an Odin's set. This way, the economy keeps churning to keep up with the new introductions. Also, it would allow the older, discontinued sets to increase in value for collectors, like the Founder sets have.
Another possibility, along the same line of thinking, is to introduce top-end weapons, all with the same stats, but with different Procs. So, for instance, the Bonechill Bow of Potency, with it's additional damage proc, could be replaced by the Odin's Recurve of Doom, which has +5% Crit Proc.
I don't think that this would have any negative impact on the economy, nor on player inventories. Essentially, it would be similar to the Sealord vs Demonlord thing. The stats are identical between the two sets, and it is more a matter of appearance. You also get the added benefit of a diversity in appearance for your toons without having to sacrifice stats.
I think three top end set introductions per season would really help to stimulate the economy. STS could also really engage it's user base in the same way as the Design the Banner contest. I suppose that we can't design every element in game due to hardware/memory limitations, which is why STS reuses the same 3D mesh objects, but at least one user designed set per season would be fun.
Plus, this would give the hardcore farmers and collectors something to look forward to, and something to buy/sell/trade. There isn't much point to having 5 Noble Doublets of Will unless you know that it's value will increase as soon as it is discontinued - because the way it stands now, the pricing of these items are in free-fall, so you are losing money holding onto them.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
I love the idea of the changes to the crates and we're going to try it out this weekend.
No more Epics, only Legendaries.
Not 100% drop chance on Legendaries anymore.
Slightly higher drop chance on Mythics and Arcanes because you now get three rolls so in theory, you could get up to 3 Legendary, Mythic or Arcane items in one crate.
Very high chance on Gold drops. Essentially you didn't get get Legendaries or Mythics/Arcanes? You got Gold instead (or possibly Plat, keeping Plat in there)
Also have another surprise for this weekend but I'll let Samhayne reveal that later.
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Hey does this mean the market price of crates is going to go up?
*looks at the 42 crates in his inventory with hope*
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