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  Click here to go to the first Dev post in this thread.   Thread: Class Balance in CTF PvP Feedback

  1. #321
    Senior Member Paulsebi's Avatar
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    Quote Originally Posted by Haligali View Post
    I really hope they will buff our armor dramatically, maybe with the new upgraded mythic armor and helmet. A full mythic sorcerer got 765 armor, its very very low.
    Agree with that... I'm a warrior and from warrior point of view.. mages are not hard to kill on 1vs1... they are hard to kill if they hide behind others and have perfect tanks to protect them...

    I don't play a mage, but if I would be in same position with the warrior, I would maybe also complain.. so I'm with the mages now

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    STS just buff mage damage, when you nerfed their stunlock you made them terrible PvPers...Yes, mages are strong in team fights, but then raises the question, why did most people in the 2v2 competition use a warrior/rogue combo? Again....for the 1000th time ... buff mage damage if you want to make them a viable class for PvP.

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    Quote Originally Posted by Infrico View Post
    STS just buff mage damage, when you nerfed their stunlock you made them terrible PvPers...Yes, mages are strong in team fights, but then raises the question, why did most people in the 2v2 competition use a warrior/rogue combo? Again....for the 1000th time ... buff mage damage if you want to make them a viable class for PvP.
    Yes, smurfs need a blessing buff (mage buffs in PL) because they just SUCK.

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    Just realised the classes are balanced, but the way they team up are unbalanced.
    Aka, all ctf teams are unbalanced

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    Just look at the ctf kills overall leaderboard.

    (Almost) all rogues.

    Because they are the better players? That'd be a generalization without any reason or logic.

    If i have a very good game i get maybe 20 kills. On that same game the rogue(s) in my team will have 50-60.

    That is unfair and frustrating.

    I love you, rogues, u r tough players, but STS will have to fix this.
    Last edited by Frohnatur; 08-13-2013 at 08:14 PM.


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    Why when someone carrying flag in PVP and leave it counts death? and why when you have been shot and leave still counts death? Is there any bug! I dont know if anyone else noticed that or no....

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    Quote Originally Posted by cyrusrevange View Post
    Why when someone carrying flag in PVP and leave it counts death? and why when you have been shot and leave still counts death? Is there any bug! I dont know if anyone else noticed that or no....
    Its not a bug its just d way it is.. So u shud finish fights nd not quit..

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    Ita all balance i think.. It just a matter of team play..

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    In my opinion to balance pvp actually u need:

    - less dodge and critical for rogues ( atm only op class )

    - more armor for mage

    - more damage/dps for warriors :

    -mages and rogues now have 3k heal and warrior 5,5-5,8k aprox with mythic gear

    -rogues and mages have more than 600dps and warriors 280-330dps ( without maul )

    -warriors have less than double health than mages and rogues

    -rogues and mages have more than doble dmg/dps than warriors

    So absolutely warriors need a buff dmg/dps , not only in pvp also in pve.

    That's all and simple
    Last edited by Puntus; 09-09-2013 at 09:29 PM.

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    Senior Member iluvataris's Avatar
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    i've been playing my rogue 99% since season 1, All i ask is no more nerfs to rogue please.
    Havent we been nerfed enough? Since season 1 there have been like 4-5 hard nerfs to rogue.
    just sayin.
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    Quote Originally Posted by iluvataris View Post
    i've been playing my rogue 99% since season 1, All i ask is no more nerfs to rogue please.
    Havent we been nerfed enough? Since season 1 there have been like 4-5 hard nerfs to rogue.
    just sayin.

    No its not enough.


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    Mages have a 2 second shield that makes them invincible then further reduces incoming damage
    Ontop of that their curse skill further disables Rogues for good 5 seconds.

    I don't think Rogues need more nerfing

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    And right now, with warriors and rogues only go flagging, there is seldom a team play anymore. double bad luck for the not-OP mages to gain kills. I've given up on flagging a long time ago, since it took rogues just zip-zip-zap and all my efforts where for naught. I cant even kite them cause they have the longer range.

    And pleaaase, 2 second shield invulnarablility? Thats good for two seconds. Then zipzipzap or boomdangelongbam (maul). And cant kill a comparable warrior or rogue within two seconds, despite almost 400 dmg, 3200 health and 430 dps and upgraded armor and helm.

    The only mages that are op? Full mythic with arcane pet. Because that makes every class op over the rest of the arena. Insofar, yes, lol, classes are balanced. hahahaha.


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    Extend range on your fb.

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    Classes were balanced until the damage nerf and are probably gonna be really tipped outta balance with the upcoming shield nerf...which is totally unnecessary. But I guess when rogues cant 1 hit a smurf, there must be something wrong, right?

    Tapping my shield saves me when rogues sneak up in TDM. Charging? Please. It takes about a second to charge, during which a rogue can execute an aimed shot-shadow piercer combo and...smurf dead.

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    Quote Originally Posted by Alhuntrazeck View Post
    Classes were balanced until the damage nerf and are probably gonna be really tipped outta balance with the upcoming shield nerf...which is totally unnecessary. But I guess when rogues cant 1 hit a smurf, there must be something wrong, right?

    Tapping my shield saves me when rogues sneak up in TDM. Charging? Please. It takes about a second to charge, during which a rogue can execute an aimed shot-shadow piercer combo and...smurf dead.

    not also because smurfs die on Quickie-tap skills combo but also even if they have shield a rogue who eats packs can still survive.
    the most easy class wants to make it more easy. Tapping skills isnt easy enough they want more. zZZ

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    Quote Originally Posted by Cero View Post
    not also because smurfs die on Quickie-tap skills combo but also even if they have shield a rogue who eats packs can still survive.
    the most easy class wants to make it more easy. Tapping skills isnt easy enough they want more. zZZ
    Don't get me started on the packs.

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    Quote Originally Posted by Alhuntrazeck:1261605
    Quote Originally Posted by Cero View Post
    not also because smurfs die on Quickie-tap skills combo but also even if they have shield a rogue who eats packs can still survive.
    the most easy class wants to make it more easy. Tapping skills isnt easy enough they want more. zZZ
    Don't get me started on the packs.
    rogues = new inan` lol.
    Long live! Nott Race!

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    I dont see why hate on rogues. Mages arent balanced yet? God...

    @Alhunt The whole point of surprise is that. You can kill the other person then they arent prepared, if you die like that then suck it up because a mage can do the same to a rogue

    Fireball STUN (atleast 3sec+) -> Lightning > Curse = rogue will die by the fire/lightning combo when theyre still stunned, if they do manage to survive till the stun wears off, they will die by curse anyways.

    I'm surprised to see you two act like newbies when you cero especially KNOW how to kill a rogue.
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    Quote Originally Posted by TheMiraclebird:1261761
    I dont see why hate on rogues. Mages arent balanced yet? God...

    @Alhunt The whole point of surprise is that. You can kill the other person then they arent prepared, if you die like that then suck it up because a mage can do the same to a rogue

    Fireball STUN (atleast 3sec+) -> Lightning > Curse = rogue will die by the fire/lightning combo when theyre still stunned, if they do manage to survive till the stun wears off, they will die by curse anyways.

    I'm surprised to see you two act like newbies when you cero especially KNOW how to kill a rogue.


    I have never owned a rogue after stun immunity and before the curse got buffed.
    In between those times all i could do as a smurf was support and KS. Never had a chance if im alone facing a rogue or warrior class(except if they carry flag)
    Last edited by Cero; 09-11-2013 at 04:09 PM.

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