Hi folks, I wanted to throw together another guide and I thought since MMOs are relatively new to this platform, and as Taejo has mentioned a number of times in various posts, many people in this game are new to the MMO concept. MMO being a shortened acronym for MMORPG meaning: Massively Multiplayer Online Role Playing Game.
The key there is Role.
Dating back as far as I can remember I’ve played games with different types of ‘characters’ who have different purposes – even at five years old when I first learned to play chess. I was taught that there are different classes of pieces for different purposes. You would never use your knight for a gambit when a pawn could move to the same position. Fastforward many many years… and now I’m teaching my daughter to play chess.
Thus – I thought I might put together a guide for how to play your role properly and how the different classes in Arcane Legends work well with one another. Ultimately adding to everyone’s enjoyment of this MMORPG.
So lets talk about the origin of MMORPG games and more importantly their predecessors the RPG. These table-top pencil and paper games were so much fun, I remember spending hours around a table with a group of my best friends rolling dice and killing the most atrocious creatures that Gary Gygax (RIP) and the design teams at TSR could dream up. We spent many many hours weekly destroying imaginary dragons, and saving imaginary worlds from the most evil things out there! Sometimes we even flipped it around and played on the side of evil – but always we had roles to play.
Our GM (Game Master not Guild Master) made it a point to try his hardest (while being fair) to kill us all. We rarely died. We knew what our roles were, and how to play them to the best of our ability. I experienced playing all the different roles, however I ended up preferential to a Rogue role. We’ll get into some of the more specific classes below, but knowing the different roles and how they fit with one another makes a huge difference in how effective you are at playing your class and how well you play with others. Thus ensuring you are invited back to play with others who recognize your talent, skill, and understanding of the game.
The idea behind classifications for characters in RPG games was to enable everyone to have a unique experience and somewhat required that people work together as a team. These games typically followed the Tolkien / Medieval fantasy storylines for the most part and broke up classes of characters into three primary classes (sort of like the three primary colors). Warrior class, Rogue class, and Wizard class. Many games do this differently but the ultimate outcome is always that some players tend to be heavy on armor, others heavy on damage, while others still prefer magic.
So, with all of that background and boring stuff out of the way, I would like to introduce you to Alrisaia’s guide to Playing your Role:
If you see a term here that you don’t understand, read through it, find it in my glossary, then come back.
The three classes of Arcane Legends are as follows: Sorcerer, Rogue, & Warrior. Since the classes have different skills each can acquire and master, when four uniquely built toons get together, what you end up with is a beautifully rendered work of art with every color in the spectrum represented by a blend of the three different classes.
In this guide, I will attempt to list out various ways in which classes can be built and how their role fits in with the other. If you have a build that I fail to list – please feel free to share it in this thread and I may add it to this guide if it proves unique.
I am of the mindset of an Object Oriented Programmer and a function should do one thing – but it should do that one thing in the most efficient manner possible. I have the same feeling for character classes in RPG games. Your class should pick a duty, select a function, and do it as well as you possibly can given the skills you have to choose from.
The names associated with the different classifications of characters are names either I am using simply as reference or to distinguish one type of build from another for the same class. There are no ‘Tanks’ in AL, nor are there ‘Wizards’ but for the purposes of this guide I have made a distinction by using a colorful naming convention.
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