We're still standing here with this problem of elite maps and the dilemma of how to keep things fair for both sides. STS has to make changes that don't completely take away from one or the other. Don't get me wrong - I am not in favor of this game creating an obligation for players to join big guilds. I think PUGs can survive elite maps just fine when there is a constant flow of instances being run on a daily basis - just like in seasons 1 and 2. However, the underlying problem is there are
Originally Posted by
Alrisaia
Most Important Point You Made:
virtually no incentives to run elite maps (for PUGs or guilds) aside from the shear enjoyment of a challenge. I agree with you and Energizeric:
crates are an issue. I think they are destroying this game, especially now that you can pop open 100 or so, get almost all of your plat back (to open more) and end up with a handful of mythics. Crates partially eliminate the reasons for running elite maps and destroy the economy. For the purposes of keeping this thread on track, however, let's not get into the detailed discussion of why crates are good or bad.
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