Quote Originally Posted by Taejo View Post
I didn't have a lot of time to data collect, so I will do 50-100 hits tomorrow and edit this post with that data. So far here's what I have:

Warrior testing of 20 hits (no crits)

0 armor, no pet:

83, 76, 93, 76, 85, 77, 80, 85, 77, 93, 79, 93, 81, 78, 85, 81, 85, 82, 86, 90 = 83.25 avg dmg

0 armor, Shiloh:

83, 80, 74, 75, 82, 86, 78, 76, 89, 85, 76, 73, 74, 85, 85, 79, 80, 73, 74, 79 = 79.3 avg dmg

0.0395 * 83.25 = 3.288375% dmg reduction

General observation: the threshold of maximum dmg taken went down from 93 to 89.

His damage reduction is 4%, so this is close, but not 100%. I will also try with 1600 armor with/without Shiloh to see if armor is needed as a modifier for pets with +% damage reduction, to verify what GoodSyntax is saying.

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EDIT 1:

Sorc testing of 50 hits (no crits)

0 armor, no pet = 84.76 avg dmg

0 armor, Shiloh = 82.18 avg dmg

0.0258 * 84.76 = 2.186808% dmg reduction

General observation: the threshold of maximum dmg taken went down from 93 to 90.

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EDIT 2:

Sorc testing of 50 hits (no crits)

748 armor, no pet = 65.12 avg dmg (+16.646864% dmg reduction from above 0 armor, no pet scenario)

748 armor, Shiloh = 53.92 avg dmg (+23.224068% dmg reduction from above 0 armor, Shiloh scenario)

0.112 * 65.12 = 7.29344% dmg reduction

General observation: the threshold of maximum dmg taken went down from 72 to 69.

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EDIT 3:

My numbers are starting to not make any sense :/. The above scenarios were testing against the Evil King in the King Dude Ditty quest. So if I did that wrong, please tell me a better mob to test it against.
Numbers are good, just got mixed up on calculation (Should be damage difference / Original damage) so you get a 23% damage reduction from the 748 armor, same as you had before so must have just put them down quick. Anyway, got another test I was hoping you could run (Is Shiloh the only %damage reduction pet at 4% or higher or is there one that is under 220K?) Would you be able to do a test in a lower level, naked probably best, since the idea is for it to be as low as possible for you to be able to see a 4% reduction when you add in Shiloh. The purpose for this is when a lower mob attacks their damage is scaled based on level. What I am trying to figure out is if the 4% is of the damage you see after that happens, or if it turns out to be higher then 4% which means it is the original damage the mob put out.